/obj/item/wrench name = "wrench" desc = "A wrench with common uses. Can be found in your hand." icon = 'icons/obj/tools.dmi' icon_state = "wrench" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL usesound = 'sound/items/ratchet.ogg' materials = list(MAT_METAL=150) attack_verb = list("bashed", "battered", "bludgeoned", "whacked") tool_behaviour = TOOL_WRENCH toolspeed = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) /obj/item/wrench/suicide_act(mob/user) user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) return (BRUTELOSS) /obj/item/wrench/cyborg name = "automatic wrench" desc = "An advanced robotic wrench. Can be found in construction cyborgs." toolspeed = 0.5 /obj/item/wrench/brass name = "brass wrench" desc = "A brass wrench. It's faintly warm to the touch." resistance_flags = FIRE_PROOF | ACID_PROOF icon_state = "wrench_brass" toolspeed = 0.5 /obj/item/wrench/abductor name = "alien wrench" desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 /obj/item/wrench/power name = "hand drill" desc = "A simple powered hand drill. It's fitted with a bolt bit." icon_state = "drill_bolt" item_state = "drill" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' usesound = 'sound/items/drill_use.ogg' materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get force = 8 //might or might not be too high, subject to change w_class = WEIGHT_CLASS_SMALL throwforce = 8 attack_verb = list("drilled", "screwed", "jabbed") toolspeed = 0.25 /obj/item/wrench/power/attack_self(mob/user) playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power(drop_location()) to_chat(user, "You attach the screw driver bit to [src].") qdel(src) user.put_in_active_hand(s_drill) /obj/item/wrench/power/suicide_act(mob/user) user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") return (BRUTELOSS) /obj/item/wrench/medical name = "medical wrench" desc = "A medical wrench with common(medical?) uses. Can be found in your hand." icon_state = "wrench_medical" force = 2 //MEDICAL throwforce = 4 attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") /obj/item/wrench/medical/suicide_act(mob/living/user) user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") // TODO Make them glow with the power of the M E D I C A L W R E N C H // during their ascension // Stun stops them from wandering off user.Stun(100, ignore_canstun = TRUE) playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) // Let the sound effect finish playing sleep(20) if(!user) return for(var/obj/item/W in user) user.dropItemToGround(W) var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) W.add_fingerprint(user) W.desc += " For some reason, it reminds you of [user.name]." if(!user) return user.dust() return OXYLOSS