/turf/open/transparent baseturfs = /turf/open/transparent/openspace intact = FALSE //this means wires go on top /turf/open/transparent/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker . = ..() plane = OPENSPACE_PLANE layer = OPENSPACE_LAYER return INITIALIZE_HINT_LATELOAD /turf/open/transparent/LateInitialize() update_multiz(TRUE, TRUE) /turf/open/transparent/Destroy() vis_contents.len = 0 return ..() /turf/open/transparent/update_multiz(prune_on_fail = FALSE, init = FALSE) . = ..() var/turf/T = below() if(!T) vis_contents.len = 0 if(!show_bottom_level() && prune_on_fail) //If we cant show whats below, and we prune on fail, change the turf to plating as a fallback ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) return FALSE if(init) vis_contents += T return TRUE /turf/open/transparent/multiz_turf_del(turf/T, dir) if(dir != DOWN) return update_multiz() /turf/open/transparent/multiz_turf_new(turf/T, dir) if(dir != DOWN) return update_multiz() ///Called when there is no real turf below this turf /turf/open/transparent/proc/show_bottom_level() var/turf/path = get_z_base_turf() var/mutable_appearance/underlay_appearance = mutable_appearance(initial(path.icon), initial(path.icon_state), layer = TURF_LAYER, plane = PLANE_SPACE) underlays += underlay_appearance return TRUE /turf/open/transparent/glass name = "Glass floor" desc = "Dont jump on it, or do, I'm not your mom." icon = 'icons/turf/floors/glass.dmi' icon_state = "floor_glass" smooth = SMOOTH_MORE var/floor_tile = /obj/item/stack/sheet/glass canSmoothWith = list(/turf/open/transparent/glass, /turf/open/transparent/glass/reinforced) footstep = FOOTSTEP_PLATING barefootstep = FOOTSTEP_HARD_BAREFOOT clawfootstep = FOOTSTEP_HARD_CLAW heavyfootstep = FOOTSTEP_GENERIC_HEAVY /turf/open/transparent/glass/Initialize() icon_state = "" //Prevent the normal icon from appearing behind the smooth overlays ..() return INITIALIZE_HINT_LATELOAD /turf/open/floor/glass/LateInitialize() . = ..() // AddElement(/datum/element/turf_z_transparency, TRUE) /turf/open/transparent/glass/wrench_act(mob/living/user, obj/item/I) to_chat(user, "You begin removing glass...") if(I.use_tool(src, user, 30, volume=80)) if(!istype(src, /turf/open/transparent/glass)) return TRUE if(floor_tile) new floor_tile(src, 2) ScrapeAway(flags = CHANGETURF_INHERIT_AIR) return TRUE /turf/open/transparent/glass/reinforced name = "Reinforced glass floor" desc = "Do jump on it, it can take it." icon = 'icons/turf/floors/reinf_glass.dmi' floor_tile = /obj/item/stack/sheet/rglass /turf/open/transparent/glass/reinforced/wrench_act(mob/living/user, obj/item/I) to_chat(user, "You begin removing reinforced glass...") if(I.use_tool(src, user, 30, volume=80)) if(!istype(src, /turf/open/transparent/glass/reinforced)) return TRUE if(floor_tile) new floor_tile(src, 2) ScrapeAway(flags = CHANGETURF_INHERIT_AIR) return TRUE