/obj/effect/projectile/impact name = "beam impact" icon = 'icons/obj/projectiles_impact.dmi' /obj/effect/projectile/impact/laser name = "laser impact" icon_state = "impact_laser" /obj/effect/projectile/impact/laser/blue name = "laser impact" icon_state = "impact_blue" /obj/effect/projectile/impact/disabler name = "disabler impact" icon_state = "impact_omni" /obj/effect/projectile/impact/xray name = "\improper X-ray impact" icon_state = "impact_xray" /obj/effect/projectile/impact/pulse name = "pulse impact" icon_state = "impact_u_laser" /obj/effect/projectile/impact/plasma_cutter name = "plasma impact" icon_state = "impact_plasmacutter" /obj/effect/projectile/impact/stun name = "stun impact" icon_state = "impact_stun" /obj/effect/projectile/impact/heavy_laser name = "heavy laser impact" icon_state = "impact_beam_heavy" /obj/effect/projectile/impact/wormhole icon_state = "wormhole_g"