//miscellaneous spacesuits /* Contains: - Captain's spacesuit - Death squad's hardsuit - SWAT suit - Officer's beret/spacesuit - NASA Voidsuit - Father Christmas' magical clothes - Pirate's spacesuit - ERT hardsuit: Command, Sec, Engi, Med - ERT High Alarm - Command, Sec, Engi, Med - EVA spacesuit - Radiation Spacesuit - Freedom's spacesuit (freedom from vacuum's oppression) - Carp hardsuit */ //Death squad armored space suits, not hardsuits! /obj/item/clothing/head/helmet/space/hardsuit/deathsquad name = "MK.III SWAT Helmet" desc = "An advanced tactical space helmet." icon_state = "deathsquad" item_state = "deathsquad" armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF actions_types = list() /obj/item/clothing/head/helmet/space/hardsuit/deathsquad/attack_self(mob/user) return /obj/item/clothing/suit/space/hardsuit/deathsquad name = "MK.III SWAT Suit" desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back." icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF helmettype = /obj/item/clothing/head/helmet/space/hardsuit/deathsquad dog_fashion = /datum/dog_fashion/back/deathsquad //NEW SWAT suit /obj/item/clothing/suit/space/swat name = "MK.I SWAT Suit" desc = "A tactical space suit first developed in a joint effort by the defunct IS-ERI and Nanotrasen in 20XX for military space operations. A tried and true workhorse, it is very difficult to move in but offers robust protection against all threats!" icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100) strip_delay = 120 resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE /obj/item/clothing/head/helmet/space/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space." icon_state = "beret_badge" dynamic_hair_suffix = "+generic" dynamic_fhair_suffix = "+generic" flags_inv = 0 armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = NONE /obj/item/clothing/suit/space/officer name = "officer's jacket" desc = "An armored, space-proof jacket used in special operations." icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" slowdown = 0 flags_inv = 0 w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE //NASA Voidsuit /obj/item/clothing/head/helmet/space/nasavoid name = "NASA Void Helmet" desc = "An old, NASA CentCom branch designed, dark red space suit helmet." icon_state = "void" item_state = "void" /obj/item/clothing/suit/space/nasavoid name = "NASA Voidsuit" icon_state = "void" item_state = "void" desc = "An old, NASA CentCom branch designed, dark red space suit." allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool) mutantrace_variation = STYLE_DIGITIGRADE /obj/item/clothing/head/helmet/space/nasavoid/old name = "Engineering Void Helmet" desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done." icon_state = "void" item_state = "void" /obj/item/clothing/suit/space/nasavoid/old name = "Engineering Voidsuit" icon_state = "void" item_state = "void" desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in." slowdown = 4 allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool) //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" flags_cover = HEADCOVERSEYES mutantrace_variation = NONE dog_fashion = /datum/dog_fashion/head/santa /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 allowed = list(/obj/item) //for stuffing exta special presents mutantrace_variation = STYLE_DIGITIGRADE //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "royal tricorne" desc = "A thick, space-proof tricorne from the royal Space Queen. It's lined with a layer of reflective kevlar." icon_state = "pirate" item_state = "pirate" armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) flags_inv = HIDEHAIR strip_delay = 40 equip_delay_other = 20 flags_cover = HEADCOVERSEYES mutantrace_variation = NONE /obj/item/clothing/head/helmet/space/pirate/bandana name = "royal bandana" desc = "A space-proof bandanna crafted with reflective kevlar." icon_state = "bandana" item_state = "bandana" mutantrace_variation = NONE /obj/item/clothing/suit/space/pirate name = "royal waistcoat " desc = "A royal, space-proof waistcoat. The inside of it is lined with reflective kevlar." icon_state = "pirate" item_state = "pirate" w_class = WEIGHT_CLASS_NORMAL flags_inv = 0 allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum) slowdown = 0 armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) strip_delay = 40 equip_delay_other = 20 mutantrace_variation = STYLE_DIGITIGRADE //Emergency Response Team suits /obj/item/clothing/head/helmet/space/hardsuit/ert name = "emergency response unit helmet" desc = "Standard issue command helmet for the ERT." icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" item_color = "ert_commander" armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) strip_delay = 130 brightness_on = 7 resistance_flags = ACID_PROOF /obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT) /obj/item/clothing/suit/space/hardsuit/ert name = "emergency response team suit" desc = "Standard issue command suit for the ERT." icon_state = "ert_command" item_state = "ert_command" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) slowdown = 0 strip_delay = 130 resistance_flags = ACID_PROOF //ERT Security /obj/item/clothing/head/helmet/space/hardsuit/ert/sec desc = "Standard issue security helmet for the ERT." icon_state = "hardsuit0-ert_security" item_state = "hardsuit0-ert_security" item_color = "ert_security" /obj/item/clothing/suit/space/hardsuit/ert/sec desc = "Standard issue security suit for the ERT." icon_state = "ert_security" item_state = "ert_security" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec //ERT Engineering /obj/item/clothing/head/helmet/space/hardsuit/ert/engi desc = "Standard issue engineer helmet for the ERT." icon_state = "hardsuit0-ert_engineer" item_state = "hardsuit0-ert_engineer" item_color = "ert_engineer" /obj/item/clothing/suit/space/hardsuit/ert/engi desc = "Standard issue engineer suit for the ERT." icon_state = "ert_engineer" item_state = "ert_engineer" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi //ERT Medical /obj/item/clothing/head/helmet/space/hardsuit/ert/med desc = "Standard issue medical helmet for the ERT." icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" item_color = "ert_medical" /obj/item/clothing/suit/space/hardsuit/ert/med desc = "Standard issue medical suit for the ERT." icon_state = "ert_medical" item_state = "ert_medical" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med species_exception = list(/datum/species/angel) //Red alert ERT /obj/item/clothing/head/helmet/space/hardsuit/ert/alert name = "emergency response unit helmet" desc = "Red alert command helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_commander-alert" item_state = "hardsuit0-ert_commander-alert" item_color = "ert_commander-alert" armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) brightness_on = 8 resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/suit/space/hardsuit/ert/alert name = "emergency response team suit" desc = "Red alert command suit for the ERT. This one is more armored than its standard version." icon_state = "ert_command-alert" item_state = "ert_command-alert" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC //ERT Security /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec desc = "Red alert security helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_security-alert" item_state = "hardsuit0-ert_security-alert" item_color = "ert_security-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/sec desc = "Red alert security suit for the ERT. This one is more armored than its standard version." icon_state = "ert_security-alert" item_state = "ert_security-alert" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec //ERT Engineering /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi desc = "Red alert engineer helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_engineer-alert" item_state = "hardsuit0-ert_engineer-alert" item_color = "ert_engineer-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/engi desc = "Red alert engineer suit for the ERT. This one is more armored than its standard version." icon_state = "ert_engineer-alert" item_state = "ert_engineer-alert" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/engi //ERT Medical /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med desc = "Red alert medical helmet for the ERT. This one is more armored than its standard version." icon_state = "hardsuit0-ert_medical-alert" item_state = "hardsuit0-ert_medical-alert" item_color = "ert_medical-alert" /obj/item/clothing/suit/space/hardsuit/ert/alert/med desc = "Red alert medical suit for the ERT. This one is more armored than its standard version." icon_state = "ert_medical-alert" item_state = "ert_medical-alert" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert/med species_exception = list(/datum/species/angel) /obj/item/clothing/suit/space/eva name = "EVA suit" icon_state = "space" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" icon_state = "space" item_state = "space" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flash_protect = 0 armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) //Radiation /obj/item/clothing/head/helmet/space/rad name = "radiation voidsuit helmet" desc = "A special helmet that protects against radiation and space. Not much else unfortunately." icon_state = "cespace_helmet" item_state = "nothing" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) item_color = "engineering" resistance_flags = FIRE_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE actions_types = list() /obj/item/clothing/suit/space/rad name = "radiation voidsuit" desc = "A special suit that protects against radiation and space. Not much else unfortunately." icon_state = "hardsuit-rad" item_state = "nothing" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) resistance_flags = FIRE_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE mutantrace_variation = NONE /obj/item/clothing/head/helmet/space/freedom name = "eagle helmet" desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF mutantrace_variation = NONE /obj/item/clothing/suit/space/freedom name = "eagle suit" desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode." icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF slowdown = 0 mutantrace_variation = STYLE_DIGITIGRADE //Carpsuit, bestsuit, lovesuit /obj/item/clothing/head/helmet/space/hardsuit/carp name = "carp helmet" desc = "Spaceworthy and it looks like a space carp's head, smells like one too." icon_state = "carp_helm" item_state = "syndicate" armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp brightness_on = 0 //luminosity when on actions_types = list() mutantrace_variation = NONE /obj/item/clothing/head/helmet/space/hardsuit/carp/Initialize() . = ..() ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT) /obj/item/clothing/suit/space/hardsuit/carp name = "carp space suit" desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows." icon_state = "carp_suit" item_state = "space_suit_syndicate" slowdown = 0 //Space carp magic, never stop believing armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp mutantrace_variation = STYLE_DIGITIGRADE /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal name = "paranormal response unit helmet" desc = "A helmet worn by those who deal with paranormal threats for a living." icon_state = "hardsuit0-prt" item_state = "hardsuit0-prt" item_color = "knight_grey" max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT actions_types = list() resistance_flags = FIRE_PROOF mutantrace_variation = NONE /obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() . = ..() AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD) /obj/item/clothing/suit/space/hardsuit/ert/paranormal name = "paranormal response team suit" desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." icon_state = "knight_grey" item_state = "knight_grey" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF /obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize() . = ..() AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, ITEM_SLOT_OCLOTHING) /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor name = "inquisitor's hardsuit" icon_state = "hardsuit-inq" item_state = "hardsuit-inq" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor name = "inquisitor's helmet" icon_state = "hardsuit0-inq" item_state = "hardsuit0-inq" /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker name = "champion's hardsuit" desc = "Voices echo from the hardsuit, driving the user insane." icon_state = "hardsuit-beserker" item_state = "hardsuit-beserker" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker name = "champion's helmet" desc = "Peering into the eyes of the helmet is enough to seal damnation." icon_state = "hardsuit0-beserker" item_state = "hardsuit0-beserker" /obj/item/clothing/head/helmet/space/fragile name = "emergency space helmet" desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) strip_delay = 65 /obj/item/clothing/suit/space/fragile name = "emergency space suit" desc = "A bulky, air-tight suit meant to protect the user during emergency situations. It doesn't look very durable." var/torn = FALSE icon_state = "syndicate-orange" item_state = "syndicate-orange" slowdown = 2 armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) strip_delay = 65 /obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(!torn && prob(50) && damage >= 5) to_chat(owner, "[src] tears from the damage, breaking the air-tight seal!") clothing_flags &= ~STOPSPRESSUREDAMAGE name = "torn [src]." desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit." torn = TRUE playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1) playsound(loc, 'sound/effects/refill.ogg', 50, 1)