//Space Ruin Parents /area/ruin/space has_gravity = FALSE blob_allowed = FALSE //Nope, no winning in space as a blob. Gotta eat the station. /area/ruin/space/has_grav has_gravity = STANDARD_GRAVITY /area/ruin/space/has_grav/powered requires_power = FALSE /area/ruin/fakespace icon_state = "space" requires_power = TRUE always_unpowered = TRUE dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = FALSE power_light = FALSE power_equip = FALSE power_environ = FALSE valid_territory = FALSE outdoors = TRUE ambientsounds = SPACE blob_allowed = FALSE ///////////// /area/ruin/space/way_home name = "\improper Salvation" icon_state = "away" always_unpowered = FALSE // Ruins of "onehalf" ship /area/ruin/space/has_grav/onehalf/hallway name = "Hallway" icon_state = "hallC" /area/ruin/space/has_grav/onehalf/drone_bay name = "Mining Drone Bay" icon_state = "engine" /area/ruin/space/has_grav/onehalf/dorms_med name = "Crew Quarters" icon_state = "Sleep" /area/ruin/space/has_grav/onehalf/bridge name = "Bridge" icon_state = "bridge" /area/ruin/space/has_grav/powered/dinner_for_two name = "Dinner for Two" /area/ruin/space/has_grav/powered/cat_man name = "Kitty Den" /area/ruin/space/has_grav/powered/authorship name = "Authorship" /area/ruin/space/has_grav/powered/aesthetic name = "Aesthetic" ambientsounds = list('sound/ambience/ambivapor1.ogg') //Ruin of Hotel /area/ruin/space/has_grav/hotel name = "Hotel" /area/ruin/space/has_grav/hotel/guestroom name = "Hotel Guest Room" icon_state = "Sleep" /area/ruin/space/has_grav/hotel/guestroom/room_1 name = "Hotel Guest Room 1" /area/ruin/space/has_grav/hotel/guestroom/room_2 name = "Hotel Guest Room 2" /area/ruin/space/has_grav/hotel/guestroom/room_3 name = "Hotel Guest Room 3" /area/ruin/space/has_grav/hotel/guestroom/room_4 name = "Hotel Guest Room 4" /area/ruin/space/has_grav/hotel/guestroom/room_5 name = "Hotel Guest Room 5" /area/ruin/space/has_grav/hotel/guestroom/room_6 name = "Hotel Guest Room 6" /area/ruin/space/has_grav/hotel/security name = "Hotel Security Post" icon_state = "security" /area/ruin/space/has_grav/hotel/pool name = "Hotel Pool Room" icon_state = "fitness" /area/ruin/space/has_grav/hotel/bar name = "Hotel Bar" icon_state = "cafeteria" /area/ruin/space/has_grav/hotel/power name = "Hotel Power Room" icon_state = "engine_smes" /area/ruin/space/has_grav/hotel/custodial name = "Hotel Custodial Closet" icon_state = "janitor" /area/ruin/space/has_grav/hotel/shuttle name = "Hotel Shuttle" icon_state = "shuttle" requires_power = FALSE /area/ruin/space/has_grav/hotel/dock name = "Hotel Shuttle Dock" icon_state = "start" /area/ruin/space/has_grav/hotel/workroom name = "Hotel Staff Room" icon_state = "crew_quarters" //Ruin of Derelict Oupost /area/ruin/space/has_grav/derelictoutpost name = "Derelict Outpost" icon_state = "green" /area/ruin/space/has_grav/derelictoutpost/cargostorage name = "Derelict Outpost Cargo Storage" icon_state = "storage" /area/ruin/space/has_grav/derelictoutpost/cargobay name = "Derelict Outpost Cargo Bay" icon_state = "quartstorage" /area/ruin/space/has_grav/derelictoutpost/powerstorage name = "Derelict Outpost Power Storage" icon_state = "engine_smes" /area/ruin/space/has_grav/derelictoutpost/dockedship name = "Derelict Outpost Docked Ship" icon_state = "red" //Ruin of Space Bar /area/ruin/space/has_grav/powered/spacebar name = "Space Bar" icon_state = "bar" //Ruin of turretedoutpost /area/ruin/space/has_grav/turretedoutpost name = "Turreted Outpost" icon_state = "red" //Ruin of old teleporter /area/ruin/space/oldteleporter name = "Old teleporter" icon_state = "teleporter" //Ruin of mech transport /area/ruin/space/has_grav/powered/mechtransport name = "Mech Transport" icon_state = "green" //Ruin of gas the lizard /area/ruin/space/has_grav/gasthelizard name = "Gas the lizard" //Ruin of Deep Storage /area/ruin/space/has_grav/deepstorage name = "Deep Storage" icon_state = "storage" /area/ruin/space/has_grav/deepstorage/airlock name = "Deep Storage Airlock" icon_state = "quart" /area/ruin/space/has_grav/deepstorage/power name = "Deep Storage Power and Atmospherics Room" icon_state = "engi_storage" /area/ruin/space/has_grav/deepstorage/hydroponics name = "Deep Storage Hydroponics" icon_state = "garden" /area/ruin/space/has_grav/deepstorage/armory name = "Deep Storage Secure Storage" icon_state = "armory" /area/ruin/space/has_grav/deepstorage/storage name = "Deep Storage Storage" icon_state = "storage_wing" /area/ruin/space/has_grav/deepstorage/dorm name = "Deep Storage Dormory" icon_state = "crew_quarters" /area/ruin/space/has_grav/deepstorage/kitchen name = "Deep Storage Kitchen" icon_state = "kitchen" /area/ruin/space/has_grav/deepstorage/crusher name = "Deep Storage Recycler" icon_state = "storage" //Ruin of Abandoned Zoo /area/ruin/space/has_grav/abandonedzoo name = "Abandoned Zoo" icon_state = "green" //Ruin of ancient Space Station /area/ruin/space/has_grav/ancientstation name = "Charlie Station Main Corridor" icon_state = "green" /area/ruin/space/has_grav/ancientstation/powered name = "Powered Tile" icon_state = "teleporter" requires_power = FALSE /area/ruin/space/has_grav/ancientstation/space name = "Exposed To Space" icon_state = "teleporter" has_gravity = FALSE /area/ruin/space/has_grav/ancientstation/atmo name = "Beta Station Atmospherics" icon_state = "red" has_gravity = FALSE /area/ruin/space/has_grav/ancientstation/betanorth name = "Beta Station North Corridor" icon_state = "blue" /area/ruin/space/has_grav/ancientstation/solar name = "Station Solar Array" icon_state = "panelsAP" /area/ruin/space/has_grav/ancientstation/engi name = "Charlie Station Engineering" icon_state = "engine" /area/ruin/space/has_grav/ancientstation/comm name = "Charlie Station Command" icon_state = "captain" /area/ruin/space/has_grav/ancientstation/hydroponics name = "Charlie Station Hydroponics" icon_state = "garden" /area/ruin/space/has_grav/ancientstation/kitchen name = "Charlie Station Kitchen" icon_state = "kitchen" /area/ruin/space/has_grav/ancientstation/sec name = "Charlie Station Security" icon_state = "red" /area/ruin/space/has_grav/ancientstation/deltacorridor name = "Delta Station Main Corridor" icon_state = "green" /area/ruin/space/has_grav/ancientstation/proto name = "Delta Station Prototype Lab" icon_state = "toxlab" /area/ruin/space/has_grav/ancientstation/rnd name = "Delta Station Research and Development" icon_state = "toxlab" /area/ruin/space/has_grav/ancientstation/hivebot name = "Hivebot Mothership" icon_state = "teleporter" //DERELICT /area/ruin/space/derelict name = "Derelict Station" icon_state = "storage" /area/ruin/space/derelict/hallway/primary name = "Derelict Primary Hallway" icon_state = "hallP" /area/ruin/space/derelict/hallway/secondary name = "Derelict Secondary Hallway" icon_state = "hallS" /area/ruin/space/derelict/hallway/primary/port name = "Derelict Port Hallway" icon_state = "hallFP" /area/ruin/space/derelict/arrival name = "Derelict Arrival Centre" icon_state = "yellow" /area/ruin/space/derelict/storage/equipment name = "Derelict Equipment Storage" /area/ruin/space/derelict/storage/storage_access name = "Derelict Storage Access" /area/ruin/space/derelict/storage/engine_storage name = "Derelict Engine Storage" icon_state = "green" /area/ruin/space/derelict/bridge name = "Derelict Control Room" icon_state = "bridge" /area/ruin/space/derelict/secret name = "Derelict Secret Room" icon_state = "library" /area/ruin/space/derelict/bridge/access name = "Derelict Control Room Access" icon_state = "auxstorage" /area/ruin/space/derelict/bridge/ai_upload name = "Derelict Computer Core" icon_state = "ai" /area/ruin/space/derelict/solar_control name = "Derelict Solar Control" icon_state = "engine" /area/ruin/space/derelict/se_solar name = "South East Solars" icon_state = "engine" /area/ruin/space/derelict/crew_quarters name = "Derelict Crew Quarters" icon_state = "fitness" /area/ruin/space/derelict/medical name = "Derelict Medbay" icon_state = "medbay" /area/ruin/space/derelict/medical/morgue name = "Derelict Morgue" icon_state = "morgue" /area/ruin/space/derelict/medical/chapel name = "Derelict Chapel" icon_state = "chapel" /area/ruin/space/derelict/teleporter name = "Derelict Teleporter" icon_state = "teleporter" /area/ruin/space/derelict/eva name = "Derelict EVA Storage" icon_state = "eva" /area/ruin/space/derelict/ship name = "Abandoned Ship" icon_state = "yellow" /area/solar/derelict_starboard name = "Derelict Starboard Solar Array" icon_state = "panelsS" /area/solar/derelict_aft name = "Derelict Aft Solar Array" icon_state = "yellow" /area/ruin/space/derelict/singularity_engine name = "Derelict Singularity Engine" icon_state = "engine" /area/ruin/space/derelict/gravity_generator name = "Derelict Gravity Generator Room" icon_state = "red" /area/ruin/space/derelict/atmospherics name = "Derelict Atmospherics" icon_state = "red" /area/ruin/space/derelict/assembly_line name = "Assembly Line" icon_state = "ass_line" power_equip = FALSE power_light = FALSE power_environ = FALSE //DJSTATION /area/ruin/space/djstation name = "Ruskie DJ Station" icon_state = "DJ" has_gravity = STANDARD_GRAVITY blob_allowed = FALSE //Nope, no winning on the DJ station as a blob. Gotta eat the main station. /area/ruin/space/djstation/solars name = "DJ Station Solars" icon_state = "DJ" has_gravity = STANDARD_GRAVITY //ABANDONED TELEPORTER /area/ruin/space/abandoned_tele name = "Abandoned Teleporter" icon_state = "teleporter" music = "signal" ambientsounds = list('sound/ambience/ambimalf.ogg') //OLD AI SAT /area/ruin/space/old_ai_sat/ai name = "AI Chamber" icon_state = "ai" ambientsounds = list('sound/ambience/ambimalf.ogg') /area/ruin/space/old_ai_sat/main name = "Wreck" icon_state = "storage" /area/ruin/space/old_ai_sat/engineering name = "Power Room" icon_state = "engine" /area/ruin/space/old_ai_sat/bridge name = "Bridge" icon_state = "bridge" //ABANDONED BOX WHITESHIP /area/ruin/space/has_grav/whiteship/box name = "Abandoned Ship" icon_state = "red" //SYNDICATE LISTENING POST STATION /area/ruin/space/has_grav/listeningstation name = "Listening Post" icon_state = "yellow" /area/ruin/space/has_grav/powered/ancient_shuttle name = "Ancient Shuttle" icon_state = "yellow" // Abductor Replication Lab /area/ruin/space/has_grav/powered/advancedlab name = "Abductor Replication Lab" icon_state = "yellow"