/obj/machinery/artillerycontrol
var/reload = 60
var/reload_cooldown = 60
var/explosiondev = 3
var/explosionmed = 6
var/explosionlight = 12
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator.dmi'
density = TRUE
/obj/machinery/artillerycontrol/process()
if(reload < reload_cooldown)
reload++
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
anchored = TRUE
density = TRUE
/obj/structure/artilleryplaceholder/decorative
density = FALSE
/obj/machinery/artillerycontrol/ui_interact(mob/user)
. = ..()
var/dat = "Bluespace Artillery Control:
"
dat += "Locked on
"
dat += "Charge progress: [reload]/[reload_cooldown]:
"
dat += "Open Fire
"
dat += "Deployment of weapon authorized by
Nanotrasen Naval Command
Remember, friendly fire is grounds for termination of your contract and life.