/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, soundenvwet = -10000, soundenvdry = 0) if(isarea(source)) throw EXCEPTION("playsound(): source is an area") return var/turf/turf_source = get_turf(source) if (!turf_source) return //allocate a channel if necessary now so its the same for everyone channel = channel || open_sound_channel() // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) var/maxdistance = (world.view + extrarange) var/z = turf_source.z var/list/listeners = SSmobs.clients_by_zlevel[z] if(!ignore_walls) //these sounds don't carry through walls listeners = listeners & hearers(maxdistance,turf_source) for(var/P in listeners) var/mob/M = P if(get_dist(M, turf_source) <= maxdistance) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry) for(var/P in SSmobs.dead_players_by_zlevel[z]) var/mob/M = P if(get_dist(M, turf_source) <= maxdistance) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry) /mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y) if(audiovisual_redirect) var/turf/T = get_turf(src) audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y) if(!client || !can_hear()) return if(!S) S = sound(get_sfx(soundin)) S.wait = 0 //No queue S.channel = channel || open_sound_channel() S.volume = vol S.environment = 7 if(vary) if(frequency) S.frequency = frequency else S.frequency = get_rand_frequency() if(isturf(turf_source)) var/turf/T = get_turf(src) //sound volume falloff with distance var/distance = 0 if(!manual_x && !manual_y) distance = get_dist(T, turf_source) S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff. if(pressure_affected) //Atmosphere affects sound var/pressure_factor = 1 var/datum/gas_mixture/hearer_env = T.return_air() var/datum/gas_mixture/source_env = turf_source.return_air() if(hearer_env && source_env) var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure()) if(pressure < ONE_ATMOSPHERE) pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0) else //space pressure_factor = 0 S.echo = list(envdry, null, envwet, null, null, null, null, null, null, null, null, null, null, 1, 1, 1, null, null) if(distance <= 1) pressure_factor = max(pressure_factor, 0.15) //touching the source of the sound S.volume *= pressure_factor //End Atmosphere affecting sound if(S.volume <= 0) return //No sound var/dx = 0 // Hearing from the right/left if(!manual_x) dx = turf_source.x - T.x else dx = manual_x S.x = dx var/dz = 0 // Hearing from infront/behind if(!manual_x) dz = turf_source.y - T.y else dz = manual_y S.z = dz // The y value is for above your head, but there is no ceiling in 2d spessmens. S.y = 1 S.falloff = (falloff ? falloff : FALLOFF_SOUNDS) SEND_SOUND(src, S) /proc/sound_to_playing_players(soundin, volume = 100, vary = FALSE, frequency = 0, falloff = FALSE, channel = 0, pressure_affected = FALSE, sound/S) if(!S) S = sound(get_sfx(soundin)) for(var/m in GLOB.player_list) if(ismob(m) && !isnewplayer(m)) var/mob/M = m M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S) /proc/open_sound_channel() var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used . = ++next_channel if(next_channel > CHANNEL_HIGHEST_AVAILABLE) next_channel = 1 /mob/proc/stop_sound_channel(chan) SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan)) /client/proc/playtitlemusic(vol = 85) set waitfor = FALSE UNTIL(SSticker.login_music) //wait for SSticker init to set the login music if(prefs && (prefs.toggles & SOUND_LOBBY)) SEND_SOUND(src, sound(SSticker.login_music, repeat = 0, wait = 0, volume = vol, channel = CHANNEL_LOBBYMUSIC)) // MAD JAMS /proc/get_rand_frequency() return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs. /proc/get_sfx(soundin) if(istext(soundin)) switch(soundin) if ("shatter") soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg') if ("explosion") soundin = pick('sound/effects/explosion1.ogg','sound/effects/explosion2.ogg') if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks4.ogg') if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg') if ("bodyfall") soundin = pick('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg') if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg') if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg') if ("suitstep") soundin = pick('sound/effects/suitstep1.ogg','sound/effects/suitstep2.ogg') if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg') if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg') if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if ("gunshot") soundin = pick('sound/weapons/gunshot.ogg', 'sound/weapons/gunshot2.ogg','sound/weapons/gunshot3.ogg','sound/weapons/gunshot4.ogg') if ("ricochet") soundin = pick( 'sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg','sound/weapons/effects/ric3.ogg','sound/weapons/effects/ric4.ogg','sound/weapons/effects/ric5.ogg') if ("terminal_type") soundin = pick('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg', \ 'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg', \ 'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg') if ("desceration") soundin = pick('sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg') if ("im_here") soundin = pick('sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg') if ("can_open") soundin = pick('sound/effects/can_open1.ogg', 'sound/effects/can_open2.ogg', 'sound/effects/can_open3.ogg') if("bullet_miss") soundin = pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg') if("gun_dry_fire") soundin = pick('sound/weapons/gun_dry_fire_1.ogg', 'sound/weapons/gun_dry_fire_2.ogg', 'sound/weapons/gun_dry_fire_3.ogg', 'sound/weapons/gun_dry_fire_4.ogg') if("gun_insert_empty_magazine") soundin = pick('sound/weapons/gun_magazine_insert_empty_1.ogg', 'sound/weapons/gun_magazine_insert_empty_2.ogg', 'sound/weapons/gun_magazine_insert_empty_3.ogg', 'sound/weapons/gun_magazine_insert_empty_4.ogg') if("gun_insert_full_magazine") soundin = pick('sound/weapons/gun_magazine_insert_full_1.ogg', 'sound/weapons/gun_magazine_insert_full_2.ogg', 'sound/weapons/gun_magazine_insert_full_3.ogg', 'sound/weapons/gun_magazine_insert_full_4.ogg', 'sound/weapons/gun_magazine_insert_full_5.ogg') if("gun_remove_empty_magazine") soundin = pick('sound/weapons/gun_magazine_remove_empty_1.ogg', 'sound/weapons/gun_magazine_remove_empty_2.ogg', 'sound/weapons/gun_magazine_remove_empty_3.ogg', 'sound/weapons/gun_magazine_remove_empty_4.ogg') if("gun_slide_lock") soundin = pick('sound/weapons/gun_slide_lock_1.ogg', 'sound/weapons/gun_slide_lock_2.ogg', 'sound/weapons/gun_slide_lock_3.ogg', 'sound/weapons/gun_slide_lock_4.ogg', 'sound/weapons/gun_slide_lock_5.ogg') if("law") soundin = pick('sound/voice/beepsky/god.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/secureday.ogg', 'sound/voice/beepsky/radio.ogg', 'sound/voice/beepsky/insult.ogg', 'sound/voice/beepsky/creep.ogg') if("honkbot_e") soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/effects/reee.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/creep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg') //START OF CIT CHANGES - adds random vore sounds if ("struggle_sound") soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg', 'sound/vore/pred/struggle_04.ogg','sound/vore/pred/struggle_05.ogg') if ("prey_struggle") soundin = pick( 'sound/vore/prey/struggle_01.ogg','sound/vore/prey/struggle_02.ogg','sound/vore/prey/struggle_03.ogg', 'sound/vore/prey/struggle_04.ogg','sound/vore/prey/struggle_05.ogg') if ("digest_pred") soundin = pick( 'sound/vore/pred/digest_01.ogg','sound/vore/pred/digest_02.ogg','sound/vore/pred/digest_03.ogg', 'sound/vore/pred/digest_04.ogg','sound/vore/pred/digest_05.ogg','sound/vore/pred/digest_06.ogg', 'sound/vore/pred/digest_07.ogg','sound/vore/pred/digest_08.ogg','sound/vore/pred/digest_09.ogg', 'sound/vore/pred/digest_10.ogg','sound/vore/pred/digest_11.ogg','sound/vore/pred/digest_12.ogg', 'sound/vore/pred/digest_13.ogg','sound/vore/pred/digest_14.ogg','sound/vore/pred/digest_15.ogg', 'sound/vore/pred/digest_16.ogg','sound/vore/pred/digest_17.ogg','sound/vore/pred/digest_18.ogg') if ("death_pred") soundin = pick( 'sound/vore/pred/death_01.ogg','sound/vore/pred/death_02.ogg','sound/vore/pred/death_03.ogg', 'sound/vore/pred/death_04.ogg','sound/vore/pred/death_05.ogg','sound/vore/pred/death_06.ogg', 'sound/vore/pred/death_07.ogg','sound/vore/pred/death_08.ogg','sound/vore/pred/death_09.ogg', 'sound/vore/pred/death_10.ogg') if ("digest_prey") soundin = pick( 'sound/vore/prey/digest_01.ogg','sound/vore/prey/digest_02.ogg','sound/vore/prey/digest_03.ogg', 'sound/vore/prey/digest_04.ogg','sound/vore/prey/digest_05.ogg','sound/vore/prey/digest_06.ogg', 'sound/vore/prey/digest_07.ogg','sound/vore/prey/digest_08.ogg','sound/vore/prey/digest_09.ogg', 'sound/vore/prey/digest_10.ogg','sound/vore/prey/digest_11.ogg','sound/vore/prey/digest_12.ogg', 'sound/vore/prey/digest_13.ogg','sound/vore/prey/digest_14.ogg','sound/vore/prey/digest_15.ogg', 'sound/vore/prey/digest_16.ogg','sound/vore/prey/digest_17.ogg','sound/vore/prey/digest_18.ogg') if ("death_prey") soundin = pick( 'sound/vore/prey/death_01.ogg','sound/vore/prey/death_02.ogg','sound/vore/prey/death_03.ogg', 'sound/vore/prey/death_04.ogg','sound/vore/prey/death_05.ogg','sound/vore/prey/death_06.ogg', 'sound/vore/prey/death_07.ogg','sound/vore/prey/death_08.ogg','sound/vore/prey/death_09.ogg', 'sound/vore/prey/death_10.ogg') if("hunger_sounds") soundin = pick( 'sound/vore/growl1.ogg','sound/vore/growl2.ogg','sound/vore/growl3.ogg','sound/vore/growl4.ogg', 'sound/vore/growl5.ogg') if("clang") soundin = pick('sound/effects/clang1.ogg', 'sound/effects/clang2.ogg') if("clangsmall") soundin = pick('sound/effects/clangsmall1.ogg', 'sound/effects/clangsmall2.ogg') if("slosh") soundin = pick('sound/effects/slosh1.ogg', 'sound/effects/slosh2.ogg') //END OF CIT CHANGES return soundin