/obj/item/ammo_casing/energy/bolt projectile_type = /obj/item/projectile/energy/bolt select_name = "bolt" e_cost = 500 fire_sound = 'sound/weapons/genhit.ogg' /obj/item/ammo_casing/energy/bolt/halloween projectile_type = /obj/item/projectile/energy/bolt/halloween /obj/item/ammo_casing/energy/bolt/large projectile_type = /obj/item/projectile/energy/bolt/large select_name = "heavy bolt"