#define ACCESS_SECURITY 1 // Security equipment, security records, gulag item storage, secbots #define ACCESS_BRIG 2 // Brig cells+timers, permabrig, gulag+gulag shuttle, prisoner management console #define ACCESS_ARMORY 3 // Armory, gulag teleporter, execution chamber #define ACCESS_FORENSICS_LOCKERS 4 //Detective's office, forensics lockers, security+medical records #define ACCESS_MEDICAL 5 #define ACCESS_MORGUE 6 #define ACCESS_TOX 7 //R&D department, R&D console, burn chamber on some maps #define ACCESS_TOX_STORAGE 8 //Toxins storage, burn chamber on some maps #define ACCESS_GENETICS 9 #define ACCESS_ENGINE 10 //Engineering area, power monitor, power flow control console #define ACCESS_ENGINE_EQUIP 11 //APCs, EngiVend/YouTool, engineering equipment lockers #define ACCESS_MAINT_TUNNELS 12 #define ACCESS_EXTERNAL_AIRLOCKS 13 #define ACCESS_EMERGENCY_STORAGE 14 //Not in use #define ACCESS_CHANGE_IDS 15 #define ACCESS_AI_UPLOAD 16 #define ACCESS_TELEPORTER 17 #define ACCESS_EVA 18 #define ACCESS_HEADS 19 //Bridge, EVA storage windoors, gateway shutters, AI integrity restorer, clone record deletion, comms console #define ACCESS_CAPTAIN 20 #define ACCESS_ALL_PERSONAL_LOCKERS 21 #define ACCESS_CHAPEL_OFFICE 22 #define ACCESS_TECH_STORAGE 23 #define ACCESS_ATMOSPHERICS 24 #define ACCESS_BAR 25 #define ACCESS_JANITOR 26 #define ACCESS_CREMATORIUM 27 #define ACCESS_KITCHEN 28 #define ACCESS_ROBOTICS 29 #define ACCESS_RD 30 #define ACCESS_CARGO 31 #define ACCESS_CONSTRUCTION 32 #define ACCESS_CHEMISTRY 33 #define ACCESS_CARGO_BOT 34 //Not in use #define ACCESS_HYDROPONICS 35 #define ACCESS_MANUFACTURING 36 //Only used on research.dmm away mission #define ACCESS_LIBRARY 37 #define ACCESS_LAWYER 38 #define ACCESS_VIROLOGY 39 #define ACCESS_CMO 40 #define ACCESS_QM 41 #define ACCESS_COURT 42 #define ACCESS_SURGERY 45 #define ACCESS_THEATRE 46 #define ACCESS_RESEARCH 47 #define ACCESS_MINING 48 #define ACCESS_MINING_OFFICE 49 //Not in use #define ACCESS_MAILSORTING 50 #define ACCESS_MINT 51 //Not in use #define ACCESS_MINT_VAULT 52 //Not in use #define ACCESS_VAULT 53 #define ACCESS_MINING_STATION 54 #define ACCESS_XENOBIOLOGY 55 #define ACCESS_CE 56 #define ACCESS_HOP 57 #define ACCESS_HOS 58 #define ACCESS_RC_ANNOUNCE 59 //Request console announcements #define ACCESS_KEYCARD_AUTH 60 //Used for events which require at least two people to confirm them #define ACCESS_TCOMSAT 61 // has access to the entire telecomms satellite / machinery #define ACCESS_GATEWAY 62 #define ACCESS_SEC_DOORS 63 // Outer brig doors, department security posts #define ACCESS_MINERAL_STOREROOM 64 //For releasing minerals from the ORM #define ACCESS_MINISAT 65 #define ACCESS_WEAPONS 66 //Weapon authorization for secbots #define ACCESS_NETWORK 67 //NTnet diagnostics/monitoring software #define ACCESS_CLONING 68 //Cloning room and clone pod ejection #define ACCESS_ENTER_GENPOP 69 #define ACCESS_LEAVE_GENPOP 70 //BEGIN CENTCOM ACCESS /*Should leave plenty of room if we need to add more access levels. Mostly for admin fun times.*/ #define ACCESS_CENT_GENERAL 101//General facilities. CentCom ferry. #define ACCESS_CENT_THUNDER 102//Thunderdome. #define ACCESS_CENT_SPECOPS 103//Special Ops. Captain's display case, Marauder and Seraph mechs. #define ACCESS_CENT_MEDICAL 104//Medical/Research #define ACCESS_CENT_LIVING 105//Living quarters. #define ACCESS_CENT_STORAGE 106//Generic storage areas. #define ACCESS_CENT_TELEPORTER 107//Teleporter. #define ACCESS_CENT_CAPTAIN 109//Captain's office/ID comp/AI. #define ACCESS_CENT_BAR 110 // The non-existent CentCom Bar //The Syndicate #define ACCESS_SYNDICATE 150//General Syndicate Access. Includes Syndicate mechs and ruins. #define ACCESS_SYNDICATE_LEADER 151//Nuke Op Leader Access //Away Missions or Ruins /*For generic away-mission/ruin access. Why would normal crew have access to a long-abandoned derelict or a 2000 year-old temple? */ #define ACCESS_AWAY_GENERAL 200//General facilities. #define ACCESS_AWAY_MAINT 201//Away maintenance #define ACCESS_AWAY_MED 202//Away medical #define ACCESS_AWAY_SEC 203//Away security #define ACCESS_AWAY_ENGINE 204//Away engineering #define ACCESS_AWAY_GENERIC1 205//Away generic access #define ACCESS_AWAY_GENERIC2 206 #define ACCESS_AWAY_GENERIC3 207 #define ACCESS_AWAY_GENERIC4 208 //Special, for anything that's basically internal #define ACCESS_BLOODCULT 250 #define ACCESS_CLOCKCULT 251