/obj/item/melee item_flags = NEEDS_PERMIT /obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user) if(target.check_block()) target.visible_message("[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!", "You block the attack!") user.Stun(40) return TRUE /obj/item/melee/chainofcommand name = "chain of command" desc = "A tool used by great men to placate the frothing masses." icon_state = "chain" item_state = "chain" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT force = 14 throwforce = 10 w_class = WEIGHT_CLASS_NORMAL attack_verb = list("flogged", "whipped", "lashed", "disciplined") hitsound = 'sound/weapons/chainhit.ogg' materials = list(MAT_METAL = 1000) /obj/item/melee/chainofcommand/suicide_act(mob/user) user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") return (OXYLOSS) /obj/item/melee/synthetic_arm_blade name = "synthetic arm blade" desc = "A grotesque blade that on closer inspection seems made of synthetic flesh, it still feels like it would hurt very badly as a weapon." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "arm_blade" item_state = "arm_blade" lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi' righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi' w_class = WEIGHT_CLASS_HUGE force = 20 throwforce = 10 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharpness = IS_SHARP /obj/item/melee/synthetic_arm_blade/Initialize() . = ..() AddComponent(/datum/component/butchering, 60, 80) //very imprecise /obj/item/melee/sabre name = "officer's sabre" desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease." icon_state = "sabre" item_state = "sabre" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' flags_1 = CONDUCT_1 obj_flags = UNIQUE_RENAME force = 18 throwforce = 15 w_class = WEIGHT_CLASS_BULKY block_chance = 50 armour_penetration = 75 sharpness = IS_SHARP attack_verb = list("slashed", "cut") hitsound = 'sound/weapons/rapierhit.ogg' materials = list(MAT_METAL = 1000) /obj/item/melee/sabre/Initialize() . = ..() AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results. /obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(attack_type == PROJECTILE_ATTACK) final_block_chance = 0 //Don't bring a sword to a gunfight return ..() /obj/item/melee/sabre/on_exit_storage(obj/item/storage/S) ..() var/obj/item/storage/belt/sabre/B = S if(istype(B)) playsound(B, 'sound/items/unsheath.ogg', 25, 1) /obj/item/melee/sabre/on_enter_storage(obj/item/storage/S) ..() var/obj/item/storage/belt/sabre/B = S if(istype(B)) playsound(B, 'sound/items/sheath.ogg', 25, 1) /obj/item/melee/sabre/suicide_act(mob/living/user) user.visible_message("[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!") var/i = 0 var/originally_nodropped = item_flags & NODROP item_flags |= NODROP if(iscarbon(user)) var/mob/living/carbon/Cuser = user var/obj/item/bodypart/holding_bodypart = Cuser.get_holding_bodypart_of_item(src) var/list/limbs_to_dismember var/list/arms = list() var/list/legs = list() var/obj/item/bodypart/bodypart for(bodypart in Cuser.bodyparts) if(bodypart == holding_bodypart) continue if(bodypart.body_part & ARMS) arms += bodypart else if (bodypart.body_part & LEGS) legs += bodypart limbs_to_dismember = arms + legs if(holding_bodypart) limbs_to_dismember += holding_bodypart var/speedbase = abs((4 SECONDS) / limbs_to_dismember.len) for(bodypart in limbs_to_dismember) i++ addtimer(CALLBACK(src, .proc/suicide_dismember, user, bodypart), speedbase * i) addtimer(CALLBACK(src, .proc/manual_suicide, user, originally_nodropped), (5 SECONDS) * i) return MANUAL_SUICIDE /obj/item/melee/sabre/proc/suicide_dismember(mob/living/user, obj/item/bodypart/affecting) if(!QDELETED(affecting) && affecting.dismemberable && affecting.owner == user && !QDELETED(user)) playsound(user, hitsound, 25, 1) affecting.dismember(BRUTE) user.adjustBruteLoss(20) /obj/item/melee/sabre/proc/manual_suicide(mob/living/user, originally_nodropped) if(!QDELETED(user)) user.adjustBruteLoss(200) user.death(FALSE) if(!originally_nodropped) item_flags &= ~NODROP /obj/item/melee/classic_baton name = "police baton" desc = "A wooden truncheon for beating criminal scum." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "baton" item_state = "classic_baton" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' slot_flags = ITEM_SLOT_BELT force = 12 //9 hit crit w_class = WEIGHT_CLASS_NORMAL var/cooldown = 0 var/on = TRUE /obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user) if(!on) return ..() if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto return //CIT CHANGE - ditto add_fingerprint(user) if((user.has_trait(TRAIT_CLUMSY)) && prob(50)) to_chat(user, "You club yourself over the head.") user.Knockdown(60 * force) if(ishuman(user)) var/mob/living/carbon/human/H = user H.apply_damage(2*force, BRUTE, BODY_ZONE_HEAD) else user.take_bodypart_damage(2*force) return if(iscyborg(target)) ..() return if(!isliving(target)) return if (user.a_intent == INTENT_HARM) if(!..()) return if(!iscyborg(target)) return else if(cooldown <= world.time) if(ishuman(target)) var/mob/living/carbon/human/H = target if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) return if(check_martial_counter(H, user)) return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) target.Knockdown(60) log_combat(user, target, "stunned", src) src.add_fingerprint(user) target.visible_message("[user] has knocked down [target] with [src]!", \ "[user] has knocked down [target] with [src]!") if(!iscarbon(user)) target.LAssailant = null else target.LAssailant = user cooldown = world.time + 40 user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina /obj/item/melee/classic_baton/telescopic name = "telescopic baton" desc = "A compact yet robust personal defense weapon. Can be concealed when folded." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "telebaton_0" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' item_state = null slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL item_flags = NONE force = 0 on = FALSE /obj/item/melee/classic_baton/telescopic/suicide_act(mob/user) var/mob/living/carbon/human/H = user var/obj/item/organ/brain/B = H.getorgan(/obj/item/organ/brain) user.visible_message("[user] stuffs [src] up [user.p_their()] nose and presses the 'extend' button! It looks like [user.p_theyre()] trying to clear [user.p_their()] mind.") if(!on) src.attack_self(user) else playsound(loc, 'sound/weapons/batonextend.ogg', 50, 1) add_fingerprint(user) sleep(3) if (H && !QDELETED(H)) if (B && !QDELETED(B)) H.internal_organs -= B qdel(B) new /obj/effect/gibspawner/generic(get_turf(H), H.dna) return (BRUTELOSS) /obj/item/melee/classic_baton/telescopic/attack_self(mob/user) on = !on if(on) to_chat(user, "You extend the baton.") icon_state = "telebaton_1" item_state = "nullrod" w_class = WEIGHT_CLASS_BULKY //doesnt fit in backpack when its on for balance force = 10 //stunbaton damage attack_verb = list("smacked", "struck", "cracked", "beaten") else to_chat(user, "You collapse the baton.") icon_state = "telebaton_0" item_state = null //no sprite for concealment even when in hand slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL force = 0 //not so robust now attack_verb = list("hit", "poked") playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) add_fingerprint(user) /obj/item/melee/supermatter_sword name = "supermatter sword" desc = "In a station full of bad ideas, this might just be the worst." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "supermatter_sword" item_state = "supermatter_sword" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' slot_flags = null w_class = WEIGHT_CLASS_BULKY force = 0.001 armour_penetration = 1000 var/obj/machinery/power/supermatter_crystal/shard var/balanced = 1 force_string = "INFINITE" /obj/item/melee/supermatter_sword/Initialize() . = ..() shard = new /obj/machinery/power/supermatter_crystal(src) qdel(shard.countdown) shard.countdown = null START_PROCESSING(SSobj, src) visible_message("[src] appears, balanced ever so perfectly on its hilt. This isn't ominous at all.") /obj/item/melee/supermatter_sword/process() if(balanced || throwing || ismob(src.loc) || isnull(src.loc)) return if(!isturf(src.loc)) var/atom/target = src.loc forceMove(target.loc) consume_everything(target) else var/turf/T = get_turf(src) if(!isspaceturf(T)) consume_turf(T) /obj/item/melee/supermatter_sword/afterattack(target, mob/user, proximity_flag) . = ..() if(user && target == user) user.dropItemToGround(src) if(proximity_flag) consume_everything(target) /obj/item/melee/supermatter_sword/throw_impact(target) ..() if(ismob(target)) var/mob/M if(src.loc == M) M.dropItemToGround(src) consume_everything(target) /obj/item/melee/supermatter_sword/pickup(user) ..() balanced = 0 /obj/item/melee/supermatter_sword/ex_act(severity, target) visible_message("The blast wave smacks into [src] and rapidly flashes to ash.",\ "You hear a loud crack as you are washed with a wave of heat.") consume_everything() /obj/item/melee/supermatter_sword/acid_act() visible_message("The acid smacks into [src] and rapidly flashes to ash.",\ "You hear a loud crack as you are washed with a wave of heat.") consume_everything() /obj/item/melee/supermatter_sword/bullet_act(obj/item/projectile/P) visible_message("[P] smacks into [src] and rapidly flashes to ash.",\ "You hear a loud crack as you are washed with a wave of heat.") consume_everything() /obj/item/melee/supermatter_sword/suicide_act(mob/user) user.visible_message("[user] touches [src]'s blade. It looks like [user.p_theyre()] tired of waiting for the radiation to kill [user.p_them()]!") user.dropItemToGround(src, TRUE) shard.Bumped(user) /obj/item/melee/supermatter_sword/proc/consume_everything(target) if(isnull(target)) shard.Consume() else if(!isturf(target)) shard.Bumped(target) else consume_turf(target) /obj/item/melee/supermatter_sword/proc/consume_turf(turf/T) var/oldtype = T.type var/turf/newT = T.ScrapeAway() if(newT.type == oldtype) return playsound(T, 'sound/effects/supermatter.ogg', 50, 1) T.visible_message("[T] smacks into [src] and rapidly flashes to ash.",\ "You hear a loud crack as you are washed with a wave of heat.") shard.Consume() T.CalculateAdjacentTurfs() /obj/item/melee/supermatter_sword/add_blood_DNA(list/blood_dna) return FALSE /obj/item/melee/curator_whip name = "curator's whip" desc = "Somewhat eccentric and outdated, it still stings like hell to be hit by." icon_state = "whip" item_state = "chain" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' slot_flags = ITEM_SLOT_BELT force = 15 w_class = WEIGHT_CLASS_NORMAL attack_verb = list("flogged", "whipped", "lashed", "disciplined") hitsound = 'sound/weapons/whip.ogg' /obj/item/melee/curator_whip/afterattack(target, mob/user, proximity_flag) . = ..() if(ishuman(target) && proximity_flag) var/mob/living/carbon/human/H = target H.drop_all_held_items() H.visible_message("[user] disarms [H]!", "[user] disarmed you!") /obj/item/melee/roastingstick name = "advanced roasting stick" desc = "A telescopic roasting stick with a miniature shield generator designed to ensure entry into various high-tech shielded cooking ovens and firepits." icon_state = "roastingstick_0" item_state = "null" slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL item_flags = NONE force = 0 attack_verb = list("hit", "poked") var/obj/item/reagent_containers/food/snacks/sausage/held_sausage var/static/list/ovens var/on = FALSE var/datum/beam/beam /obj/item/melee/roastingstick/Initialize() . = ..() if (!ovens) ovens = typecacheof(list(/obj/singularity, /obj/machinery/power/supermatter_crystal, /obj/structure/bonfire, /obj/structure/destructible/clockwork/massive/ratvar)) /obj/item/melee/roastingstick/attack_self(mob/user) on = !on if(on) extend(user) else if (held_sausage) to_chat(user, "You can't retract [src] while [held_sausage] is attached!") return retract(user) playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) add_fingerprint(user) /obj/item/melee/roastingstick/attackby(atom/target, mob/user) ..() if (istype(target, /obj/item/reagent_containers/food/snacks/sausage)) if (!on) to_chat(user, "You must extend [src] to attach anything to it!") return if (held_sausage) to_chat(user, "[held_sausage] is already attached to [src]!") return if (user.transferItemToLoc(target, src)) held_sausage = target else to_chat(user, "[target] doesn't seem to want to get on [src]!") update_icon() /obj/item/melee/roastingstick/attack_hand(mob/user) ..() if (held_sausage) user.put_in_hands(held_sausage) held_sausage = null update_icon() /obj/item/melee/roastingstick/update_icon() . = ..() cut_overlays() if (held_sausage) var/mutable_appearance/sausage = mutable_appearance(icon, "roastingstick_sausage") add_overlay(sausage) /obj/item/melee/roastingstick/proc/extend(user) to_chat(user, "You extend [src].") icon_state = "roastingstick_1" item_state = "nullrod" w_class = WEIGHT_CLASS_BULKY /obj/item/melee/roastingstick/proc/retract(user) to_chat(user, "You collapse [src].") icon_state = "roastingstick_0" item_state = null w_class = WEIGHT_CLASS_SMALL /obj/item/melee/roastingstick/handle_atom_del(atom/target) if (target == held_sausage) held_sausage = null update_icon() /obj/item/melee/roastingstick/afterattack(atom/target, mob/user, proximity) . = ..() if (!on) return if (is_type_in_typecache(target, ovens)) if (held_sausage && held_sausage.roasted) to_chat("Your [held_sausage] has already been cooked.") return if (istype(target, /obj/singularity) && get_dist(user, target) < 10) to_chat(user, "You send [held_sausage] towards [target].") playsound(src, 'sound/items/rped.ogg', 50, 1) beam = user.Beam(target,icon_state="rped_upgrade",time=100) else if (user.Adjacent(target)) to_chat(user, "You extend [src] towards [target].") playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) else return if(do_after(user, 100, target = user)) finish_roasting(user, target) else QDEL_NULL(beam) playsound(src, 'sound/weapons/batonextend.ogg', 50, 1) /obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target) to_chat(user, "You finish roasting [held_sausage]") playsound(src,'sound/items/welder2.ogg',50,1) held_sausage.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY) held_sausage.name = "[target.name]-roasted [held_sausage.name]" held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]." update_icon()