/obj/item/projectile/energy/declone name = "radiation beam" icon_state = "declone" damage = 20 damage_type = CLONE irradiate = 100 impact_effect_type = /obj/effect/temp_visual/impact_effect/green_laser /obj/item/projectile/energy/dart //ninja throwing dart name = "dart" icon_state = "toxin" damage = 5 damage_type = TOX knockdown = 100 range = 7 /obj/item/projectile/energy/pickle //projectile for adminspawn only gun name = "pickle-izing beam" icon_state = "declone" /obj/item/projectile/energy/pickle/on_hit(atom/target) //we don't care if they blocked it, they're turning into a pickle if(isliving(target)) var/mob/living/living_target = target living_target.turn_into_pickle() //yes this is a real proc