//Here are the procs used to modify status effects of a mob. //The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness // eye damage, eye_blind, eye_blurry, druggy, TRAIT_BLIND trait, and TRAIT_NEARSIGHT trait. /////////////////////////////////// EYE_BLIND //////////////////////////////////// /mob/living/brain/blind_eyes() // no eyes to damage or heal return /mob/living/brain/adjust_blindness() return /mob/living/brain/set_blindness() return /////////////////////////////////// EYE_BLURRY //////////////////////////////////// /mob/living/brain/blur_eyes() return /mob/living/brain/adjust_blurriness() return /mob/living/brain/set_blurriness() return