/obj/item/transfer_valve icon = 'icons/obj/assemblies.dmi' name = "tank transfer valve" icon_state = "valve_1" item_state = "ttv" lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi' desc = "Regulates the transfer of air between two tanks." w_class = WEIGHT_CLASS_BULKY var/obj/item/tank/tank_one var/obj/item/tank/tank_two var/obj/item/assembly/attached_device var/mob/attacher = null var/valve_open = FALSE var/toggle = 1 /obj/item/transfer_valve/IsAssemblyHolder() return TRUE /obj/item/transfer_valve/attackby(obj/item/item, mob/user, params) if(istype(item, /obj/item/tank)) if(tank_one && tank_two) to_chat(user, "There are already two tanks attached, remove one first!") return if(!tank_one) if(!user.transferItemToLoc(item, src)) return tank_one = item to_chat(user, "You attach the tank to the transfer valve.") else if(!tank_two) if(!user.transferItemToLoc(item, src)) return tank_two = item to_chat(user, "You attach the tank to the transfer valve.") update_icon() //TODO: Have this take an assemblyholder else if(isassembly(item)) var/obj/item/assembly/A = item if(A.secured) to_chat(user, "The device is secured.") return if(attached_device) to_chat(user, "There is already a device attached to the valve, remove it first!") return if(!user.transferItemToLoc(item, src)) return attached_device = A to_chat(user, "You attach the [item] to the valve controls and secure it.") A.holder = src A.toggle_secure() //this calls update_icon(), which calls update_icon() on the holder (i.e. the bomb). GLOB.bombers += "[key_name(user)] attached a [item] to a transfer valve." message_admins("[ADMIN_LOOKUPFLW(user)] attached a [item] to a transfer valve.") log_game("[key_name(user)] attached a [item] to a transfer valve.") attacher = user return //Attached device memes /obj/item/transfer_valve/Move() . = ..() if(attached_device) attached_device.holder_movement() /obj/item/transfer_valve/dropped() . = ..() if(attached_device) attached_device.dropped() /obj/item/transfer_valve/on_found(mob/finder) if(attached_device) attached_device.on_found(finder) /obj/item/transfer_valve/Crossed(atom/movable/AM as mob|obj) . = ..() if(attached_device) attached_device.Crossed(AM) /obj/item/transfer_valve/attack_hand()//Triggers mousetraps . = ..() if(.) return if(attached_device) attached_device.attack_hand() //These keep attached devices synced up, for example a TTV with a mouse trap being found in a bag so it's triggered, or moving the TTV with an infrared beam sensor to update the beam's direction. /obj/item/transfer_valve/attack_self(mob/user) user.set_machine(src) var/dat = {" Valve properties:
Attachment one: [tank_one] [tank_one ? "Remove" : ""]
Attachment two: [tank_two] [tank_two ? "Remove" : ""]
Valve attachment: [attached_device ? "[attached_device]" : "None"] [attached_device ? "Remove" : ""]
Valve status: [ valve_open ? "Closed Open" : "Closed Open"]"} var/datum/browser/popup = new(user, "trans_valve", name) popup.set_content(dat) popup.open() return /obj/item/transfer_valve/Topic(href, href_list) ..() if(!usr.canUseTopic(src)) return if(tank_one && href_list["tankone"]) split_gases() valve_open = FALSE tank_one.forceMove(drop_location()) tank_one = null update_icon() else if(tank_two && href_list["tanktwo"]) split_gases() valve_open = FALSE tank_two.forceMove(drop_location()) tank_two = null update_icon() else if(href_list["open"]) toggle_valve() else if(attached_device) if(href_list["rem_device"]) attached_device.on_detach() attached_device = null update_icon() if(href_list["device"]) attached_device.attack_self(usr) attack_self(usr) add_fingerprint(usr) /obj/item/transfer_valve/proc/process_activation(obj/item/D) if(toggle) toggle = FALSE toggle_valve() addtimer(CALLBACK(src, .proc/toggle_off), 5) //To stop a signal being spammed from a proxy sensor constantly going off or whatever /obj/item/transfer_valve/proc/toggle_off() toggle = TRUE /obj/item/transfer_valve/update_icon() cut_overlays() underlays = null if(!tank_one && !tank_two && !attached_device) icon_state = "valve_1" return icon_state = "valve" if(tank_one) add_overlay("[tank_one.icon_state]") if(tank_two) var/icon/J = new(icon, icon_state = "[tank_two.icon_state]") J.Shift(WEST, 13) underlays += J if(attached_device) add_overlay("device") if(istype(attached_device, /obj/item/assembly/infra)) var/obj/item/assembly/infra/sensor = attached_device if(sensor.on && sensor.visible) add_overlay("proxy_beam") /obj/item/transfer_valve/proc/merge_gases(datum/gas_mixture/target, change_volume = TRUE) var/target_self = FALSE if(!target || (target == tank_one.air_contents)) target = tank_two.air_contents if(target == tank_two.air_contents) target_self = TRUE if(change_volume) if(!target_self) target.volume += tank_two.volume target.volume += tank_one.air_contents.volume var/datum/gas_mixture/temp temp = tank_one.air_contents.remove_ratio(1) target.merge(temp) if(!target_self) temp = tank_two.air_contents.remove_ratio(1) target.merge(temp) /obj/item/transfer_valve/proc/split_gases() if (!valve_open || !tank_one || !tank_two) return var/ratio1 = tank_one.air_contents.volume/tank_two.air_contents.volume var/datum/gas_mixture/temp temp = tank_two.air_contents.remove_ratio(ratio1) tank_one.air_contents.merge(temp) tank_two.air_contents.volume -= tank_one.air_contents.volume /* Exadv1: I know this isn't how it's going to work, but this was just to check it explodes properly when it gets a signal (and it does). */ /obj/item/transfer_valve/proc/toggle_valve() if(!valve_open && tank_one && tank_two) valve_open = TRUE var/turf/bombturf = get_turf(src) var/attachment if(attached_device) if(istype(attached_device, /obj/item/assembly/signaler)) attachment = "[attached_device]" else attachment = attached_device var/admin_attachment_message var/attachment_message if(attachment) admin_attachment_message = " with [attachment] attached by [attacher ? ADMIN_LOOKUPFLW(attacher) : "Unknown"]" attachment_message = " with [attachment] attached by [attacher ? key_name_admin(attacher) : "Unknown"]" var/mob/bomber = get_mob_by_key(fingerprintslast) var/admin_bomber_message var/bomber_message if(bomber) admin_bomber_message = " - Last touched by: [ADMIN_LOOKUPFLW(bomber)]" bomber_message = " - Last touched by: [key_name_admin(bomber)]" var/admin_bomb_message = "Bomb valve opened in [ADMIN_VERBOSEJMP(bombturf)][admin_attachment_message][admin_bomber_message]" GLOB.bombers += admin_bomb_message message_admins(admin_bomb_message, 0, 1) log_game("Bomb valve opened in [AREACOORD(bombturf)][attachment_message][bomber_message]") merge_gases() for(var/i in 1 to 6) addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10) else if(valve_open && tank_one && tank_two) split_gases() valve_open = FALSE update_icon() // this doesn't do anything but the timer etc. expects it to be here // eventually maybe have it update icon to show state (timer, prox etc.) like old bombs /obj/item/transfer_valve/proc/c_state() return