//Programs specifically engineered to cause harm to either the user or its surroundings (as opposed to ones that only do it due to broken programming) //Very dangerous! /datum/nanite_program/flesh_eating name = "Cellular Breakdown" desc = "The nanites destroy cellular structures in the host's body, causing brute damage." use_rate = 1.5 rogue_types = list(/datum/nanite_program/necrotic) /datum/nanite_program/flesh_eating/active_effect() if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob C.take_bodypart_damage(1, 0, 0) else host_mob.adjustBruteLoss(1, TRUE) if(prob(3)) to_chat(host_mob, "You feel a stab of pain from somewhere inside you.") /datum/nanite_program/poison name = "Poisoning" desc = "The nanites deliver poisonous chemicals to the host's internal organs, causing toxin damage and vomiting." use_rate = 1.5 rogue_types = list(/datum/nanite_program/toxic) /datum/nanite_program/poison/active_effect() host_mob.adjustToxLoss(1) if(prob(2)) to_chat(host_mob, "You feel nauseous.") if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob C.vomit(20) /datum/nanite_program/memory_leak name = "Memory Leak" desc = "This program invades the memory space used by other programs, causing frequent corruptions and errors." use_rate = 0 rogue_types = list(/datum/nanite_program/toxic) /datum/nanite_program/memory_leak/active_effect() if(prob(6)) var/datum/nanite_program/target = pick(nanites.programs) if(target == src) return target.software_error() /datum/nanite_program/aggressive_replication name = "Aggressive Replication" desc = "Nanites will consume organic matter to improve their replication rate, damaging the host. The efficiency increases with the volume of nanites, requiring 200 to break even." use_rate = 0 rogue_types = list(/datum/nanite_program/necrotic) /datum/nanite_program/aggressive_replication/active_effect() var/extra_regen = round(nanites.nanite_volume / 50, 0.1) nanites.adjust_nanites(src, extra_regen) host_mob.adjustBruteLoss(extra_regen / 3, TRUE) /datum/nanite_program/meltdown name = "Meltdown" desc = "Causes an internal meltdown inside the nanites, causing internal burns inside the host as well as rapidly destroying the nanite population.\ Sets the nanites' safety threshold to 0 when activated." use_rate = 10 rogue_types = list(/datum/nanite_program/glitch) /datum/nanite_program/meltdown/active_effect() host_mob.adjustFireLoss(3.5) /datum/nanite_program/meltdown/enable_passive_effect() . = ..() to_chat(host_mob, "Your blood is burning!") nanites.safety_threshold = 0 /datum/nanite_program/meltdown/disable_passive_effect() . = ..() to_chat(host_mob, "Your blood cools down, and the pain gradually fades.") /datum/nanite_program/explosive name = "Chain Detonation" desc = "Detonates all the nanites inside the host in a chain reaction when triggered." can_trigger = TRUE trigger_cost = 25 //plus every idle nanite left afterwards trigger_cooldown = 100 //Just to avoid double-triggering rogue_types = list(/datum/nanite_program/toxic) /datum/nanite_program/explosive/on_trigger(comm_message) host_mob.visible_message("[host_mob] starts emitting a high-pitched buzzing, and [host_mob.p_their()] skin begins to glow...",\ "You start emitting a high-pitched buzzing, and your skin begins to glow...") addtimer(CALLBACK(src, .proc/boom), CLAMP((nanites.nanite_volume * 0.35), 25, 150)) /datum/nanite_program/explosive/proc/boom() var/nanite_amount = nanites.nanite_volume var/heavy_range = FLOOR(nanite_amount/100, 1) - 1 var/light_range = FLOOR(nanite_amount/50, 1) - 1 explosion(host_mob, 0, heavy_range, light_range) qdel(nanites) //TODO make it defuse if triggered again /datum/nanite_program/heart_stop name = "Heart-Stopper" desc = "Stops the host's heart when triggered; restarts it if triggered again." can_trigger = TRUE trigger_cost = 12 trigger_cooldown = 10 rogue_types = list(/datum/nanite_program/nerve_decay) /datum/nanite_program/heart_stop/on_trigger(comm_message) if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART) if(heart) if(heart.beating) heart.Stop() else heart.Restart() /datum/nanite_program/emp name = "Electromagnetic Resonance" desc = "The nanites cause an electromagnetic pulse around the host when triggered. Will corrupt other nanite programs!" can_trigger = TRUE trigger_cost = 10 trigger_cooldown = 50 program_flags = NANITE_EMP_IMMUNE rogue_types = list(/datum/nanite_program/toxic) /datum/nanite_program/emp/on_trigger(comm_message) empulse(host_mob, 1, 2) /datum/nanite_program/pyro/active_effect() host_mob.fire_stacks += 1 host_mob.IgniteMob() /datum/nanite_program/pyro name = "Sub-Dermal Combustion" desc = "The nanites cause buildup of flammable fluids under the host's skin, then ignites them." use_rate = 4 rogue_types = list(/datum/nanite_program/skin_decay, /datum/nanite_program/cryo) /datum/nanite_program/pyro/check_conditions() if(host_mob.fire_stacks >= 10 && host_mob.on_fire) return FALSE return ..() /datum/nanite_program/pyro/active_effect() host_mob.fire_stacks += 1 host_mob.IgniteMob() /datum/nanite_program/cryo name = "Cryogenic Treatment" desc = "The nanites rapidly sink heat through the host's skin, lowering their temperature." use_rate = 1 rogue_types = list(/datum/nanite_program/skin_decay, /datum/nanite_program/pyro) /datum/nanite_program/cryo/check_conditions() if(host_mob.bodytemperature <= 70) return FALSE return ..() /datum/nanite_program/cryo/active_effect() host_mob.adjust_bodytemperature(-rand(15,25), 50) /datum/nanite_program/comm/mind_control name = "Mind Control" desc = "The nanites imprint an absolute directive onto the host's brain for one minute when triggered." trigger_cost = 30 trigger_cooldown = 1800 rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire) /datum/nanite_program/comm/mind_control/register_extra_settings() . = ..() extra_settings[NES_DIRECTIVE] = new /datum/nanite_extra_setting/text("...") /datum/nanite_program/comm/mind_control/on_trigger(comm_message) if(host_mob.stat == DEAD) return var/sent_directive = comm_message if(!comm_message) var/datum/nanite_extra_setting/ES = extra_settings[NES_DIRECTIVE] sent_directive = ES.get_value() brainwash(host_mob, sent_directive) log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[sent_directive]'.") addtimer(CALLBACK(src, .proc/end_brainwashing), 600) /datum/nanite_program/comm/mind_control/proc/end_brainwashing() if(host_mob.mind && host_mob.mind.has_antag_datum(/datum/antagonist/brainwashed)) host_mob.mind.remove_antag_datum(/datum/antagonist/brainwashed) log_game("[key_name(host_mob)] is no longer brainwashed by nanites.") /datum/nanite_program/comm/mind_control/disable_passive_effect() . = ..() end_brainwashing()