Traditional Games Space Station 13

Thanks to: /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
Also a thanks to anybody who has contributed.

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22 September 2021

silicons updated:

  • dice bags can only hold dice
  • limb damage changes reverted
  • crawling can't be adrenals'd

20 September 2021

BlueWildrose updated:

  • Slime regenerative extracts now require five seconds of wait before they are used. They add 25 disgust when used.

DeltaFire15 updated:

  • Catsurgeons should now spawn at more reasonable locations if possible.
  • carded AIs can now be converted by conversion sigils (clockcult)
  • There is now a way to acquire nanite storage protocols (bepis, like the other protocols), as opposed to them existing with no way to acquire them.
  • Plastic golems are back to ventcrawler_nude instead of ventcrawler_always

Putnam3145 updated:

  • monstermos config added, disabled

buffyuwu updated:

  • fixed medihound sleeper ui display
  • Adds 4 redesigned jackets and 2 redesigned shirts to loadout
  • Holoparasites no long rename and recolor on relog

dapnee updated:

  • attaches an air vent that was just there on the AI sat, changes some areas to what they'd logically be

keronshb updated:

  • Plague Rats will no longer spawn thousands of dirt decals
  • Plague Rats will no longer spawn thousands of corpses
  • Plague Rats can't spawn or transform off station z anymore
  • Plague Rats shouldn't explosively grow instantly
  • Plague Rats won't spawn infinite miasma anymore.
  • Plague Rats health is now 100.
  • Plague Rats can now ventcrawl through everything to prevent farming.
  • Slaughter Demons Slam will now wound again on hit.
  • Damage for demons back up to 30
  • Wound Bonus for demons now at 0. image_add: Adds a sprite for the action bar
  • Changed the CTRL+SHIFT Click to an action button. People can see the cooldown now too.
  • PAIs can be emagged to reset master

qweq12yt updated:

  • Fixed space heaters not being able to be interacted/turned on in non powered areas

timothyteakettle updated:

  • removes passkey from access circuits as its not used anymore
  • a new mild trauma, **[REDACTED]**

zeroisthebiggay updated:

  • glass has do_after
  • box perma has power
  • missing madness mask sprites
  • The Spider Clan has recently taken up the Space Ninja project again along with the Syndicate. Space Ninjas have been drastically changed as a result, becoming much weaker and more stealth oriented. As a result of cutting costs per ninja, more ninjas were able to be hired. Expect to see them around more often.
  • prisoners cannot latejoin anymore
  • bone satchel onmob sprites
  • new tips
  • old tips
  • all medipens get inhands
  • some more brainhurt lines

18 September 2021

kiwedespars updated:

  • blacklisted morphine and haloperidol from dart guns

17 September 2021

DeltaFire15 updated:

  • Techweb hidden nodes should now show less weird behavior.

14 September 2021

Hatterhat updated:

  • The Syndicate zero-day'd the NT IRN program on modular computers through cryptographic sequencing technology. NanoTrasen's cybersecurity divisions are seething.

LetterN updated:

  • sync mafia code

Putnam3145 updated:

  • Nerfed bad toxins bombs and buffed good toxins bombs. There's no longer an arbitrary hard research points cap.

keronshb updated:

  • Removes zap obj damage and machinery explosion from the SM arcs
  • Fixes hitby runtime.

zeroisthebiggay updated:

  • the permabrig erp role
  • changeling adrenals buff
  • speedups
  • bread goes in mouth and not on head

12 September 2021

LetterN updated:

  • lowers the audio volume of ark sfx
  • readded cwc theme in the index.js once more

timothyteakettle updated:

  • allows custom taste text and color on the custom ice cream setting in the ice cream vat

11 September 2021

LetterN updated:

  • Tickers, GC, MC, FS updates
  • rust_g update. It is default that we use their urlencode/unencode now.
  • updates CBT to juke
  • CI Cache works properly now

Putnam3145 updated:

  • Removed some crashes

SandPoot updated:

  • Cyborg grippers now have a preview of the item you are holding. tweak: Cyborg grippers no longer drop using alt-click, instead, you try to drop the gripper to drop the item, and then you can drop the gripper. tweak: You can now use the "Pick up" verb on the right click menu to take items with a cyborg gripper.
  • You should be able to access the interface of airlock electronics once again as a borg.
  • Reworks a lot of stuff that was being used on the grippers.

timothyteakettle updated:

  • arachnid legs now show up properly

zeroisthebiggay updated:

  • reinforcing the mining hardsuit with goliath hide now makes the sprite cooler
  • The SWAT helmet is now consistent between its front, side and back sprites for coloration.
  • new riot armor sprites

10 September 2021

BlueWildrose updated:

  • CTRL + (combat mode) Right Click - positional dropping and item rotation.

keronshb updated:

  • Readds Reebe
  • Added the ability to dye your hair with gradients by using a hair dye spray.
  • The new Colorist quirk, allowing you to spawn with a hair dye spray.
  • Adds Hair gradients to preferences
  • Three new hair gradients, a pair of shorter fades and a spiky wave.
  • Adds viewers for mask of madness so it doesn't wallhack

zeroisthebiggay updated:

  • Replaced the DNA probe's old sprite (Hypospray) with a unique sprite
  • added some icons and images for hyposprays and medipens so they stand out
  • added inhands for the cautery, retractor, drapes and hemostat.
  • New icon and sprites for the DNA probe
  • Emergency survival boxes now have an unique blue sprite and description to tell them apart from regular boxes.
  • Added craftable normal/extended emergency oxygen tank boxes to put your emergency oxygen tank collection inside.
  • Emergency first aid kits now look visually consistent with full first aid kits.
  • Ports new Hypospray, Combat Autoinjector, Pestle, Mortar and Dropper sprites from Shiptest!
  • Adds a new sprite for pill bottles!
  • new surgical tool sprites
  • The cyborg toolset is now all new and improved, with a new coat of paint!
  • Updates pride hammer sprites!
  • Replaced old Mjolnir sprites with new Mjolnir sprites.

08 September 2021

keronshb updated:

  • Adds the parade outfit for the HoS and Centcomm
  • Recolors the parade outfit for the Captain
  • Adds a toggle option for the parade outfits
  • Observers can no longer highlight your items

07 September 2021

bunny232 updated:

  • fixed some jank in pubby's xenobiological secure pen

keronshb updated:

  • Gremlins no longer have AA when dead

zeroisthebiggay updated:

  • you can just about

05 September 2021

DeltaFire15 updated:

  • Unreadied player gamemode votes now actually get ignored (if the config for this is enabled).

04 September 2021

Putnam3145 updated:

  • Might've fixed some ghost sprite oddities nobody even knew about

WanderingFox95 updated:

  • Lavaland architects don't screw up so badly anymore and do in fact not somehow leave holes through the planet surface all the way into space under their bookshelves.
  • Snow was removed from Lavaland Ruins.

keronshb updated:

  • Fixes entering an occupied VR sleeper bug

timothyteakettle updated:

  • makes the arm/leg markings for synthetic lizards appear as an option again

03 September 2021

timothyteakettle updated:

  • fixes losing your additional language upon changing species

01 September 2021

BlueWildrose updated:

  • The waddle component now takes size into account when running rotating animations, thus not reverting character sizes to default size.

ma44 updated:

  • Weapon rechargers now have their recharger indicators again.
  • Energy guns now update when switching modes again.
  • Stabilized yellow slime extracts will now update cells and guns it recharges.
  • Weapon rechargers will now be more noticeable when it has finished recharging something.

zeroisthebiggay updated:

  • the fucking chainsaw sprite

28 August 2021

DeltaFire15 updated:

  • Demons now drop bodies on their own tile instead of scattering them across the station. tweak: Space dragon content ejection is now slightly safer.
  • Space dragons no longer delete their contents if they die due to timeout, ejecting them instead.
  • Carp rifts created by space dragons now have their armor work correctly.

Putnam3145 updated:

  • Planetary monstermos can now be disabled with varedit
  • Lavaland/ice planet atmos is no longer a preset gas mixture and varies per round

keronshb updated:

  • Ports Inventory Outlines
  • Re-adds the old glue sprite
  • Adds Plague Rats
  • Gives Plague Rat spawn conditions for regular mice
  • Plague Rat sprite
  • Gremlin
  • Gremlin sprites

zeroisthebiggay updated:

  • grilles as maintenance loot
  • sevensune tail from hyperstation

26 August 2021

keronshb updated:

  • Adds catwalk floors

24 August 2021

BlueWildrose updated:

  • MK ultra explosions (failures at making MKultra) are gone, and replaced with a gas that just causes a bunch of status effects to you.

23 August 2021

zeroisthebiggay updated:

  • i hate the grammarchrist

22 August 2021

zeroisthebiggay updated:

  • trillby can't spell pair

20 August 2021

EmeraldSundisk updated:

  • Adds a law office/courtroom to OmegaStation
  • Adds a gateway to OmegaStation
  • Adds a pool/maintenance bar to OmegaStation
  • Removes the original maintenance garden in OmegaStation tweak: Relocates the bathrooms to the starboard hall tweak: Modifies port quarter maintenance to include some affected items

Putnam3145 updated:

  • Beach now has showers

TripleShades updated:

  • At least four or five space heaters spread across Pubby Station Maints
  • Missing decal in Pubby Station engineering
  • Moved an atmos alarm in the SM emitter chamber so it wont be destroyed

WanderingFox95 updated:

  • Empty bottles and pitchers are available to the bartender now.
  • They even come with 10 different fillstates!
  • Better Shark Tails, dodododododo~
  • The old ones are now listed as carp tails.

18 August 2021

timothyteakettle updated:

  • lets you select 4 prosthetic limbs instead of only 2

16 August 2021

BlueWildrose updated:

  • Incapacitated mobs are blacklisted from being human-level intelligence sentience event candidates. This is particularly important due to slimes in BZ stasis on the station.

bunny232 updated:

  • Polyvitiligo actually changes your color now

13 August 2021

Putnam3145 updated:

  • makes certain organs no longer have circular references

12 August 2021

Arturlang updated:

  • Nonslimes and nonvampires will no longer be able to increase their blood to stupid heights

Putnam3145 updated:

  • Supermatter values use auxgm

cadyn updated:

  • precompile.sh and build.sh updated, auxmos set to 0.2.3 in dependencies.sh

11 August 2021

timothyteakettle updated:

  • lets felinids, humans and moths have markings

09 August 2021

Arturlang updated:

  • Nanite machinery overlays should now work properly
  • screen objects are now atom/movables instead
  • Update appearance is used for updating atoms now instead of update_icon and such

BlueWildrose updated:

  • Old gateway animation is back. Feedback is given that the gateway is open again.

Putnam3145 updated:

  • Rod of asclepius can now be used for revival surgery

07 August 2021

BlueWildrose updated:

  • The black dress, pink tutu, the bathrobe, the kimonos, and the qipaos no longer have a missing pixel when wearing them with the feminine bodytype. They're also no longer adjustable (they have no sprite for the adjusted variant and therefore it would just make an error if someone did that.)

Putnam3145 updated:

  • Supernova rad storms are now half as likely per tick tweak: Supernovae don't announce they're ending if they never announced they're starting tweak: Supernovae say explicitly no rad storms can happen if they can't
  • Monstermos is back

05 August 2021

Putnam3145 updated:

  • organs decay again

04 August 2021

BlueWildrose updated:

  • The debrained overlay actually shows for brainless corpses now instead of showing a blue error.

timothyteakettle updated:

  • legs are no longer awful

03 August 2021

zeroisthebiggay updated:

  • tempgun is a laser
  • bake mode is useful
  • tempgun has less shots
  • tempgun has more sprites

02 August 2021

TripleShades updated:

  • Decorative (read: Station-safe) water tile in the code
  • Pubby's new water feature wont kill atmosphere anymore

31 July 2021

MrJWhit updated:

  • Fixes some minor mistakes around space near boxstation.

TripleShades updated:

  • Fountain area to public mining station-side tweak: Moved around the tables and chairs and monitor at public mining station-side

WanderingFox95 updated:

  • Added new ruin maps: The Bathhouse, The Library, The Engineering outpost, The Hotsprings(un-cursed), Lust, Wrath and an alternate spawn for the BDM in the form of a mining outpost, based on the same Ruins on the Ice Moon. removed: A lot of the fun items within the ice moon-based ruins that would break mining even more and trading cards.
  • Yes, this includes that the lavaland version of the hot spring is literally just water and not cursed. tweak: Also "fixed" that only one version of the BDM ruin ever spawns. Not sure it needed fixing but even locally hosted, only blooddrunk2.dmm would spawn. Since I added another spawn for the BDM, I fixed that too.

29 July 2021

EmeraldSundisk updated:

  • Adds decals between Virology and the general Medbay to provide clarity
  • Adds an airlock with access to the Engineering Cooling Loop
  • The Maintenance Theater now has a suitable amount of dust
  • Removed an errant entertainment monitor left in the morgue
  • Removed redundant scrubber piping in and around the bar and kitchen tweak: Slightly readjusts an airpipe to take advantage of newfound space tweak: The Toxins Lab has received (predominantly) visual adjustments as to render it more in line with the general science department tweak: Toxins Storage is no longer its own area and as such needn't worry about APCs
  • Hydroponics now has a proper APC as intended

27 July 2021

Putnam3145 updated:

  • Generic fires work now
  • A knock-on effect of the HE pipe change is that space cooling is ~8.4x as powerful

26 July 2021

SandPoot updated:

  • Removes a sneaky transform button on the vore panel.

24 July 2021

MrJWhit updated:

  • Replaces the northwest maint room on box with a sadness room
  • Replaces bar stripper room with an arcade on boxstation
  • Squished the west bathrooms a bit and made a room to sell things on boxstation.
  • Southeast maint hallway on box is now ziggy and zaggier.
  • Fixed pipes being not connected with the recent map PR for boxstation.

Putnam3145 updated:

  • hallucination now bottoms out at 0
  • supermatter now causes only half the hallucinations

cadyn updated:

  • auxmos bump for dependencies.sh

23 July 2021

silicons updated:

  • Batons are slightly more powerful.
GoonStation 13 Development Team
Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No

Creative Commons License
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.