// Replaces chemgrenade stuff, allowing reagent explosions to be called from anywhere. // It should be called using a location, the range, and a list of reagents involved. // Threatscale is a multiplier for the 'threat' of the grenade. If you're increasing the affected range drastically, you might want to improve this. // Extra heat affects the temperature of the mixture, and may cause it to react in different ways. /proc/chem_splash(turf/epicenter, affected_range = 3, list/datum/reagents/reactants = list(), extra_heat = 0, threatscale = 1, adminlog = 1) if(!isturf(epicenter) || !reactants.len || threatscale <= 0) return var/has_reagents var/total_reagents for(var/datum/reagents/R in reactants) if(R.total_volume) has_reagents = 1 total_reagents += R.total_volume if(!has_reagents) return var/datum/reagents/splash_holder = new/datum/reagents(total_reagents*threatscale) splash_holder.my_atom = epicenter // For some reason this is setting my_atom to null, and causing runtime errors. var/total_temp = 0 for(var/datum/reagents/R in reactants) R.trans_to(splash_holder, R.total_volume, threatscale, 1, 1) total_temp += R.chem_temp splash_holder.chem_temp = (total_temp/reactants.len) + extra_heat // Average temperature of reagents + extra heat. splash_holder.handle_reactions() // React them now. if(splash_holder.total_volume && affected_range >= 0) //The possible reactions didnt use up all reagents, so we spread it around. var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() steam.set_up(10, 0, epicenter) steam.attach(epicenter) steam.start() var/list/viewable = view(affected_range, epicenter) var/list/accessible = list(epicenter) for(var/i=1; i<=affected_range; i++) var/list/turflist = list() for(var/turf/T in (orange(i, epicenter) - orange(i-1, epicenter))) turflist |= T for(var/turf/T in turflist) if(!(get_dir(T,epicenter) in GLOB.cardinals) && (abs(T.x - epicenter.x) == abs(T.y - epicenter.y) )) turflist.Remove(T) turflist.Add(T) // we move the purely diagonal turfs to the end of the list. for(var/turf/T in turflist) if(accessible[T]) continue for(var/thing in T.GetAtmosAdjacentTurfs(alldir = TRUE)) var/turf/NT = thing if(!(NT in accessible)) continue if(!(get_dir(T,NT) in GLOB.cardinals)) continue accessible[T] = 1 break var/list/reactable = accessible for(var/turf/T in accessible) for(var/atom/A in T.GetAllContents()) if(!(A in viewable)) continue reactable |= A if(extra_heat >= 300) T.hotspot_expose(extra_heat*2, 5) if(!reactable.len) //Nothing to react with. Probably means we're in nullspace. return for(var/thing in reactable) var/atom/A = thing var/distance = max(1,get_dist(A, epicenter)) var/fraction = 0.5/(2 ** distance) //50/25/12/6... for a 200u splash, 25/12/6/3... for a 100u, 12/6/3/1 for a 50u splash_holder.reaction(A, TOUCH, fraction) qdel(splash_holder) return 1