/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/ #define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return //Defines copying names of mutations in all cases, make sure to change this if you change mutation's name #define HULK "Hulk" #define XRAY "X Ray Vision" #define COLDRES "Cold Resistance" #define TK "Telekinesis" #define NERVOUS "Nervousness" #define EPILEPSY "Epilepsy" #define MUTATE "Unstable DNA" #define COUGH "Cough" #define DWARFISM "Dwarfism" #define CLOWNMUT "Clumsiness" #define TOURETTES "Tourettes Syndrome" #define DEAFMUT "Deafness" #define BLINDMUT "Blindness" #define RACEMUT "Monkified" #define BADSIGHT "Near Sightness" #define LASEREYES "Laser Eyes" #define CHAMELEON "Chameleon" #define WACKY "Wacky" #define MUT_MUTE "Mute" #define SMILE "Smile" #define STONER "Stoner" #define UNINTELLIGIBLE "Unintelligible" #define SWEDISH "Swedish" #define CHAV "Chav" #define ELVIS "Elvis" #define UI_CHANGED "ui changed" #define UE_CHANGED "ue changed" #define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204 // String identifiers for associative list lookup //Types of usual mutations #define POSITIVE 1 #define NEGATIVE 2 #define MINOR_NEGATIVE 3 //Mutations that cant be taken from genetics and are not in SE #define NON_SCANNABLE -1 //DNA - Because fuck you and your magic numbers being all over the codebase. #define DNA_BLOCK_SIZE 3 #define DNA_UNI_IDENTITY_BLOCKS 14 #define DNA_HAIR_COLOR_BLOCK 1 #define DNA_FACIAL_HAIR_COLOR_BLOCK 2 #define DNA_SKIN_TONE_BLOCK 3 #define DNA_EYE_COLOR_BLOCK 4 #define DNA_GENDER_BLOCK 5 #define DNA_FACIAL_HAIR_STYLE_BLOCK 6 #define DNA_HAIR_STYLE_BLOCK 7 #define DNA_COLOR_ONE_BLOCK 8 #define DNA_COLOR_TWO_BLOCK 9 #define DNA_COLOR_THREE_BLOCK 10 #define DNA_MUTANTTAIL_BLOCK 11 #define DNA_MUTANTEAR_BLOCK 12 #define DNA_MUTANTMARKING_BLOCK 13 #define DNA_TAUR_BLOCK 14 #define DNA_STRUC_ENZYMES_BLOCKS 18 #define DNA_UNIQUE_ENZYMES_LEN 32 //Transformation proc stuff #define TR_KEEPITEMS (1<<0) #define TR_KEEPVIRUS (1<<1) #define TR_KEEPDAMAGE (1<<2) #define TR_HASHNAME (1<<3) // hashing names (e.g. monkey(e34f)) (only in monkeyize) #define TR_KEEPIMPLANTS (1<<4) #define TR_KEEPSE (1<<5) // changelings shouldn't edit the DNA's SE when turning into a monkey #define TR_DEFAULTMSG (1<<6) #define TR_KEEPORGANS (1<<8) #define CLONER_FRESH_CLONE "fresh" #define CLONER_MATURE_CLONE "mature" //species traits for mutantraces #define MUTCOLORS 1 #define HAIR 2 #define FACEHAIR 3 #define EYECOLOR 4 #define LIPS 5 #define NOBLOOD 6 #define NOTRANSSTING 7 #define MUTCOLORS_PARTSONLY 8 //Used if we want the mutant colour to be only used by mutant bodyparts. Don't combine this with MUTCOLORS, or it will be useless. #define NOZOMBIE 9 #define DIGITIGRADE 10 //Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi) #define NO_UNDERWEAR 11 #define NOLIVER 12 #define NOSTOMACH 13 #define NO_DNA_COPY 14 #define DRINKSBLOOD 15 #define NOEYES 16 #define MARKINGS 17 #define ORGAN_SLOT_BRAIN "brain" #define ORGAN_SLOT_APPENDIX "appendix" #define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device" #define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device" #define ORGAN_SLOT_STOMACH "stomach" #define ORGAN_SLOT_STOMACH_AID "stomach_aid" #define ORGAN_SLOT_BREATHING_TUBE "breathing_tube" #define ORGAN_SLOT_EARS "ears" #define ORGAN_SLOT_EYES "eye_sight" #define ORGAN_SLOT_LUNGS "lungs" #define ORGAN_SLOT_HEART "heart" #define ORGAN_SLOT_ZOMBIE "zombie_infection" #define ORGAN_SLOT_THRUSTERS "thrusters" #define ORGAN_SLOT_HUD "eye_hud" #define ORGAN_SLOT_LIVER "liver" #define ORGAN_SLOT_TONGUE "tongue" #define ORGAN_SLOT_VOICE "vocal_cords" #define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator" #define ORGAN_SLOT_HEART_AID "heartdrive" #define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop" #define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun" #define ORGAN_SLOT_TAIL "tail"