/mob/living/carbon/movement_delay() . = ..() . += grab_state * 3 //can't go fast while grabbing something. if(!get_leg_ignore()) //ignore the fact we lack legs var/leg_amount = get_num_legs() . += 6 - 3*leg_amount //the fewer the legs, the slower the mob if(!leg_amount) . += 6 - 3*get_num_arms() //crawling is harder with fewer arms if(legcuffed) . += legcuffed.slowdown if(stat == SOFT_CRIT) . += SOFTCRIT_ADD_SLOWDOWN /mob/living/carbon/slip(knockdown_amount, obj/O, lube) if(movement_type & FLYING) return 0 if(!(lube&SLIDE_ICE)) log_combat(src, (O ? O : get_turf(src)), "slipped on the", null, ((lube & SLIDE) ? "(LUBE)" : null)) return loc.handle_slip(src, knockdown_amount, O, lube) /mob/living/carbon/Process_Spacemove(movement_dir = 0) if(..()) return 1 if(!isturf(loc)) return 0 // Do we have a jetpack implant (and is it on)? var/obj/item/organ/cyberimp/chest/thrusters/T = getorganslot(ORGAN_SLOT_THRUSTERS) if(istype(T) && movement_dir && T.allow_thrust(0.01)) return 1 var/obj/item/tank/jetpack/J = get_jetpack() if(istype(J) && (movement_dir || J.stabilizers) && J.allow_thrust(0.01, src)) return 1 /mob/living/carbon/Move(NewLoc, direct) . = ..() if(. && mob_has_gravity()) //floating is easy if(has_trait(TRAIT_NOHUNGER)) nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous else if(nutrition && stat != DEAD) nutrition -= HUNGER_FACTOR/10 if(m_intent == MOVE_INTENT_RUN) nutrition -= HUNGER_FACTOR/10