// Clients aren't datums so we have to define these procs indpendently. // These verbs are called for all key press and release events /client/verb/keyDown(_key as text) SHOULD_NOT_SLEEP(TRUE) set instant = TRUE set hidden = TRUE client_keysend_amount += 1 var/cache = client_keysend_amount if(keysend_tripped && next_keysend_trip_reset <= world.time) keysend_tripped = FALSE if(next_keysend_reset <= world.time) client_keysend_amount = 0 next_keysend_reset = world.time + (1 SECONDS) //The "tripped" system is to confirm that flooding is still happening after one spike //not entirely sure how byond commands interact in relation to lag //don't want to kick people if a lag spike results in a huge flood of commands being sent if(cache >= MAX_KEYPRESS_AUTOKICK) if(!keysend_tripped) keysend_tripped = TRUE next_keysend_trip_reset = world.time + (2 SECONDS) else log_admin("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.") message_admins("Client [ckey] was just autokicked for flooding keysends; likely abuse but potentially lagspike.") qdel(src) return ///Check if the key is short enough to even be a real key if(LAZYLEN(_key) > MAX_KEYPRESS_COMMANDLENGTH) to_chat(src, "Invalid KeyDown detected! You have been disconnected from the server automatically.") log_admin("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.") message_admins("Client [ckey] just attempted to send an invalid keypress. Keymessage was over [MAX_KEYPRESS_COMMANDLENGTH] characters, autokicking due to likely abuse.") qdel(src) return if(_key == "Tab") ForceAllKeysUp() //groan, more hacky kevcode return if(length(keys_held) > MAX_HELD_KEYS) keys_held.Cut(1,2) keys_held[_key] = TRUE var/movement = movement_keys[_key] if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"]) next_move_dir_add |= movement // Client-level keybindings are ones anyone should be able to do at any time // Things like taking screenshots, hitting tab, and adminhelps. var/AltMod = keys_held["Alt"] ? "Alt" : "" var/CtrlMod = keys_held["Ctrl"] ? "Ctrl" : "" var/ShiftMod = keys_held["Shift"] ? "Shift" : "" var/full_key switch(_key) if("Alt", "Ctrl", "Shift") full_key = "[AltMod][CtrlMod][ShiftMod]" else full_key = "[AltMod][CtrlMod][ShiftMod][_key]" var/keycount = 0 if(prefs.modless_key_bindings[_key]) var/datum/keybinding/kb = GLOB.keybindings_by_name[prefs.modless_key_bindings[_key]] if(kb.can_use(src)) kb.down(src) keycount++ for(var/kb_name in prefs.key_bindings[full_key]) keycount++ var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name] if(kb.can_use(src) && kb.down(src) && keycount >= MAX_COMMANDS_PER_KEY) break holder?.key_down(_key, src) mob.focus?.key_down(_key, src) /// Keyup's all keys held down. /client/proc/ForceAllKeysUp() // simulate a user releasing all keys except for the mod keys. groan. i hate this. thanks, byond. why aren't keyups able to be forced to fire on macro change aoaoaoao. // groan for(var/key in keys_held) // all of these won't be the 3 mod keys. if((key == "Ctrl") || (key == "Alt") || (key == "Shift")) continue keyUp("[key]") /client/verb/keyUp(_key as text) SHOULD_NOT_SLEEP(TRUE) set instant = TRUE set hidden = TRUE keys_held -= _key var/movement = movement_keys[_key] if(!(next_move_dir_add & movement)) next_move_dir_sub |= movement if(prefs.modless_key_bindings[_key]) var/datum/keybinding/kb = GLOB.keybindings_by_name[prefs.modless_key_bindings[_key]] if(kb.can_use(src)) kb.up(src) // We don't do full key for release, because for mod keys you // can hold different keys and releasing any should be handled by the key binding specifically for (var/kb_name in prefs.key_bindings[_key]) var/datum/keybinding/kb = GLOB.keybindings_by_name[kb_name] if(kb.can_use(src) && kb.up(src)) break holder?.key_up(_key, src) mob.focus?.key_up(_key, src) // Called every game tick /client/keyLoop() holder?.keyLoop(src) mob.focus?.keyLoop(src)