/datum/round_event_control/spontaneous_appendicitis name = "Spontaneous Appendicitis" typepath = /datum/round_event/spontaneous_appendicitis weight = 20 max_occurrences = 4 earliest_start = 10 MINUTES min_players = 5 // To make your chance of getting help a bit higher. /datum/round_event/spontaneous_appendicitis fakeable = FALSE /datum/round_event/spontaneous_appendicitis/start() for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list)) if(!H.client) continue if(H.stat == DEAD) continue if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS)) continue if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured continue if(!(H.mob_biotypes & MOB_ORGANIC)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it continue var/foundAlready = FALSE //don't infect someone that already has appendicitis for(var/datum/disease/appendicitis/A in H.diseases) foundAlready = TRUE break if(foundAlready) continue var/datum/disease/D = new /datum/disease/appendicitis() H.ForceContractDisease(D, FALSE, TRUE) break