/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null) . = ..() if(type == "poseur tag") var/datum/team/gang/gang = pick(subtypesof(/datum/team/gang)) var/gangname = initial(gang.name) icon = 'icons/effects/crayondecal.dmi' icon_state = "[gangname]" type = null /obj/effect/decal/cleanable/crayon/gang icon = 'icons/effects/crayondecal.dmi' layer = ABOVE_NORMAL_TURF_LAYER //Harder to hide plane = GAME_PLANE do_icon_rotate = FALSE //These are designed to always face south, so no rotation please. var/datum/team/gang/gang /obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, datum/team/gang/G, e_name = "gang tag", rotation = 0, mob/user) if(!G) return INITIALIZE_HINT_QDEL gang = G var/newcolor = G.color var/area/territory = get_base_area(src) icon_state = G.name G.new_territories |= list(territory.type = territory.name) //If this isn't tagged by a specific gangster there's no bonus income. .=..(mapload, newcolor, icon_state, e_name, rotation) /obj/effect/decal/cleanable/crayon/gang/Destroy() if(gang) var/area/territory = get_base_area(src) gang.territories -= territory.type gang.new_territories -= territory.type gang.lost_territories |= list(territory.type = territory.name) gang = null return ..() /obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T) return isspaceturf(T) || islava(T) || istype(T, /turf/open/water) || ischasm(T)