/obj/item/clothing/suit/space/space_ninja/process() if(!affecting || !s_initialized) return PROCESS_KILL if(cell.charge > 0) if(s_coold) s_coold--//Checks for ability s_cooldown first. cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5. if(stealth && stealth_cooldown <= world.time)//If stealth is active. cell.charge -= s_acost affecting.alpha = max(affecting.alpha - 10, 15) else cell.charge = 0 if(stealth) cancel_stealth()