/obj/item/implant/spell name = "spell implant" desc = "Allows you to cast a spell as if you were a wizard." activated = FALSE var/autorobeless = TRUE // Whether to automagically make the spell robeless on implant var/obj/effect/proc_holder/spell/spell /obj/item/implant/spell/get_data() var/dat = {"Implant Specifications:
Name: Spell Implant
Life: 4 hours after death of host
Implant Details:
Function: [spell ? "Allows a non-wizard to cast [spell] as if they were a wizard." : "None"]"} return dat /obj/item/implant/spell/implant(mob/living/target, mob/user, silent = FALSE) . = ..() if (.) if (!spell) return FALSE if (autorobeless && spell.clothes_req) spell.clothes_req = FALSE target.AddSpell(spell) return TRUE /obj/item/implant/spell/removed(mob/target, silent = FALSE, special = 0) . = ..() if (.) target.RemoveSpell(spell) if(target.stat != DEAD && !silent) to_chat(target, "The knowledge of how to cast [spell] slips out from your mind.") /obj/item/implanter/spell name = "implanter (spell)" imp_type = /obj/item/implant/spell /obj/item/implantcase/spell name = "implant case - 'Wizardry'" desc = "A glass case containing an implant that can teach the user the arts of Wizardry." imp_type = /obj/item/implant/spell