/obj/item/ammo_casing/energy/gravityrepulse projectile_type = /obj/item/projectile/gravityrepulse e_cost = 0 fire_sound = 'sound/weapons/wave.ogg' select_name = "repulse" delay = 50 var/obj/item/gun/energy/gravity_gun/gun /obj/item/ammo_casing/energy/gravityrepulse/Initialize(mapload, obj/item/gun/energy/gravity_gun/G) gun = G . = ..() /obj/item/ammo_casing/energy/gravityattract projectile_type = /obj/item/projectile/gravityattract e_cost = 0 fire_sound = 'sound/weapons/wave.ogg' select_name = "attract" delay = 50 var/obj/item/gun/energy/gravity_gun/gun /obj/item/ammo_casing/energy/gravityattract/Initialize(mapload, obj/item/gun/energy/gravity_gun/G) gun = G . = ..() /obj/item/ammo_casing/energy/gravitychaos projectile_type = /obj/item/projectile/gravitychaos e_cost = 0 fire_sound = 'sound/weapons/wave.ogg' select_name = "chaos" delay = 50 var/obj/item/gun/energy/gravity_gun/gun /obj/item/ammo_casing/energy/gravitychaos/Initialize(mapload, obj/item/gun/energy/gravity_gun/G) gun = G . = ..()