/obj/machinery/monkey_recycler
name = "monkey recycler"
desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces 1 cube for every 5 monkeys inserted." // except it literally never does
icon = 'icons/obj/kitchen.dmi'
icon_state = "grinder"
layer = BELOW_OBJ_LAYER
density = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 5
active_power_usage = 50
circuit = /obj/item/circuitboard/machine/monkey_recycler
var/grinded = 0
var/required_grind = 5
var/cube_production = 1
/obj/machinery/monkey_recycler/RefreshParts()
var/req_grind = 5
var/cubes_made = 1
for(var/obj/item/stock_parts/manipulator/B in component_parts)
req_grind -= B.rating
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
cubes_made = M.rating
cube_production = cubes_made
required_grind = req_grind
src.desc = "A machine used for recycling dead monkeys into monkey cubes. It currently produces [cubes_made] cube(s) for every [required_grind] monkey(s) inserted."
/obj/machinery/monkey_recycler/attackby(obj/item/O, mob/user, params)
if(default_deconstruction_screwdriver(user, "grinder_open", "grinder", O))
return
if(default_pry_open(O))
return
if(default_unfasten_wrench(user, O))
power_change()
return
if(default_deconstruction_crowbar(O))
return
if(stat) //NOPOWER etc
return
else
return ..()
/obj/machinery/monkey_recycler/MouseDrop_T(mob/living/target, mob/living/user)
if(!istype(target))
return
if(ismonkey(target))
stuff_monkey_in(target, user)
/obj/machinery/monkey_recycler/proc/stuff_monkey_in(mob/living/carbon/monkey/target, mob/living/user)
if(!istype(target))
return
if(target.stat == CONSCIOUS)
to_chat(user, "The monkey is struggling far too much to put it in the recycler.")
return
if(target.buckled || target.has_buckled_mobs())
to_chat(user, "The monkey is attached to something.")
return
qdel(target)
to_chat(user, "You stuff the monkey into the machine.")
playsound(src.loc, 'sound/machines/juicer.ogg', 50, 1)
var/offset = prob(50) ? -2 : 2
animate(src, pixel_x = pixel_x + offset, time = 0.2, loop = 200) //start shaking
use_power(500)
grinded++
addtimer(VARSET_CALLBACK(src, pixel_x, initial(pixel_x)))
addtimer(CALLBACK(GLOBAL_PROC, /proc/to_chat, user, "The machine now has [grinded] monkey\s worth of material stored."))
/obj/machinery/monkey_recycler/interact(mob/user)
if(grinded >= required_grind)
to_chat(user, "The machine hisses loudly as it condenses the grinded monkey meat. After a moment, it dispenses a brand new monkey cube.")
playsound(src.loc, 'sound/machines/hiss.ogg', 50, 1)
grinded -= required_grind
for(var/i = 0, i < cube_production, i++)
new /obj/item/reagent_containers/food/snacks/monkeycube(src.loc)
to_chat(user, "The machine's display flashes that it has [grinded] monkeys worth of material left.")
else
to_chat(user, "The machine needs at least [required_grind] monkey(s) worth of material to produce a monkey cube. It only has [grinded].")