/obj/item/clothing/head/hardhat name = "hard hat" desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat0_yellow" item_state = "hardhat0_yellow" var/brightness_on = 4 //luminosity when on light_color = "#FFCC66" var/power_on = 0.8 var/on = FALSE item_color = "yellow" //Determines used sprites: hardhat[on]_[item_color] and hardhat[on]_[item_color]2 (lying down sprite) armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50) flags_inv = 0 actions_types = list(/datum/action/item_action/toggle_helmet_light) resistance_flags = FIRE_PROOF dynamic_hair_suffix = "+generic" dog_fashion = /datum/dog_fashion/head /obj/item/clothing/head/hardhat/attack_self(mob/user) on = !on icon_state = "hardhat[on]_[item_color]" item_state = "hardhat[on]_[item_color]" user.update_inv_head() //so our mob-overlays update if(on) turn_on(user) else turn_off(user) for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() /obj/item/clothing/head/hardhat/proc/turn_on(mob/user) set_light(brightness_on, power_on) /obj/item/clothing/head/hardhat/proc/turn_off(mob/user) set_light(0) /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" item_color = "orange" dog_fashion = null /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" item_color = "red" dog_fashion = null name = "firefighter helmet" clothing_flags = STOPSPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" item_color = "white" clothing_flags = STOPSPRESSUREDAMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT dog_fashion = /datum/dog_fashion/head /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" item_color = "dblue" dog_fashion = null /obj/item/clothing/head/hardhat/atmos icon_state = "hardhat0_atmos" item_state = "hardhat0_atmos" item_color = "atmos" dog_fashion = null name = "atmospheric technician's firefighting helmet" desc = "A firefighter's helmet, able to keep the user cool in any situation." clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR heat_protection = HEAD max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT