//Soul counter is stored with the humans, it does weird when you place it here apparently... /datum/hud/devil/New(mob/owner) ..() var/obj/screen/using using = new /obj/screen/drop() using.icon = ui_style using.screen_loc = ui_drone_drop using.hud = src static_inventory += using pull_icon = new /obj/screen/pull() pull_icon.icon = ui_style pull_icon.hud = src pull_icon.update_icon() pull_icon.screen_loc = ui_drone_pull static_inventory += pull_icon build_hand_slots() using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_1_m" using.screen_loc = ui_swaphand_position(owner,1) using.layer = HUD_LAYER using.plane = HUD_PLANE using.hud = src static_inventory += using using = new /obj/screen/inventory() using.name = "hand" using.icon = ui_style using.icon_state = "swap_2" using.screen_loc = ui_swaphand_position(owner,2) using.layer = HUD_LAYER using.plane = HUD_PLANE using.hud = src static_inventory += using zone_select = new /obj/screen/zone_sel() zone_select.icon = ui_style zone_select.hud = src zone_select.update_icon() lingchemdisplay = new /obj/screen/ling/chems() lingchemdisplay.hud = src devilsouldisplay = new /obj/screen/devil/soul_counter devilsouldisplay.hud = src infodisplay += devilsouldisplay /datum/hud/devil/persistent_inventory_update() if(!mymob) return var/mob/living/carbon/true_devil/D = mymob if(hud_version != HUD_STYLE_NOHUD) for(var/obj/item/I in D.held_items) I.screen_loc = ui_hand_position(D.get_held_index_of_item(I)) D.client.screen += I else for(var/obj/item/I in D.held_items) I.screen_loc = null D.client.screen -= I