/obj/effect/decal/remains name = "remains" gender = PLURAL icon = 'icons/effects/blood.dmi' /obj/effect/decal/remains/acid_act() visible_message("[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!") playsound(src, 'sound/items/welder.ogg', 150, 1) new /obj/effect/decal/cleanable/greenglow(drop_location()) qdel(src) /obj/effect/decal/remains/human desc = "They look like human remains. They have a strange aura about them." icon_state = "remains" /obj/effect/decal/remains/plasma icon_state = "remainsplasma" /obj/effect/decal/remains/xeno desc = "They look like the remains of something... alien. They have a strange aura about them." icon_state = "remainsxeno" /obj/effect/decal/remains/xeno/larva icon_state = "remainslarva" /obj/effect/decal/remains/robot desc = "They look like the remains of something mechanical. They have a strange aura about them." icon = 'icons/mob/robots.dmi' icon_state = "remainsrobot" /obj/effect/decal/cleanable/robot_debris/old name = "dusty robot debris" desc = "Looks like nobody has touched this in a while."