/* * These absorb the functionality of the plant bag, ore satchel, etc. * They use the use_to_pickup, quick_gather, and quick_empty functions * that were already defined in weapon/storage, but which had been * re-implemented in other classes. * * Contains: * Trash Bag * Mining Satchel * Plant Bag * Sheet Snatcher * Book Bag * Biowaste Bag * * -Sayu */ // Generic non-item /obj/item/storage/bag allow_quick_gather = 1 allow_quick_empty = 1 display_contents_with_number = 1 // should work fine now use_to_pickup = 1 slot_flags = SLOT_BELT // ----------------------------- // Trash bag // ----------------------------- /obj/item/storage/bag/trash name = "trash bag" desc = "It's the heavy-duty black polymer kind. Time to take out the trash!" icon = 'icons/obj/janitor.dmi' icon_state = "trashbag" item_state = "trashbag" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' w_class = WEIGHT_CLASS_BULKY max_w_class = WEIGHT_CLASS_SMALL max_combined_w_class = 30 storage_slots = 30 can_hold = list() // any cant_hold = list(/obj/item/disk/nuclear) /obj/item/storage/bag/trash/suicide_act(mob/user) user.visible_message("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!") playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1) return (TOXLOSS) /obj/item/storage/bag/trash/update_icon() if(contents.len == 0) icon_state = "[initial(icon_state)]" else if(contents.len < 12) icon_state = "[initial(icon_state)]1" else if(contents.len < 21) icon_state = "[initial(icon_state)]2" else icon_state = "[initial(icon_state)]3" /obj/item/storage/bag/trash/cyborg /obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) J.put_in_cart(src, user) J.mybag=src J.update_icon() /obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) return /obj/item/storage/bag/trash/bluespace name = "trash bag of holding" desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage." icon_state = "bluetrashbag" max_combined_w_class = 60 storage_slots = 60 flags_2 = NO_MAT_REDEMPTION_2 // ----------------------------- // Mining Satchel // ----------------------------- /obj/item/storage/bag/ore name = "mining satchel" desc = "This little bugger can be used to store and transport ores." icon = 'icons/obj/mining.dmi' icon_state = "satchel" slot_flags = SLOT_BELT | SLOT_POCKET w_class = WEIGHT_CLASS_NORMAL storage_slots = 8 max_combined_w_class = 16 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class max_w_class = WEIGHT_CLASS_HUGE can_hold = list(/obj/item/stack/ore) var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it var/datum/component/mobhook /obj/item/storage/bag/ore/equipped(mob/user) . = ..() if (mobhook && mobhook.parent != user) QDEL_NULL(mobhook) if (!mobhook) mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED), CALLBACK(src, .proc/Pickup_ores, user)) /obj/item/storage/bag/ore/dropped() . = ..() if (mobhook) QDEL_NULL(mobhook) /obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user) var/show_message = FALSE var/obj/structure/ore_box/box var/turf/tile = user.loc if (!isturf(tile)) return if (istype(user.pulling, /obj/structure/ore_box)) box = user.pulling for(var/A in tile) if (!is_type_in_typecache(A, can_hold)) continue if (box) user.transferItemToLoc(A, box) show_message = TRUE else if(can_be_inserted(A, TRUE, user)) handle_item_insertion(A, TRUE, user) show_message = TRUE else if(!spam_protection) to_chat(user, "Your [name] is full and can't hold any more!") spam_protection = TRUE continue if(show_message) playsound(user, "rustle", 50, TRUE) if (box) user.visible_message("[user] offloads the ores beneath them into [box].", \ "You offload the ores beneath you into your [box].") else user.visible_message("[user] scoops up the ores beneath them.", \ "You scoop up the ores beneath you with your [name].") spam_protection = FALSE /obj/item/storage/bag/ore/cyborg name = "cyborg mining satchel" /obj/item/storage/bag/ore/holding //miners, your messiah has arrived name = "mining satchel of holding" desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures." storage_slots = INFINITY max_combined_w_class = INFINITY icon_state = "satchel_bspace" // ----------------------------- // Plant bag // ----------------------------- /obj/item/storage/bag/plants name = "plant bag" icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "plantbag" storage_slots = 100; //the number of plant pieces it can carry. max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class max_w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb) resistance_flags = FLAMMABLE //////// /obj/item/storage/bag/plants/portaseeder name = "portable seed extractor" desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." icon_state = "portaseeder" /obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents() set name = "Activate Seed Extraction" set category = "Object" set desc = "Activate to convert your plants into plantable seeds." if(usr.stat || !usr.canmove || usr.restrained()) return for(var/obj/item/O in contents) seedify(O, 1) close_all() // ----------------------------- // Sheet Snatcher // ----------------------------- // Because it stacks stacks, this doesn't operate normally. // However, making it a storage/bag allows us to reuse existing code in some places. -Sayu /obj/item/storage/bag/sheetsnatcher name = "sheet snatcher" desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet." icon = 'icons/obj/mining.dmi' icon_state = "sheetsnatcher" var/capacity = 300; //the number of sheets it can carry. w_class = WEIGHT_CLASS_NORMAL allow_quick_empty = 1 // this function is superceded /obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0) if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood)) if(!stop_messages) to_chat(usr, "The snatcher does not accept [W].") return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu var/current = 0 for(var/obj/item/stack/sheet/S in contents) current += S.amount if(capacity == current)//If it's full, you're done if(!stop_messages) to_chat(usr, "The snatcher is full.") return 0 return 1 // Modified handle_item_insertion. Would prefer not to, but... /obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0) var/obj/item/stack/sheet/S = W if(!istype(S)) return 0 var/amount var/inserted = 0 var/current = 0 for(var/obj/item/stack/sheet/S2 in contents) current += S2.amount if(capacity < current + S.amount)//If the stack will fill it up amount = capacity - current else amount = S.amount for(var/obj/item/stack/sheet/sheet in contents) if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects sheet.amount += amount // they should only be removed through procs in this file, which split them up. S.amount -= amount inserted = 1 break if(!inserted || !S.amount) usr.dropItemToGround(S) if (usr.client && usr.s_active != src) usr.client.screen -= S S.dropped(usr) if(!S.amount) qdel(S) else if(S.pulledby) S.pulledby.stop_pulling() S.forceMove(src) orient2hud(usr) if(usr.s_active) usr.s_active.show_to(usr) update_icon() return 1 // Sets up numbered display to show the stack size of each stored mineral // NOTE: numbered display is turned off currently because it's broken /obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user) var/adjusted_contents = contents.len //Numbered contents display var/list/datum/numbered_display/numbered_contents if(display_contents_with_number) numbered_contents = list() adjusted_contents = 0 for(var/obj/item/stack/sheet/I in contents) adjusted_contents++ var/datum/numbered_display/D = new/datum/numbered_display(I) D.number = I.amount numbered_contents.Add( D ) var/row_num = 0 var/col_count = min(7,storage_slots) -1 if (adjusted_contents > 7) row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. standard_orient_objs(row_num, col_count, numbered_contents) return // Modified quick_empty verb drops appropriate sized stacks /obj/item/storage/bag/sheetsnatcher/quick_empty() var/location = get_turf(src) for(var/obj/item/stack/sheet/S in contents) while(S.amount) var/obj/item/stack/sheet/N = new S.type(location) var/stacksize = min(S.amount,N.max_amount) N.amount = stacksize S.amount -= stacksize if(!S.amount) qdel(S)// todo: there's probably something missing here orient2hud(usr) if(usr.s_active) usr.s_active.show_to(usr) update_icon() // Instead of removing /obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location) var/obj/item/stack/sheet/S = W if(!istype(S)) return 0 //I would prefer to drop a new stack, but the item/attack_hand code // that calls this can't recieve a different object than you clicked on. //Therefore, make a new stack internally that has the remainder. // -Sayu if(S.amount > S.max_amount) var/obj/item/stack/sheet/temp = new S.type(src) temp.amount = S.amount - S.max_amount S.amount = S.max_amount return ..(S,new_location) // ----------------------------- // Sheet Snatcher (Cyborg) // ----------------------------- /obj/item/storage/bag/sheetsnatcher/borg name = "sheet snatcher 9000" desc = "" capacity = 500//Borgs get more because >specialization // ----------------------------- // Book bag // ----------------------------- /obj/item/storage/bag/books name = "book bag" desc = "A bag for books." icon = 'icons/obj/library.dmi' icon_state = "bookbag" display_contents_with_number = 0 //This would look really stupid otherwise storage_slots = 7 max_combined_w_class = 21 max_w_class = WEIGHT_CLASS_NORMAL w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook) resistance_flags = FLAMMABLE /* * Trays - Agouri */ /obj/item/storage/bag/tray name = "tray" icon = 'icons/obj/food/containers.dmi' icon_state = "tray" desc = "A metal tray to lay food on." force = 5 throwforce = 10 throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_BULKY flags_1 = CONDUCT_1 materials = list(MAT_METAL=3000) preposition = "on" /obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user) ..() // Drop all the things. All of them. var/list/obj/item/oldContents = contents.Copy() quick_empty() // Make each item scatter a bit for(var/obj/item/I in oldContents) spawn() for(var/i = 1, i <= rand(1,2), i++) if(I) step(I, pick(NORTH,SOUTH,EAST,WEST)) sleep(rand(2,4)) if(prob(50)) playsound(M, 'sound/items/trayhit1.ogg', 50, 1) else playsound(M, 'sound/items/trayhit2.ogg', 50, 1) if(ishuman(M) || ismonkey(M)) if(prob(10)) M.Knockdown(40) /obj/item/storage/bag/tray/proc/rebuild_overlays() cut_overlays() for(var/obj/item/I in contents) add_overlay(mutable_appearance(I.icon, I.icon_state)) /obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location) ..() rebuild_overlays() /obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0) add_overlay(mutable_appearance(I.icon, I.icon_state)) . = ..() /* * Chemistry bag */ /obj/item/storage/bag/chemistry name = "chemistry bag" icon = 'icons/obj/chemical.dmi' icon_state = "bag" desc = "A bag for storing pills, patches, and bottles." storage_slots = 50 max_combined_w_class = 200 w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle) resistance_flags = FLAMMABLE /* * Biowaste bag (mostly for xenobiologists) */ /obj/item/storage/bag/bio name = "bio bag" icon = 'icons/obj/chemical.dmi' icon_state = "biobag" desc = "A bag for the safe transportation and disposal of biowaste and other biological materials." storage_slots = 25 max_combined_w_class = 200 w_class = WEIGHT_CLASS_TINY can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube) resistance_flags = FLAMMABLE