/datum/surgery/cavity_implant name = "cavity implant" steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/handle_cavity, /datum/surgery_step/close) species = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_CHEST) //handle cavity /datum/surgery_step/handle_cavity name = "implant item" accept_hand = 1 accept_any_item = 1 time = 32 var/obj/item/IC = null /datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST) IC = CH.cavity_item if(tool) if(istype(tool, /obj/item/surgical_drapes) || istype(tool, /obj/item/bedsheet)) var/obj/item/inactive = user.get_inactive_held_item() if(istype(inactive, /obj/item/cautery) || istype(inactive, /obj/item/screwdriver) || iscyborg(user)) attempt_cancel_surgery(surgery, tool, target, user) return -1 user.visible_message("[user] begins to insert [tool] into [target]'s [target_zone].", "You begin to insert [tool] into [target]'s [target_zone]...") else user.visible_message("[user] checks for items in [target]'s [target_zone].", "You check for items in [target]'s [target_zone]...") /datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST) if(tool) if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || (tool.item_flags & NODROP) || istype(tool, /obj/item/organ)) to_chat(user, "You can't seem to fit [tool] in [target]'s [target_zone]!") return 0 var/obj/item/electronic_assembly/EA = tool if(istype(EA) && EA.combat_circuits && tool.w_class > WEIGHT_CLASS_SMALL) to_chat(user, "[tool] is too dangerous to put in [target]'s [target_zone]! Maybe if it was smaller...") return 0 else user.visible_message("[user] stuffs [tool] into [target]'s [target_zone]!", "You stuff [tool] into [target]'s [target_zone].") user.transferItemToLoc(tool, target, TRUE) CH.cavity_item = tool return 1 else if(IC) user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "You pull [IC] out of [target]'s [target_zone].") user.put_in_hands(IC) CH.cavity_item = null return 1 else to_chat(user, "You don't find anything in [target]'s [target_zone].") return 0