//Note: Everything in modules/clothing/spacesuits should have the entire suit grouped together. // Meaning the the suit is defined directly after the corrisponding helmet. Just like below! /obj/item/clothing/head/helmet/space name = "space helmet" icon_state = "spaceold" desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays." flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 item_state = "spaceold" permeability_coefficient = 0.01 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR dynamic_hair_suffix = "" dynamic_fhair_suffix = "" cold_protection = HEAD min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT heat_protection = HEAD max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT flash_protect = 2 strip_delay = 50 equip_delay_other = 50 flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH resistance_flags = NONE dog_fashion = null /obj/item/clothing/suit/space name = "space suit" desc = "A suit that protects against low pressure environments. Has a big 13 on the back." icon_state = "spaceold" item_state = "s_suit" w_class = WEIGHT_CLASS_BULKY gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals) slowdown = 1 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50, fire = 80, acid = 70) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT strip_delay = 80 equip_delay_other = 80 resistance_flags = NONE