/obj/item/toy/plush name = "plush" desc = "This is the special coder plush, do not steal." icon = 'icons/obj/plushes.dmi' icon_state = "debug" attack_verb = list("thumped", "whomped", "bumped") w_class = WEIGHT_CLASS_SMALL resistance_flags = FLAMMABLE var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this var/stuffed = TRUE //If the plushie has stuffing in it var/unstuffable = FALSE //for plushies that can't be stuffed var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses* //--love ~<3-- gender = NEUTER var/obj/item/toy/plush/lover var/obj/item/toy/plush/partner var/obj/item/toy/plush/plush_child var/obj/item/toy/plush/paternal_parent //who initiated creation var/obj/item/toy/plush/maternal_parent //who owns, see love() var/static/list/breeding_blacklist = typecacheof(/obj/item/toy/plush/carpplushie/dehy_carp) // you cannot have sexual relations with this plush var/list/scorned = list() //who the plush hates var/list/scorned_by = list() //who hates the plush, to remove external references on Destroy() var/heartbroken = FALSE var/vowbroken = FALSE var/young = FALSE var/mood_message var/list/love_message var/list/partner_message var/list/heartbroken_message var/list/vowbroken_message var/list/parent_message var/normal_desc //--end of love :'(-- var/snowflake_id //if we set from a config snowflake plushie. /// wrapper, do not use, read only var/__ADMIN_SET_TO_ID var/can_random_spawn = TRUE //if this is FALSE, don't spawn this for random plushies. /obj/item/toy/plush/random_snowflake/Initialize(mapload, set_snowflake_id) . = ..() var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies) var/id = safepick(configlist) if(!id) return set_snowflake_from_config(id) /obj/item/toy/plush/Initialize(mapload, set_snowflake_id) . = ..() AddComponent(/datum/component/squeak, squeak_override) //have we decided if Pinocchio goes in the blue or pink aisle yet? if(gender == NEUTER) if(prob(50)) gender = FEMALE else gender = MALE love_message = list("\n[src] is so happy, \he could rip a seam!") partner_message = list("\n[src] has a ring on \his finger! It says bound to my dear [partner].") heartbroken_message = list("\n[src] looks so sad.") vowbroken_message = list("\n[src] lost \his ring...") parent_message = list("\n[src] can't remember what sleep is.") normal_desc = desc if(set_snowflake_id) set_snowflake_from_config(set_snowflake_id) /obj/item/toy/plush/Destroy() QDEL_NULL(grenade) //inform next of kin and... acquaintances if(partner) partner.bad_news(src) partner = null lover = null else if(lover) lover.bad_news(src) lover = null if(paternal_parent) paternal_parent.bad_news(src) paternal_parent = null if(maternal_parent) maternal_parent.bad_news(src) maternal_parent = null if(plush_child) plush_child.bad_news(src) plush_child = null var/i var/obj/item/toy/plush/P for(i=1, i<=scorned.len, i++) P = scorned[i] P.bad_news(src) scorned = null for(i=1, i<=scorned_by.len, i++) P = scorned_by[i] P.bad_news(src) scorned_by = null //null remaining lists squeak_override = null love_message = null partner_message = null heartbroken_message = null vowbroken_message = null parent_message = null return ..() /obj/item/toy/plush/vv_get_var(var_name) if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID)) return debug_variable("__ADMIN: SET SNOWFLAKE ID", snowflake_id, 0, src) return ..() /obj/item/toy/plush/vv_edit_var(var_name, var_value) if(var_name == NAMEOF(src, __ADMIN_SET_TO_ID)) return set_snowflake_from_config(var_value) return ..() /obj/item/toy/plush/proc/set_snowflake_from_config(id) var/list/configlist = CONFIG_GET(keyed_list/snowflake_plushies) var/list/jsonlist = configlist[id] if(!jsonlist) return FALSE jsonlist = json_decode(jsonlist) if(jsonlist["inherit_from"]) var/path = text2path(jsonlist["inherit_from"]) if(!ispath(path, /obj/item/toy/plush)) stack_trace("Invalid path for inheritance") else var/obj/item/toy/plush/P = new path //can't initial() lists name = P.name desc = P.desc icon_state = P.icon_state item_state = P.item_state icon = P.icon squeak_override = P.squeak_override attack_verb = P.attack_verb gender = P.gender qdel(P) if(jsonlist["name"]) name = jsonlist["name"] if(jsonlist["desc"]) desc = jsonlist["desc"] if(jsonlist["gender"]) gender = jsonlist["gender"] if(jsonlist["icon_state"]) icon_state = jsonlist["icon_state"] item_state = jsonlist["item_state"] var/static/config_sprites = file("config/plushies/sprites.dmi") icon = config_sprites if(jsonlist["attack_verb"]) attack_verb = jsonlist["attack_verb"] if(jsonlist["squeak_override"]) squeak_override = jsonlist["squeak_override"] if(squeak_override) var/datum/component/squeak/S = GetComponent(/datum/component/squeak) S?.override_squeak_sounds = squeak_override snowflake_id = id return TRUE /obj/item/toy/plush/handle_atom_del(atom/A) if(A == grenade) grenade = null ..() /obj/item/toy/plush/attack_self(mob/user) . = ..() if(stuffed || grenade) to_chat(user, "You pet [src]. D'awww.") if(grenade && !grenade.active) if(istype(grenade, /obj/item/grenade/chem_grenade)) var/obj/item/grenade/chem_grenade/G = grenade if(G.nadeassembly) //We're activated through different methods return log_game("[key_name(user)] activated a hidden grenade in [src].") grenade.preprime(user, msg = FALSE, volume = 10) SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet) else to_chat(user, "You try to pet [src], but it has no stuffing. Aww...") SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing) /obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params) if(I.get_sharpness()) if(!grenade) if(unstuffable) to_chat(user, "Nothing to do here.") return if(!stuffed) to_chat(user, "You already murdered it!") return user.visible_message("[user] tears out the stuffing from [src]!", "You rip a bunch of the stuffing from [src]. Murderer.") I.play_tool_sound(src) stuffed = FALSE SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushjack", /datum/mood_event/plushjack) else to_chat(user, "You remove the grenade from [src].") user.put_in_hands(grenade) grenade = null return if(istype(I, /obj/item/grenade)) if(unstuffable) to_chat(user, "No... you should destroy it now!") sleep(10) if(QDELETED(user) || QDELETED(src)) return SEND_SOUND(user, 'sound/weapons/armbomb.ogg') return if(stuffed) to_chat(user, "You need to remove some stuffing first!") return if(grenade) to_chat(user, "[src] already has a grenade!") return if(!user.transferItemToLoc(I, src)) return user.visible_message("[user] slides [grenade] into [src].", \ "You slide [I] into [src].") grenade = I var/turf/grenade_turf = get_turf(src) log_game("[key_name(user)] added a grenade ([I.name]) to [src] at [AREACOORD(grenade_turf)].") return if(istype(I, /obj/item/toy/plush)) love(I, user) SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushplay", /datum/mood_event/plushplay) return return ..() /obj/item/toy/plush/proc/love(obj/item/toy/plush/Kisser, mob/living/user) //~<3 var/chance = 100 //to steal a kiss, surely there's a 100% chance no-one would reject a plush such as I? var/concern = 20 //perhaps something might cloud true love with doubt var/loyalty = 30 //why should another get between us? var/duty = 50 //conquering another's is what I live for //we are not catholic if(young == TRUE || Kisser.young == TRUE) user.show_message("[src] plays tag with [Kisser].", MSG_VISUAL, "They're happy.", 0) Kisser.cheer_up() cheer_up() //never again else if(Kisser in scorned) //message, visible, alternate message, neither visible nor audible user.show_message("[src] rejects the advances of [Kisser]!", MSG_VISUAL, "That didn't feel like it worked.", 0) else if(src in Kisser.scorned) user.show_message("[Kisser] realises who [src] is and turns away.", MSG_VISUAL, "That didn't feel like it worked.", 0) //first comes love else if(Kisser.lover != src && Kisser.partner != src) //cannot be lovers or married if(Kisser.lover) //if the initiator has a lover Kisser.lover.heartbreak(Kisser) //the old lover can get over the kiss-and-run whilst the kisser has some fun chance -= concern //one heart already broken, what does another mean? if(lover) //if the recipient has a lover chance -= loyalty //mustn't... but those lips if(partner) //if the recipient has a partner chance -= duty //do we mate for life? if(prob(chance)) //did we bag a date? user.visible_message("[user] makes [Kisser] kiss [src]!", "You make [Kisser] kiss [src]!") if(lover) //who cares for the past, we live in the present lover.heartbreak(src) new_lover(Kisser) Kisser.new_lover(src) else user.show_message("[src] rejects the advances of [Kisser], maybe next time?", MSG_VISUAL, "That didn't feel like it worked, this time.", 0) //then comes marriage else if(Kisser.lover == src && Kisser.partner != src) //need to be lovers (assumes loving is a two way street) but not married (also assumes similar) user.visible_message("[user] pronounces [Kisser] and [src] married! D'aw.", "You pronounce [Kisser] and [src] married!") new_partner(Kisser) Kisser.new_partner(src) //then comes a baby in a baby's carriage, or an adoption in an adoption's orphanage else if(Kisser.partner == src && !plush_child) //the one advancing does not take ownership of the child and we have a one child policy in the toyshop user.visible_message("[user] is going to break [Kisser] and [src] by bashing them like that.", "[Kisser] passionately embraces [src] in your hands. Look away you perv!") if(plop(Kisser)) user.visible_message("Something drops at the feet of [user].", "The miracle of oh god did that just come out of [src]?!") //then comes protection, or abstinence if we are catholic else if(Kisser.partner == src && plush_child) user.visible_message("[user] makes [Kisser] nuzzle [src]!", "You make [Kisser] nuzzle [src]!") //then oh fuck something unexpected happened else user.show_message("[Kisser] and [src] don't know what to do with one another.", 0) /obj/item/toy/plush/proc/heartbreak(obj/item/toy/plush/Brutus) if(lover != Brutus) to_chat(world, "lover != Brutus") return //why are we considering someone we don't love? scorned.Add(Brutus) Brutus.scorned_by(src) lover = null Brutus.lover = null //feeling's mutual heartbroken = TRUE mood_message = pick(heartbroken_message) if(partner == Brutus) //oh dear... partner = null Brutus.partner = null //it'd be weird otherwise vowbroken = TRUE mood_message = pick(vowbroken_message) update_desc() /obj/item/toy/plush/proc/scorned_by(obj/item/toy/plush/Outmoded) scorned_by.Add(Outmoded) /obj/item/toy/plush/proc/new_lover(obj/item/toy/plush/Juliet) if(lover == Juliet) return //nice try lover = Juliet cheer_up() lover.cheer_up() mood_message = pick(love_message) update_desc() if(partner) //who? partner = null //more like who cares /obj/item/toy/plush/proc/new_partner(obj/item/toy/plush/Apple_of_my_eye) if(partner == Apple_of_my_eye) return //double marriage is just insecurity if(lover != Apple_of_my_eye) return //union not born out of love will falter partner = Apple_of_my_eye heal_memories() partner.heal_memories() mood_message = pick(partner_message) update_desc() /obj/item/toy/plush/proc/plop(obj/item/toy/plush/Daddy) if(partner != Daddy) return FALSE //we do not have bastards in our toyshop if(is_type_in_typecache(Daddy, breeding_blacklist)) return FALSE // some love is forbidden if(prob(50)) //it has my eyes plush_child = new type(get_turf(loc)) else //it has your eyes plush_child = new Daddy.type(get_turf(loc)) plush_child.make_young(src, Daddy) /obj/item/toy/plush/proc/make_young(obj/item/toy/plush/Mama, obj/item/toy/plush/Dada) if(Mama == Dada) return //cloning is reserved for plants and spacemen maternal_parent = Mama paternal_parent = Dada young = TRUE name = "[Mama] Jr" //Icelandic naming convention pending normal_desc = "[src] is a little baby of [maternal_parent] and [paternal_parent]!" //original desc won't be used so the child can have moods update_desc() Mama.mood_message = pick(Mama.parent_message) Mama.update_desc() Dada.mood_message = pick(Dada.parent_message) Dada.update_desc() /obj/item/toy/plush/proc/bad_news(obj/item/toy/plush/Deceased) //cotton to cotton, sawdust to sawdust var/is_that_letter_for_me = FALSE if(partner == Deceased) //covers marriage is_that_letter_for_me = TRUE partner = null lover = null else if(lover == Deceased) //covers lovers is_that_letter_for_me = TRUE lover = null //covers children if(maternal_parent == Deceased) is_that_letter_for_me = TRUE maternal_parent = null if(paternal_parent == Deceased) is_that_letter_for_me = TRUE paternal_parent = null //covers parents if(plush_child == Deceased) is_that_letter_for_me = TRUE plush_child = null //covers bad memories if(Deceased in scorned) scorned.Remove(Deceased) cheer_up() //what cold button eyes you have if(Deceased in scorned_by) scorned_by.Remove(Deceased) //all references to the departed should be cleaned up by now if(is_that_letter_for_me) heartbroken = TRUE mood_message = pick(heartbroken_message) update_desc() /obj/item/toy/plush/proc/cheer_up() //it'll be all right if(!heartbroken) return //you cannot make smile what is already if(vowbroken) return //it's a pretty big deal heartbroken = !heartbroken if(mood_message in heartbroken_message) mood_message = null update_desc() /obj/item/toy/plush/proc/heal_memories() //time fixes all wounds if(!vowbroken) vowbroken = !vowbroken if(mood_message in vowbroken_message) mood_message = null cheer_up() /obj/item/toy/plush/proc/update_desc() desc = normal_desc if(mood_message) desc += mood_message GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths()) /proc/valid_plushie_paths() . = list() for(var/i in subtypesof(/obj/item/toy/plush)) var/obj/item/toy/plush/abstract = i if(!initial(abstract.can_random_spawn)) continue . += i /obj/item/toy/plush/random name = "Illegal plushie" desc = "Something fucked up" can_random_spawn = FALSE /obj/item/toy/plush/random/Initialize() var/newtype var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies) /// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list if (snowflake_list.len) newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths) else newtype = pick(GLOB.valid_plushie_paths) new newtype(loc) return INITIALIZE_HINT_QDEL /obj/item/toy/plush/carpplushie name = "space carp plushie" desc = "An adorable stuffed toy that resembles a space carp." icon_state = "carpplush" item_state = "carp_plushie" attack_verb = list("bitten", "eaten", "fin slapped") squeak_override = list('sound/weapons/bite.ogg'=1) /obj/item/toy/plush/bubbleplush name = "bubblegum plushie" desc = "The friendly red demon that gives good miners gifts." icon_state = "bubbleplush" attack_verb = list("rends") squeak_override = list('sound/magic/demon_attack1.ogg'=1) /obj/item/toy/plush/plushvar name = "ratvar plushie" desc = "An adorable plushie of the clockwork justiciar himself with new and improved spring arm action." icon_state = "plushvar" var/obj/item/toy/plush/narplush/clash_target gender = MALE //he's a boy, right? /obj/item/toy/plush/plushvar/Moved() . = ..() if(clash_target) return var/obj/item/toy/plush/narplush/P = locate() in range(1, src) if(P && istype(P.loc, /turf/open) && !P.clashing) clash_of_the_plushies(P) /obj/item/toy/plush/plushvar/proc/clash_of_the_plushies(obj/item/toy/plush/narplush/P) clash_target = P P.clashing = TRUE say("YOU.") P.say("Ratvar?!") var/obj/item/toy/plush/a_winnar_is var/victory_chance = 10 for(var/i in 1 to 10) //We only fight ten times max if(QDELETED(src)) P.clashing = FALSE return if(QDELETED(P)) clash_target = null return if(!Adjacent(P)) visible_message("The two plushies angrily flail at each other before giving up.") clash_target = null P.clashing = FALSE return playsound(src, 'sound/magic/clockwork/ratvar_attack.ogg', 50, TRUE, frequency = 2) sleep(2.4) if(QDELETED(src)) P.clashing = FALSE return if(QDELETED(P)) clash_target = null return if(prob(victory_chance)) a_winnar_is = src break P.SpinAnimation(5, 0) sleep(5) if(QDELETED(src)) P.clashing = FALSE return if(QDELETED(P)) clash_target = null return playsound(P, 'sound/magic/clockwork/narsie_attack.ogg', 50, TRUE, frequency = 2) sleep(3.3) if(QDELETED(src)) P.clashing = FALSE return if(QDELETED(P)) clash_target = null return if(prob(victory_chance)) a_winnar_is = P break SpinAnimation(5, 0) victory_chance += 10 sleep(5) if(!a_winnar_is) a_winnar_is = pick(src, P) if(a_winnar_is == src) say(pick("DIE.", "ROT.")) P.say(pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")) playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE, frequency = 2) playsound(P, 'sound/magic/demon_dies.ogg', 50, TRUE, frequency = 2) explosion(P, 0, 0, 1) qdel(P) clash_target = null else say("NO! I will not be banished again...") P.say(pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")) playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 62, TRUE, frequency = 2) playsound(P, 'sound/magic/demon_attack1.ogg', 50, TRUE, frequency = 2) explosion(src, 0, 0, 1) qdel(src) P.clashing = FALSE /obj/item/toy/plush/narplush name = "\improper Nar'Sie plushie" desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy?" icon_state = "narplush" var/clashing var/is_invoker = TRUE gender = FEMALE //it's canon if the toy is /obj/item/toy/plush/narplush/Moved() . = ..() var/obj/item/toy/plush/plushvar/P = locate() in range(1, src) if(P && istype(P.loc, /turf/open) && !P.clash_target && !clashing) P.clash_of_the_plushies(src) /obj/item/toy/plush/narplush/hugbox desc = "A small stuffed doll of the elder goddess Nar'Sie. Who thought this was a good children's toy? It looks sad." is_invoker = FALSE /obj/item/toy/plush/lizardplushie name = "lizard plushie" desc = "An adorable stuffed toy that resembles a lizardperson." icon_state = "plushie_lizard" item_state = "plushie_lizard" attack_verb = list("clawed", "hissed", "tail slapped") squeak_override = list('sound/weapons/slash.ogg' = 1) /obj/item/toy/plush/lizardplushie/kobold name = "kobold plushie" desc = "An adorable stuffed toy that resembles a kobold." icon_state = "kobold" item_state = "kobold" /obj/item/toy/plush/nukeplushie name = "operative plushie" desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious." icon_state = "plushie_nuke" item_state = "plushie_nuke" attack_verb = list("shot", "nuked", "detonated") squeak_override = list('sound/effects/hit_punch.ogg' = 1) /obj/item/toy/plush/slimeplushie name = "slime plushie" desc = "An adorable stuffed toy that resembles a slime. It is practically just a hacky sack." icon_state = "plushie_slime" item_state = "plushie_slime" attack_verb = list("blorbled", "slimed", "absorbed", "glomped") squeak_override = list('sound/effects/blobattack.ogg' = 1) gender = FEMALE //given all the jokes and drawings, I'm not sure the xenobiologists would make a slimeboy /obj/item/toy/plush/awakenedplushie name = "awakened plushie" desc = "An ancient plushie that has grown enlightened to the true nature of reality." icon_state = "plushie_awake" item_state = "plushie_awake" can_random_spawn = FALSE /obj/item/toy/plush/awakenedplushie/ComponentInitialize() . = ..() AddComponent(/datum/component/edit_complainer) /obj/item/toy/plush/beeplushie name = "bee plushie" desc = "A cute toy that resembles an even cuter bee." icon_state = "plushie_h" item_state = "plushie_h" attack_verb = list("stung") gender = FEMALE squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1) /obj/item/toy/plush/mothplushie name = "insect plushie" desc = "An adorable stuffed toy that resembles some kind of insect." icon_state = "bumble" item_state = "bumble" squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1) can_random_spawn = FALSE /obj/item/toy/plush/lampplushie name = "lamp plushie" desc = "A toy lamp plushie, doesn't actually make light, but it still toggles on and off. Click clack!" icon_state = "plushie_lamp" item_state = "plushie_lamp" attack_verb = list("lit", "flickered", "flashed") squeak_override = list('sound/weapons/magout.ogg' = 1) /obj/item/toy/plush/box name = "cardboard plushie" desc = "A toy box plushie, it holds cotten. Only a baddie would place a bomb through the postal system..." icon_state = "box" item_state = "box" attack_verb = list("open", "closed", "packed", "hidden", "rigged", "bombed", "sent", "gave") /obj/item/toy/plush/slaggy name = "slag plushie" desc = "A piece of slag with some googly eyes and a drawn on mouth." icon_state = "slaggy" item_state = "slaggy" attack_verb = list("melted", "refined", "stared") /obj/item/toy/plush/mr_buckety name = "bucket plushie" desc = "A bucket that is missing its handle with some googly eyes and a drawn on mouth." icon_state = "mr_buckety" item_state = "mr_buckety" attack_verb = list("filled", "dumped", "stared") /obj/item/toy/plush/dr_scanny name = "scanner plushie" desc = "A old outdated scanner that has been modified to have googly eyes, a dawn on mouth and, heart." icon_state = "dr_scanny" item_state = "dr_scanny" attack_verb = list("scanned", "beeped", "stared") /obj/item/toy/plush/borgplushie name = "robot plushie" desc = "An adorable stuffed toy of a robot." icon_state = "securityk9" item_state = "securityk9" attack_verb = list("beeped", "booped", "pinged") squeak_override = list('sound/machines/beep.ogg' = 1) /obj/item/toy/plush/borgplushie/medihound icon_state = "medihound" item_state = "medihound" /obj/item/toy/plush/borgplushie/scrubpuppy icon_state = "scrubpuppy" item_state = "scrubpuppy" /obj/item/toy/plush/aiplush name = "AI plushie" desc = "A little stuffed toy AI core... it appears to be malfunctioning." icon_state = "exo" item_state = "exo" attack_verb = list("hacked", "detonated", "overloaded") squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1) /obj/item/toy/plush/mammal/fox icon_state = "fox" item_state = "fox" /obj/item/toy/plush/snakeplushie name = "snake plushie" desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing." icon_state = "plushie_snake" item_state = "plushie_snake" attack_verb = list("bitten", "hissed", "tail slapped") squeak_override = list('modular_citadel/sound/voice/hiss.ogg' = 1) /obj/item/toy/plush/mammal name = "mammal plushie" desc = "An adorable stuffed toy resembling some sort of crew member." can_random_spawn = FALSE /obj/item/toy/plush/catgirl/fermis name = "medcat plushie" desc = "An affectionate stuffed toy that resembles a certain medcat, comes complete with battery operated wagging tail!! You get the impression she's cheering you on to to find happiness and be kind to people." icon_state = "fermis" item_state = "fermis" attack_verb = list("cuddled", "petpatted", "wigglepurred") squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1) /obj/item/toy/plush/xeno name = "xenohybrid plushie" desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember." squeak_override = list('sound/voice/hiss2.ogg' = 1) can_random_spawn = FALSE /obj/item/toy/plush/bird name = "bird plushie" desc = "An adorable stuffed plushie that resembles an avian." attack_verb = list("peeped", "beeped", "poofed") squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1) can_random_spawn = FALSE /obj/item/toy/plush/sergal name = "sergal plushie" desc = "An adorable stuffed plushie that resembles a sagaru." squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1) can_random_spawn = FALSE /obj/item/toy/plush/mammal/dog desc = "An adorable stuffed toy that resembles a canine." attack_verb = list("barked", "boofed", "borked") squeak_override = list( 'modular_citadel/sound/voice/bark1.ogg' = 1, 'modular_citadel/sound/voice/bark2.ogg' = 1 ) /obj/item/toy/plush/catgirl name = "feline plushie" desc = "An adorable stuffed toy that resembles a feline." attack_verb = list("headbutt", "scritched", "bit") squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1) can_random_spawn = FALSE /obj/item/toy/plush/hairball name = "Hairball" desc = "A bundle of undigested fibers and scales. Yuck." icon_state = "Hairball" unstuffable = TRUE young = TRUE // Your own mouth-baby. squeak_override = list('sound/misc/splort.ogg'=1) attack_verb = list("sploshed", "splorted", "slushed") can_random_spawn = FALSE /obj/item/toy/plush/plushling name = "peculiar plushie" desc = "An adorable stuffed toy- wait, did it just move?" can_random_spawn = FALSE var/absorb_cooldown = 100 //ticks cooldown between absorbs var/next_absorb = 0 //When can it absorb another plushie var/check_interval = 20 var/next_check = 0 //Overrides parent proc /obj/item/toy/plush/plushling/attack_self(mob/user) if(!user) //hmmmmm return to_chat(user, "You try to pet the plushie, but recoil as it bites your hand instead! OW!") SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_bite", /datum/mood_event/plush_bite) var/mob/living/carbon/human/H = user if(!H) return //Type safety. H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) addtimer(CALLBACK(H, /mob/living/carbon/human.proc/dropItemToGround, src, TRUE), 1) /obj/item/toy/plush/plushling/New() var/initial_state = pick("plushie_lizard", "plushie_snake", "plushie_slime", "fox") icon_state = initial_state item_state = initial_state START_PROCESSING(SSobj, src) . = ..() /obj/item/toy/plush/plushling/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/toy/plush/plushling/process() if(world.time < next_absorb || world.time < next_check) return next_check = world.time + check_interval var/obj/item/toy/plush/target for(var/obj/item/toy/plush/possible_target in loc) //First, it tries to get anything in its same location, be it a tile or a backpack if(possible_target == src || istype(possible_target, /obj/item/toy/plush/plushling)) continue target = possible_target break if(!target) if(!isturf(loc)) return for(var/obj/item/toy/plush/P in oview(1, src)) //If that doesn't work, it hunts for plushies adjacent to its own tile if(istype(P, /obj/item/toy/plush/plushling)) //These do not hunt their own kind continue src.throw_at(P, 1, 2) visible_message("[src] leaps at [P]!") break return if(istype(target, /obj/item/toy/plush/plushling)) //These do not consume their own. return next_absorb = world.time + absorb_cooldown plushie_absorb(target) /obj/item/toy/plush/plushling/proc/plushie_absorb(obj/item/toy/plush/victim) if(!victim) return visible_message("[src] gruesomely mutilliates [victim], leaving nothing more than dust!") if(victim.snowflake_id) //Snowflake code for snowflake plushies. set_snowflake_from_config(victim.snowflake_id) desc += " Wait, did it just move..?" else name = victim.name desc = victim.desc + " Wait, did it just move..?" icon_state = victim.icon_state item_state = victim.item_state squeak_override = victim.squeak_override attack_verb = victim.attack_verb new /obj/effect/decal/cleanable/ash(get_turf(victim)) qdel(victim) /obj/item/toy/plush/plushling/love(obj/item/toy/plush/Kisser, mob/living/user) //You shouldn't have come here, poor plush. if(!Kisser) return plushie_absorb(Kisser)