//Preference toggles #define SOUND_ADMINHELP (1<<0) #define SOUND_MIDI (1<<1) #define SOUND_AMBIENCE (1<<2) #define SOUND_LOBBY (1<<3) #define MEMBER_PUBLIC (1<<4) #define INTENT_STYLE (1<<5) #define MIDROUND_ANTAG (1<<6) #define SOUND_INSTRUMENTS (1<<7) #define SOUND_SHIP_AMBIENCE (1<<8) #define SOUND_PRAYERS (1<<9) #define ANNOUNCE_LOGIN (1<<10) #define SOUND_ANNOUNCEMENTS (1<<11) #define DISABLE_DEATHRATTLE (1<<12) #define DISABLE_ARRIVALRATTLE (1<<13) #define COMBOHUD_LIGHTING (1<<14) #define SOUND_BARK (1<<15) #define NO_ANTAG (1<<16) #define DEADMIN_ALWAYS (1<<0) #define DEADMIN_ANTAGONIST (1<<1) #define DEADMIN_POSITION_HEAD (1<<2) #define DEADMIN_POSITION_SECURITY (1<<3) #define DEADMIN_POSITION_SILICON (1<<4) #define TOGGLES_DEFAULT (SOUND_ADMINHELP|SOUND_MIDI|SOUND_AMBIENCE|SOUND_LOBBY|MEMBER_PUBLIC|INTENT_STYLE|MIDROUND_ANTAG|SOUND_INSTRUMENTS|SOUND_SHIP_AMBIENCE|SOUND_PRAYERS|SOUND_ANNOUNCEMENTS|SOUND_BARK) //Chat toggles #define CHAT_OOC (1<<0) #define CHAT_DEAD (1<<1) #define CHAT_GHOSTEARS (1<<2) #define CHAT_GHOSTSIGHT (1<<3) #define CHAT_PRAYER (1<<4) #define CHAT_RADIO (1<<5) #define CHAT_PULLR (1<<6) #define CHAT_GHOSTWHISPER (1<<7) #define CHAT_GHOSTPDA (1<<8) #define CHAT_GHOSTRADIO (1<<9) #define CHAT_LOOC (1<<10) #define CHAT_BANKCARD (1<<11) #define TOGGLES_DEFAULT_CHAT (CHAT_OOC|CHAT_DEAD|CHAT_GHOSTEARS|CHAT_GHOSTSIGHT|CHAT_PRAYER|CHAT_RADIO|CHAT_PULLR|CHAT_GHOSTWHISPER|CHAT_GHOSTPDA|CHAT_GHOSTRADIO|CHAT_LOOC|CHAT_BANKCARD) #define PIXEL_SCALING_AUTO 0 #define PIXEL_SCALING_1X 1 #define PIXEL_SCALING_1_2X 1.5 #define PIXEL_SCALING_2X 2 #define PIXEL_SCALING_3X 3 #define SCALING_METHOD_NORMAL "normal" #define SCALING_METHOD_DISTORT "distort" #define SCALING_METHOD_BLUR "blur" #define SEC_DEPT_NONE "None" #define SEC_DEPT_RANDOM "Random" #define SEC_DEPT_ENGINEERING "Engineering" #define SEC_DEPT_MEDICAL "Medical" #define SEC_DEPT_SCIENCE "Science" #define SEC_DEPT_SUPPLY "Supply" // Playtime tracking system, see jobs_exp.dm #define EXP_TYPE_LIVING "Living" #define EXP_TYPE_CREW "Crew" #define EXP_TYPE_COMMAND "Command" #define EXP_TYPE_ENGINEERING "Engineering" #define EXP_TYPE_MEDICAL "Medical" #define EXP_TYPE_SCIENCE "Science" #define EXP_TYPE_SUPPLY "Supply" #define EXP_TYPE_SECURITY "Security" #define EXP_TYPE_SILICON "Silicon" #define EXP_TYPE_SERVICE "Service" #define EXP_TYPE_ANTAG "Antag" #define EXP_TYPE_SPECIAL "Special" #define EXP_TYPE_GHOST "Ghost" #define EXP_TYPE_ADMIN "Admin" //Flags in the players table in the db #define DB_FLAG_EXEMPT (1<<0) #define DB_FLAG_AGE_CONFIRMATION_INCOMPLETE (1<<1) #define DB_FLAG_AGE_CONFIRMATION_COMPLETE (1<<2) #define DEFAULT_CYBORG_NAME "Default Cyborg Name" //Job preferences levels #define JP_LOW 1 #define JP_MEDIUM 2 #define JP_HIGH 3 //Chaos levels for dynamic voting #define CHAOS_NONE "None (Extended)" #define CHAOS_LOW "Low" #define CHAOS_MED "Medium" #define CHAOS_HIGH "High" #define CHAOS_MAX "Maximum"