/obj/item/projectile/ion name = "ion bolt" icon_state = "ion" damage = 0 damage_type = BURN nodamage = 1 flag = "energy" impact_effect_type = /obj/effect/temp_visual/impact_effect/ion /obj/item/projectile/ion/on_hit(atom/target, blocked = FALSE) ..() empulse(target, 1, 1) return TRUE /obj/item/projectile/ion/weak /obj/item/projectile/ion/weak/on_hit(atom/target, blocked = FALSE) ..() empulse(target, 0, 0) return TRUE