2015-07-01: Ikarrus: - rscadd: Multiple gang leaders are spawned at round start, the number which depends on server population - rscdel: Gangsters can no longer be promoted mid-game. - rscadd: Security can once again deconvert gangsters with loyalty implants - rscadd: Added an Implant Breaker item to the gangtool as a purchasable item for 10 influence each
* They are a one-use item that destroys all implants in the target, including loyalty implants
* They will also attempt to recruit the target before destroying itself - rscdel: Implanters no longer work if the target is wearing headgear. Remove them first. NullQuery: - tweak: The crew monitoring computer, AI crew monitoring popup and the handheld crew monitor now update automatically. - tweak: 'Crew monitoring: The health information has been turned into a health indicator. It goes from green to red. Hovering over the icon shows detailed information (if available).' - tweak: 'Crew monitoring: The location coordinates have been hidden. You can see them by hovering over the ''Location'' column.' - rscadd: 'Crew monitoring: A minimap has been added so you can easily see where people are.' - tweak: 'Crew monitoring: Players who are not in range of a camera are not shown on the minimap.' - tweak: 'Crew monitoring: AI players can quickly move to other locations or track players by clicking the minimap or items in the table.' - tweak: 'Crew monitoring: For AI players, health information always shows a white indicator instead of green-to-red. This is a deliberate limitation to prevent the AI from becoming too omnipresent.' phil235: - tweak: Space drug overdose no longer cause brute/brain damage but you hallucinate more. Space Drug Blob now makes you hallucinate even if you don't overdose on its space drug. xxalpha: - rscadd: 'Added a new traitor objective: steal the station''s self-destruct nuke plutonium core.' 2015-07-02: Ikarrus: - rscadd: Throwing reagent containers such as drinks or beakers may spill their contents onto whatever they hit - rscadd: Slipping while carrying items in your hand may cause ~accidents~ - tweak: Mounted and portable flashers can now only be burned out from overuse, similar to flashes. oranges: - tweak: Thanks to department budget cuts we've had to remove the security cameras built into officer helmets, Nanotrasen apologies for this inconvenience. 2015-07-03: Ikarrus: - experiment: Added support for up to six gangs at a time. Admins may add additional gangs to any round. - experiment: Gang mode now has a chance to start with a third gang. - rscadd: Promotion of lieutenants have been re-added - rscadd: Every lieutenant promoted will lengthen the gang's recruitment cooldowns by one minute. - rscdel: Only gang bosses will be able to recall the shuttle from their gangtool. - rscadd: A recruitment pen that has not been used for a while will accumilate charges, so you are no longer punished for waiting to convert people. - rscadd: Gangs are now fully functional outside of gang mode. Ricotez: - rscadd: 'Added two categories of mutant bodyparts for humans with the same system that lizards use: ears and tails. Right now only admins can edit these.' - rscadd: Updated the system that checks for which jobs your character qualifies to be species-dependant. At this moment you won't notice any differences, but in the future coders can use this to be more specific about which jobs a species is allowed in under which circumstances. - imageadd: 'Added one option to both categories, taken from the kitty ears: a cat tail and cat ears.' - rscadd: 'Added a new button to the VV menu drop-down list for admins: Toggle Purrbation. Putting a human on purrbation will give them cat ears and a cat tail, and send them the message ''You suddenly feel valid.'' Using the button a second time removes the effects.' - wip: 'Adding categories for tattoos and scars is in the works. (Read: I need sprites!)' oranges: - tweak: Engineers in nanotrasen's safety equipment department announced the release of a new and improved version of the X25 taser trigger, previous triggers, which suffered from a long line of misfire problems were recalled enmasse. Nanotrasen refused to comment on rumours that the previous trigger design was the work of a saboteur. 2015-07-04: Gun Hog: - tweak: The Ore Redemption Machine now allows users to release minerals without having to insert an ID first. Ikarrus: - bugfix: Fixed items that logically shouldn't spill, spilling their contents when thrown - bugfix: Fixed Bartender's non-spilling powers - bugfix: Fixed thrown beakers not applying their contents onto floors - bugfix: Fixed unable to transfer reagents between beakers you are holding - bugfix: Fixed bombs shredding clothes that should have been protected by covering clothes - bugfix: Fixed gang mode. MMMiracles: - rscadd: Added patriotic underwear apparel due to the most god damn american holiday being just around the corner. - rscadd: Also adds some other stuff for those inferior countires too, I guess. 2015-07-05: AlexanderUlanH & Xhuis: - rscadd: Shadowling Ascendants have a new ability to send messages to the world. - bugfix: Glare now properly silences targets. - bugfix: Veil now turns off held lights. - tweak: Drain Thralls replaced with Drain Life, which targets all nearby humans. - rscadd: Spatial Relocation replaced with Black Recuperation which lets you revive a dead thrall every five minutes. - rscdel: Removed Vortex. - tweak: Shadowlings can now only enthrall five people before being forced to hatch; Hatched shadowlings can continue to enthrall however non-hatched ones can't pass the global limit. - tweak: Enthralling sends a message to all nearby humans. - tweak: Removed cooldown on Glacial Freeze. Ikarrus: - tweak: Reactive armor may now teleport user to space tiles. Be careful using it around space. Razharas: - tweak: Firing pins can now be removed by tablecrafting a gun with a plasmacutter, screwdriver and wirecutters. RemieRichards: - imageadd: Melee attacks with weapons now display and animation of the weapon over the target. - rscadd: Tablecrafting window now shows all recipies and has been split into categorized tabs. - rscdel: 30 item limit removed. Sabbat: - rscadd: Updated the cult armor rune to let you get additional equipment or abilities based on what you're wearing or holding. Some nerfed versions of wizard spells can be used by the cult in exchange for unique clothing, these spells require the cult robes or armor in order to use. No armor choices are mandatory, you will always have the option of the default choice. - rscadd: Zealot - Default armor rune. If none of the required clothing is worn this will be chosen automatically. Is the same as ever. - rscadd: Summoner - If you are wearing the wizard robe and hat when using the armor rune this choice will be available. User will receive magus robes and hat and nerfed versions of the summon shard and summon shell spells. - rscadd: Traveler - Available to people wearing EVA suit and helmet. Replaces the EVA suit and helmet with the cult space suit and space helmet. Gives you a sword. - rscadd: Marauder - Available to people wearing the captain's space suit and helmet. Same as Traveler except user is given a spell of summon creature (two creatures). They can and will attack the user. - rscadd: Trickster - Available if wearing the RD's reactive teleport armor. Gives you magus robes, a wand of doors, and a nerfed version of Blink. - rscadd: Physician - Available if wearing the CMO's labcoat. Gives you a wand of life. TheVekter: - rscadd: Ian now has a dog-bed in the HoP's office. nukeop: - rscadd: Uplinks now have a syndicate surgery bag containing surgery tools, a muzzle, a straightjacket and a syndicate MMI. - rscadd: Syndicate MMIs can only be placed in cyborgs to create an unlinked cyborg with syndicate laws. 2015-07-06: Ikarrus: - tweak: Increased Uzi SMG cost to 60 influence. - tweak: Increased Uzi ammo cost to 40 influence. - tweak: Domination attempt limit is reduced to 1 per gang while the shuttle is docked with the station. - tweak: Gang bosses can promote and recall the shuttle using spare gangtools - bugfix: Fixed Gang bosses getting deconverted with head trauma - rscadd: Lizard characters can now get random names unique from humans. 2015-07-07: Ikarrus: - bugfix: Fixed bug where gang messages would occasionally fail to send. - bugfix: Fixed bug that prevented implant breakers from recruiting security. - tweak: Implanters are now only blocked by helmets with THICKMATERIAL - rscdel: Light severity explosions no longer shred clothes. MMMiracles: - rscadd: Adds a new crate to cargo in the security section, for when desperate times call for desperate measures. NullQuery: - bugfix: Crew monitoring computers now sort by department and rank again. - tweak: 'Crew monitoring computer: Hovering over a dot on the minimap will now jump to the appropriate entry in the table.' - bugfix: sNPCs were given ID cards with blank assignments. 2015-07-09: AlexanderUlanH: - rscadd: Riot Shotguns now spawn loaded with rubber pellet shells that deal high stamina damage. kingofkosmos: - tweak: Both beakers and drinking glasses can now be be drunk from, fed to mobs and splashed on mobs, turfs and most objects with harm intent. nukeop: - tweak: RCDs have a larger storage and can be loaded with glass, metal and plasteel. - rscadd: Grilles and Windows can be made with an RCD. - rscadd: Engi-Vend machine now has three RCDs. - rscdel: Removed RCD as a steal objective. 2015-07-10: Ikarrus: - rscadd: 'New Changeling Ability: False Armblade Sting. It creates an undroppable armblade on the target temporarily. It will appear exactly like a real one, except you can''t do anything with it.' - tweak: Transform stings are no longer stealthy. 2015-07-11: Dorsidwarf: - tweak: Due to a new Syndicate budget, uplink implants are now only 14 TC. - tweak: In order to facilitate inter-agent communication, Syndicate Encryption Keys have been reduced to 2TC. They retain the ability to intercept all channels and speak on a private frequency. Ikarrus: - tweak: Robotic augmentations have been made a bit more difficult to maintain. 2015-07-13: Ikarrus: - imageadd: Loyalty Implant HUD Icon has been updated. duncathan: - tweak: Greatly shortened the time it takes to lay pipes with the RPD and to unwrench pipes in general. - rscadd: Added Optical T-Ray scanners to R&D and Atmospheric Technician closets. Optical T-Ray Scanners function identically to a handheld scanner. 2015-07-14: AnturK: - rscadd: New species of mimic was spotted in the wilderness of space. Watch out! Jordie0608: - rscadd: Added a Local Narrate verb for admins. 2015-07-17: Ikarrus: - bugfix: Virology is no longer all-access. - rscadd: Changelings now have the ability to swap forms with another being. - tweak: Halved Domination Time. - tweak: Reinforced windows and windoors are a bit more resistant to fires and blasts. MrStonedOne: - tweak: 'Scrubbers now use power: 10w + 10w for every gas its configured to filter. (60w for siphon)' - rscadd: Scrubbers can now be configured to operate on a 3x3 range via the air alarm at a high cost (ranging from 100w to 1000w depending on how many tiles are near it that aren't blocked and how much power it's using normally) - tweak: Huge portable scrubbers (like in toxins storage) now use a 3x3 range rather then a higher volume rate - bugfix: Fixed issue with atmos not allowing low levels of plasma to spread - bugfix: Fixed issue with atmos not adding or removing plasma overlays in some cases - tweak: Panic siphon now uses a 3x3 area range rather then increasing the scrubbers intake rate by 8x - tweak: Replace air uses 3x3 range for the first stage - rscadd: 'Air alarms now have 3 new environmental modes:' - rscadd: Siphon - Panic siphon without the panic, operates on a 1 tile range - rscadd: Contaminated - Activates all gas filters and 3x3 scrubbing mode - rscadd: Refill Air - 3 times the normal vent output 2015-07-18: AlexanderUlanH: - tweak: Reduced stun duration of tabling to be closer to other stuns. Iamgoofball: - tweak: The Bioterror Chemical Sprayer is now filled with a more deadly mix of chemicals. RemieRichards: - tweak: Changelings now regenerate chemicals and geneticdamage while dead, but only up to specific caps (50% of their max chem storage, and 50 geneticdamage) - tweak: Fakedeath's length has been reduced from 80s dead (1 minute 20) to 40s dead - rscadd: Changelings now get to see the last 8 messages the person they absorbed said, to allow them to better impersonate their victim's speech patterns Steelpoint: - tweak: Reduced weight of Sechailer, it now fits in boxes. phil: - tweak: Smoke and foam touch reactions gets buffed. - rscadd: Reagent dispensers (watertank, fueltank) tells you how much reagents they have left when examined. - tweak: Liquid dark matter blob spore smoke now cannot throw you. The effects of sorium, blob sorium, liquid dark matter and blob liquid dark matter are now scaled by their volume. Sorium/LDM blob's touch now throws the mobs who are close but simply moves the mobs that are further away. 2015-07-19: Gun Hog: - rscadd: Nanotrasen advancements in cyborg technology now allow for integrated headlamps! As such, the flashlight package normally used as a module is now seamlessly merged with their systems! Ikarrus: - rscadd: Asimov's subject of "human beings" can now be modified by uploaders. - rscadd: Eaxmining AI modules while adjacent to them will show you what laws it will upload. MMMiracles: - soundadd: Adds a TWANG sound effect when hitting things with a guitar. 2015-07-20: AnturK: - tweak: Lightning Bolt now always bounces 5 times and deals 15 to 50 burn damage to each target depending on the chargeup KorPaheron: - rscadd: Added the Multiverse Sword, a new wizard artifact that can summon clones of yourself from other universes, allowing for dangerous amounts of recursion. phil235: - tweak: Mechs no longer use object verbs and the exosuit interface tab. They now use action buttons. Mechs now have a cycle equipment action button to change weapon faster than by using the view stats window. Mechs get two special alerts when their battery or health is low. Mechs now properly consume energy when moving and having their lights on. Using a mech tool that takes time to act now shows a progress bar (e.g. mech drill). - rscadd: Mechs now have a cycle equipment action button to change weapon faster than by using the view stats window. - rscadd: Mechs get two special alerts when their battery or health is low. - tweak: Mechs now properly consume energy when moving and having their lights on. - rscadd: Using a mech tool that takes time to act now shows a progress bar (e.g. mech drill). 2015-07-21: Fayrik: - tweak: Syndicate Donksoft gear now costs less. Xhuis: - rscadd: Firelocks may now be constructed and deconstructed with standard tools. Circuit boards can be produced at a standard autolathe. phil235: - tweak: Thrown things no longer bounces off walls, unless they're in no gravity. Heavy items and mobs thrown can push the mobs and non anchored objects they land on. Throwing a mob onto a mob in no gravity will push each one in opposite direction. Thrown mobs landing on wall, or dense object or mob gets stunned and a bit injured. The damage when mob hit a wall is nerfed. 2015-07-23: NullQuery: - tweak: 'Crew monitoring: The minimap now supports scaling. You can zoom in and out using the buttons. Hovering over an entry in the table centers the minimap on that part of the screen.' - tweak: 'Crew monitoring: If the window is wide enough the health indicator will expand to show full health data (if available).' - tweak: 'Crew monitoring: Clicking on the area name will now copy the coordinates to your clipboard.' - tweak: 'Crew monitoring: The AI can view health information again, but there is a 5 second delay between updates for everyone watching.' freerealestate: - rscadd: Added resist hotkeys for borgs and humans. With hotkeys mode, use CTRL+C or C as a human and CTRL+C, C or END as a borg. With hotkeys mode off, use CTRL+C as a human and END as a borg. xxalpha: - bugfix: Changeling augmented eyesight night vision is now working. 2015-07-24: Incoming5643: - rscadd: The spells disintegrate and flesh to stone have had their mechanics changed. Using these spells will spawn a special touch weapon in a free hand (your dominant hand if possible) that can then be used to inflict the spell on the target of your choice. Having the touch weapon out is obvious, this is not a stealth based change. Clicking the spell while the hand is out will let you return the charge without using it. - rscdel: The spell won't begin to recharge until the hand attack is either used or returned. Additionally these changes mean you can no longer use these spells while stunned or handcuffed. As a suggestion remember that the mutate spell allows you to break out of cuffs very easily, and warping abilities will keep you from getting cuffed to begin with! 2015-07-25: Dorsisdwarf: - tweak: Due to a fire sale at Syndicate HQ, many of the more interesting traitor gadgets have been cut in price dramatically. Please take this opportunity to make full use, as we cannot guarantee that the sale will last! bgobandit: - bugfix: Under pressure from the Animal Rights Consortium, Nanotrasen has improved conditions at its cat and dog breeding facilities. Cats and pugs are now much more responsive to their owners. duncathan: - tweak: Restores RPD delay on disposals machines. xxalpha: - tweak: Agent IDs are now rewrittable. 2015-07-26: Phil235: - rscadd: Sechailers will now break when used too often. - imageadd: Mechs now have new action button sprites. Steelpoint: - rscadd: Security Officers now spawn with a security breathmask in their internals box. - imageadd: Abductor's batons now changes color with modes. - imageadd: Unique sprites for Abductor hand cuffs and paper. goosefraba19: - imageadd: Updated the Power Monitoring Console with better alignment and colorized readouts. 2015-07-27: Bgobandit: - bugfix: Burgers can now be made from corgi meat again. Ikarrus: - rscadd: Added shutters to the armory to allow quick access when needed. - bugfix: Security can now use the Brig external airlocks. - rscadd: Added a join queue when the server has exceeded the population cap. - tweak: Decreased the cost of Body Swap and removed it's genetic damage. kingofkosmos: - rscadd: Added a link to re-enter corpse to alert when your body is placed in a cloning scanner. 2015-07-28: Anonus: - imageadd: New gang tags for Omni and Prima gangs. Chiefwaffles: - rscadd: After realizing how often AIs tend to 'disappear', Central Command has authorized the shipment of the Automated Announcement System to take over the AI's responsibility of announcing new arrivals. - rscadd: In addition, users are able to configure the messages to their liking. Early testing has shown that this feature may be vulnerable to malicious external elements! - rscadd: The station's R&D software has been updated so it can now succesfully create its own prototype AAS board once the prerequisite levels have been met. Dorsisdwarf: - tweak: Increased the cost of Bioterror darts to 6TC. Incoming5643: - experiment: Double Agents no longer know they're Double Agents and not just standard Traitors. xxalpha: - rscdel: Removed Anti-Drop and Nutriment Pump implants from Nuclear Operative's uplink. 2015-07-29: AnturK: - rscadd: Aliens can now mine through asteroid rock. GunHog: - tweak: Cyborg headlamps have a short cooldown before reactivation when forcibly deactivated. - bugfix: Shadowling's Veil now shuts down headlamps for the ability's entire duration. Kor: - rscadd: Eating the heart of a Slaughter Demon will grant you dark powers. freerealestate: - bugfix: Fixed bug where copying with ctrl+C didn't work due to it being assigned to resist. - rscadd: Changed resist to B (hotkeys mode) and ctrl+B (either mode) instead. - rscdel: Removed End resist from cyborgs. 2015-07-30: Gun Hog: - tweak: The Reactivate Camera power for Malfunctining AIs now costs 10 CPU, and works on the entire camera network, up to 30 cameras fixed. - tweak: The Upgrade Cameras power now costs 35 CPU, upgrades all cameras in the network to have EMP proofing, X-ray, and gives the AI night-vision. Ikarrus: - rscadd: Door Access buttons can now be emagged to remove access restrictions. LordPidey: - rscadd: Added a new medication, Miner's Salve. It heals brute/burn damage over time, and has the side effect of making the patient think their wounds are fully healed. It is mixed with water+iron+oil, or grind a twinkie, a sheet of metal, and a sheet of plasma. - rscadd: Added a grinder to the mining station. Midaychi: - rscadd: Random loot has been added to the derelict as salvage for drones. Scones: - rscadd: Adds a Rice Hat to the biogenerator.