// Weapon exports. Stun batons, disablers, etc. /datum/export/weapon include_subtypes = FALSE /datum/export/weapon/makeshift_shield cost = 30 unit_name = "unknown shield" export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift) /datum/export/weapon/riot_shield cost = 50 unit_name = "riot shield" export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/tower) /datum/export/weapon/riot_shield cost = 70 unit_name = "flash shield" export_types = list(/obj/item/assembly/flash/shield) /datum/export/weapon/tele_shield cost = 100 unit_name = "tele shield" export_types = list(/obj/item/shield/riot/tele, /obj/item/shield/energy) /datum/export/weapon/baton cost = 100 unit_name = "stun baton" export_types = list(/obj/item/melee/baton) exclude_types = list(/obj/item/melee/baton/cattleprod) include_subtypes = TRUE /datum/export/weapon/knife cost = 100 unit_name = "combat knife" export_types = list(/obj/item/kitchen/knife/combat) /datum/export/weapon/taser cost = 200 unit_name = "advanced taser" export_types = list(/obj/item/gun/energy/e_gun/advtaser) /datum/export/weapon/laser cost = 200 unit_name = "laser gun" export_types = list(/obj/item/gun/energy/laser) /datum/export/weapon/disabler cost = 50 unit_name = "disabler" export_types = list(/obj/item/gun/energy/disabler) /datum/export/weapon/energy_gun cost = 200 unit_name = "energy gun" export_types = list(/obj/item/gun/energy/e_gun) /datum/export/weapon/wt550 cost = 130 unit_name = "WT-550 automatic rifle" export_types = list(/obj/item/gun/ballistic/automatic/wt550) /datum/export/weapon/shotgun cost = 200 unit_name = "combat shotgun" export_types = list(/obj/item/gun/ballistic/shotgun/automatic/combat) /datum/export/weapon/flashbang cost = 5 unit_name = "flashbang grenade" export_types = list(/obj/item/grenade/flashbang) /datum/export/weapon/teargas cost = 5 unit_name = "tear gas grenade" export_types = list(/obj/item/grenade/chem_grenade/teargas) /datum/export/weapon/flash cost = 5 unit_name = "handheld flash" export_types = list(/obj/item/assembly/flash) include_subtypes = TRUE /datum/export/weapon/handcuffs cost = 3 unit_name = "pair" message = "of handcuffs" export_types = list(/obj/item/restraints/handcuffs) ////////////// //RND Guns//// ////////////// /datum/export/weapon/lasercarbine cost = 120 unit_name = "laser carbine" export_types = list(/obj/item/gun/energy/laser/carbine) include_subtypes = TRUE /datum/export/weapon/teslagun cost = 130 unit_name = "tesla revolver" export_types = list(/obj/item/gun/energy/tesla_revolver) /datum/export/weapon/aeg cost = 200 //Endless power unit_name = "advance engery gun" export_types = list(/obj/item/gun/energy/e_gun/nuclear) /datum/export/weapon/deconer cost = 600 unit_name = "deconer" export_types = list(/obj/item/gun/energy/decloner) /datum/export/weapon/ntsniper cost = 500 unit_name = "beam rifle" export_types = list(/obj/item/gun/energy/beam_rifle) /datum/export/weapon/needle_gun cost = 50 unit_name = "syringe revolver" export_types = list(/obj/item/gun/syringe/rapidsyringe) /datum/export/weapon/temp_gun cost = 175 //Its just smaller unit_name = "small temperature gun" k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make export_types = list(/obj/item/gun/energy/temperature) /datum/export/weapon/flowergun cost = 100 unit_name = "floral somatoray" export_types = list(/obj/item/gun/energy/floragun) /datum/export/weapon/xraygun cost = 300 //Wall hacks unit_name = "x ray gun" export_types = list(/obj/item/gun/energy/xray) /datum/export/weapon/ioncarbine cost = 200 k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make unit_name = "ion carbine" export_types = list(/obj/item/gun/energy/ionrifle/carbine) /datum/export/weapon/largeebow cost = 500 unit_name = "crossbow" export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow/large) /datum/export/weapon/largebomb cost = 20 unit_name = "large grenade" export_types = list(/obj/item/grenade/chem_grenade/large) /datum/export/weapon/gravworm cost = 150 unit_name = "bluespace weapon" export_types = list(/obj/item/gun/energy/wormhole_projector, /obj/item/gun/energy/gravity_gun) /datum/export/weapon/cryopryo cost = 70 unit_name = "heat based grenade" export_types = list(/obj/item/grenade/chem_grenade/pyro, /obj/item/grenade/chem_grenade/cryo) /datum/export/weapon/advgrenade cost = 80 unit_name = "advanced grenade" export_types = list(/obj/item/grenade/chem_grenade/adv_release) ///////////////// //Ammo and Pins// ///////////////// /datum/export/weapon/wtammo cost = 15 unit_name = "WT-550 automatic rifle ammo" export_types = list(/obj/item/ammo_box/magazine/wt550m9, /obj/item/ammo_box/magazine/wt550m9/wtrubber) /datum/export/weapon/wtammo/advanced cost = 45 unit_name = "advanced WT-550 automatic rifle ammo" export_types = list( /obj/item/ammo_box/magazine/wt550m9/wtap, /obj/item/ammo_box/magazine/wt550m9/wttx, /obj/item/ammo_box/magazine/wt550m9/wtic) /datum/export/weapon/mindshield cost = 80 unit_name = "mindshield locked pin" export_types = list(/obj/item/firing_pin/implant/mindshield) /datum/export/weapon/testrange cost = 20 unit_name = "test range pin" export_types = list(/obj/item/firing_pin/test_range) /datum/export/weapon/techslug cost = 25 k_elasticity = 0 unit_name = "advanced shotgun shell" export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug) ///////////////////////// //Bow and Arrows///////// ///////////////////////// /datum/export/weapon/bows cost = 450 unit_name = "bow" export_types = list(/obj/item/gun/ballistic/bow) /datum/export/weapon/arrows cost = 150 unit_name = "arrow" export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash) /datum/export/weapon/bow_teaching cost = 500 unit_name = "stone tablets" export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow) /datum/export/weapon/quiver cost = 100 unit_name = "quiver" export_types = list(/obj/item/storage/belt/quiver) ///////////////////////// //The Traitor Sell Outs// ///////////////////////// /datum/export/weapon/pistol cost = 120 unit_name = "illegal firearm" export_types = list(/obj/item/gun/ballistic/automatic/pistol) /datum/export/weapon/revolver cost = 200 unit_name = "large handgun" export_types = list(/obj/item/gun/ballistic/revolver) exclude_types = list(/obj/item/gun/ballistic/revolver/russian, /obj/item/gun/ballistic/revolver/doublebarrel) /datum/export/weapon/rocketlauncher cost = 1000 unit_name = "rocketlauncher" export_types = list(/obj/item/gun/ballistic/rocketlauncher) /datum/export/weapon/antitank cost = 300 unit_name = "hand cannon" export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate) /datum/export/weapon/clownstuff cost = 500 unit_name = "clown war tech" export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, ) /datum/export/weapon/bulldog cost = 400 unit_name = "drum loaded shotgun" export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog) /datum/export/weapon/smg cost = 350 unit_name = "automatic c-20r" export_types = list(/obj/item/gun/ballistic/automatic/c20r) /datum/export/weapon/duelsaber cost = 360 //Get it? unit_name = "energy saber" export_types = list(/obj/item/dualsaber) /datum/export/weapon/esword cost = 130 unit_name = "energy sword" export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber) /datum/export/weapon/rapier cost = 150 unit_name = "rapier" export_types = list(/obj/item/storage/belt/sabre/rapier) /datum/export/weapon/flamer cost = 20 //welder + some rods cheap unit_name = "flamethrower" export_types = list(/obj/item/flamethrower) /datum/export/weapon/gloves cost = 90 unit_name = "star struck gloves" export_types = list(/obj/item/clothing/gloves/fingerless/pugilist/rapid) /datum/export/weapon/l6 cost = 500 unit_name = "law 6 saw" export_types = list(/obj/item/gun/ballistic/automatic/l6_saw) /datum/export/weapon/m90 cost = 400 unit_name = "assault class weapon" export_types = list(/obj/item/gun/ballistic/automatic/m90) /datum/export/weapon/powerglove cost = 100 unit_name = "hydraulic glove" export_types = list(/obj/item/melee/powerfist) /datum/export/weapon/sniper cost = 750 unit_name = ".50 sniper" export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate) /datum/export/weapon/ebow cost = 600 unit_name = "mini crossbow" export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow) /datum/export/weapon/m10mm cost = 10 unit_name = "10mm magazine" export_types = list(/obj/item/ammo_box/magazine/m10mm) include_subtypes = TRUE /datum/export/weapon/dj_a_bomb cost = 100 unit_name = "40mm shell" export_types = list(/obj/item/ammo_casing/a40mm) /datum/export/weapon/point50mags cost = 50 unit_name = ".50 magazine" export_types = list(/obj/item/ammo_box/magazine/sniper_rounds) include_subtypes = TRUE /datum/export/weapon/smg_mag cost = 45 unit_name = "smg magazine" export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556) /datum/export/weapon/l6sawammo cost = 60 unit_name = "law 6 saw ammo box" export_types = list(/obj/item/ammo_box/magazine/mm195x129) include_subtypes = TRUE /datum/export/weapon/rocket cost = 120 unit_name = "rocket" export_types = list(/obj/item/ammo_casing/caseless/rocket) include_subtypes = TRUE /datum/export/weapon/ninemmammo cost = 20 unit_name = "9mm ammo magazine" export_types = list(/obj/item/ammo_box/magazine/pistolm9mm) /datum/export/weapon/fletcher_ammo cost = 60 unit_name = "illegal ammo magazines" export_types = list(/obj/item/ammo_box/magazine/flechette) include_subtypes = TRUE /datum/export/weapon/dj_a_pizzabomb cost = -6000 unit_name = "Repair Costs" export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb) /datum/export/weapon/real_toolbox cost = 600 unit_name = "golden toolbox" export_types = list(/obj/item/storage/toolbox/plastitanium/gold_real) /datum/export/weapon/melee cost = 50 unit_name = "unlisted weapon" export_types = list(/obj/item/melee) include_subtypes = TRUE /datum/export/weapon/gun cost = 50 unit_name = "unlisted weapon" export_types = list(/obj/item/gun) include_subtypes = TRUE