//miscellaneous spacesuits /* Contains: - Captain's spacesuit - Death squad's hardsuit - SWAT suit - Officer's beret/spacesuit - NASA Voidsuit - Father Christmas' magical clothes - Pirate's spacesuit - ERT hardsuit: command, sec, engi, med - EVA spacesuit - Freedom's spacesuit (freedom from vacuum's oppression) - Carp hardsuit */ //Death squad armored space suits, not hardsuits! /obj/item/clothing/head/helmet/space/hardsuit/deathsquad name = "MK.III SWAT Helmet" desc = "An advanced tactical space helmet." icon_state = "deathsquad" item_state = "deathsquad" armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF actions_types = list() /obj/item/clothing/head/helmet/space/hardsuit/deathsquad/attack_self(mob/user) return /obj/item/clothing/suit/space/hardsuit/deathsquad name = "MK.III SWAT Suit" desc = "A prototype designed to replace the ageing MK.II SWAT suit. Based on the streamlined MK.II model, the traditional ceramic and graphene plate construction was replaced with plasteel, allowing superior armor against most threats. There's room for some kind of energy projection device on the back." icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF helmettype = /obj/item/clothing/head/helmet/space/hardsuit/deathsquad dog_fashion = /datum/dog_fashion/back/deathsquad //NEW SWAT suit /obj/item/clothing/suit/space/swat name = "MK.I SWAT Suit" desc = "A tactical space suit first developed in a joint effort by the defunct IS-ERI and Nanotrasen in 20XX for military space operations. A tried and true workhorse, it is very difficult to move in but offers robust protection against all threats!" icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) armor = list(melee = 40, bullet = 30, laser = 30,energy = 30, bomb = 50, bio = 90, rad = 20, fire = 100, acid = 100) strip_delay = 120 resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/head/helmet/space/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space." icon_state = "beret_badge" dynamic_hair_suffix = "+generic" dynamic_fhair_suffix = "+generic" flags_1 = STOPSPRESSUREDMAGE_1 flags_inv = 0 armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/clothing/suit/space/officer name = "officer's jacket" desc = "An armored, space-proof jacket used in special operations." icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" slowdown = 0 flags_inv = 0 w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100, fire = 100, acid = 100) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF //NASA Voidsuit /obj/item/clothing/head/helmet/space/nasavoid name = "NASA Void Helmet" desc = "An old, NASA CentCom branch designed, dark red space suit helmet." icon_state = "void" item_state = "void" /obj/item/clothing/suit/space/nasavoid name = "NASA Voidsuit" icon_state = "void" item_state = "void" desc = "An old, NASA CentCom branch designed, dark red space suit." allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/multitool) /obj/item/clothing/head/helmet/space/nasavoid/old name = "Engineering Void Helmet" desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done." icon_state = "void" item_state = "void" /obj/item/clothing/suit/space/nasavoid/old name = "Engineering Voidsuit" icon_state = "void" item_state = "void" desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in." slowdown = 4 allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals, /obj/item/device/multitool) //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" flags_1 = STOPSPRESSUREDMAGE_1 flags_cover = HEADCOVERSEYES dog_fashion = /datum/dog_fashion/head/santa /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 flags_1 = STOPSPRESSUREDMAGE_1 allowed = list(/obj/item) //for stuffing exta special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75) flags_1 = STOPSPRESSUREDMAGE_1 flags_inv = HIDEHAIR strip_delay = 40 equip_delay_other = 20 flags_cover = HEADCOVERSEYES /obj/item/clothing/head/helmet/space/pirate/bandana name = "pirate bandana" icon_state = "bandana" item_state = "bandana" /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" w_class = WEIGHT_CLASS_NORMAL flags_inv = 0 allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum) slowdown = 0 armor = list(melee = 30, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 60, acid = 75) strip_delay = 40 equip_delay_other = 20 //Emergency Response Team suits /obj/item/clothing/head/helmet/space/hardsuit/ert name = "emergency response unit helmet" desc = "Standard issue command helmet for the ERT." icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" item_color = "ert_commander" armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80) strip_delay = 130 flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1 brightness_on = 7 /obj/item/clothing/suit/space/hardsuit/ert name = "emergency response team suit" desc = "Standard issue command suit for the ERT." icon_state = "ert_command" item_state = "ert_command" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list(melee = 65, bullet = 50, laser = 50, energy = 50, bomb = 50, bio = 100, rad = 100, fire = 80, acid = 80) slowdown = 0 strip_delay = 130 //ERT Security /obj/item/clothing/head/helmet/space/hardsuit/ert/sec desc = "Standard issue security helmet for the ERT." icon_state = "hardsuit0-ert_security" item_state = "hardsuit0-ert_security" item_color = "ert_security" /obj/item/clothing/suit/space/hardsuit/ert/sec desc = "Standard issue security suit for the ERT." icon_state = "ert_security" item_state = "ert_security" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/sec //ERT Engineering /obj/item/clothing/head/helmet/space/hardsuit/ert/engi desc = "Standard issue engineer helmet for the ERT." icon_state = "hardsuit0-ert_engineer" item_state = "hardsuit0-ert_engineer" item_color = "ert_engineer" /obj/item/clothing/suit/space/hardsuit/ert/engi desc = "Standard issue engineer suit for the ERT." icon_state = "ert_engineer" item_state = "ert_engineer" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/engi //ERT Medical /obj/item/clothing/head/helmet/space/hardsuit/ert/med desc = "Standard issue medical helmet for the ERT." icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" item_color = "ert_medical" /obj/item/clothing/suit/space/hardsuit/ert/med desc = "Standard issue medical suit for the ERT." icon_state = "ert_medical" item_state = "ert_medical" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/med species_exception = list(/datum/species/angel) /obj/item/clothing/suit/space/eva name = "EVA suit" icon_state = "space" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 50, acid = 65) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" icon_state = "space" item_state = "space" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flash_protect = 0 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20, fire = 50, acid = 65) /obj/item/clothing/head/helmet/space/freedom name = "eagle helmet" desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100, fire = 80, acid = 80) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF /obj/item/clothing/suit/space/freedom name = "eagle suit" desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode." icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) armor = list(melee = 20, bullet = 40, laser = 30,energy = 25, bomb = 100, bio = 100, rad = 100, fire = 80, acid = 80) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF slowdown = 0 //Carpsuit, bestsuit, lovesuit /obj/item/clothing/head/helmet/space/hardsuit/carp name = "carp helmet" desc = "Spaceworthy and it looks like a space carp's head, smells like one too." icon_state = "carp_helm" item_state = "syndicate" armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75, fire = 60, acid = 75) //As whimpy as a space carp brightness_on = 0 //luminosity when on actions_types = list() flags_1 = STOPSPRESSUREDMAGE_1 | THICKMATERIAL_1 | NODROP_1 /obj/item/clothing/suit/space/hardsuit/carp name = "carp space suit" desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows." icon_state = "carp_suit" item_state = "space_suit_syndicate" slowdown = 0 //Space carp magic, never stop believing armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 75, fire = 60, acid = 75) //As whimpy whimpy whoo allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal name = "paranormal response unit helmet" desc = "A helmet worn by those who deal with paranormal threats for a living." icon_state = "hardsuit0-prt" item_state = "hardsuit0-prt" item_color = "knight_grey" max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT actions_types = list() resistance_flags = FIRE_PROOF /obj/item/clothing/suit/space/hardsuit/ert/paranormal name = "paranormal response team suit" desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." icon_state = "knight_grey" item_state = "knight_grey" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF /obj/item/clothing/suit/space/hardsuit/ert/paranormal/New() ..() new /obj/item/nullrod(src) /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor name = "inquisitor's hardsuit" icon_state = "hardsuit-inq" item_state = "hardsuit-inq" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor name = "inquisitor's helmet" icon_state = "hardsuit0-inq" item_state = "hardsuit0-inq" /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker name = "champion's hardsuit" desc = "Voices echo from the hardsuit, driving the user insane." icon_state = "hardsuit-beserker" item_state = "hardsuit-beserker" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker name = "champion's helmet" desc = "Peering into the eyes of the helmet is enough to seal damnation." icon_state = "hardsuit0-beserker" item_state = "hardsuit0-beserker" /obj/item/clothing/head/helmet/space/fragile name = "emergency space helmet" desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0) strip_delay = 65 /obj/item/clothing/suit/space/fragile name = "emergency space suit" desc = "A bulky, air-tight suit meant to protect the user during emergency situations. It doesn't look very durable." var/torn = FALSE icon_state = "syndicate-orange" item_state = "syndicate-orange" slowdown = 2 armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0) strip_delay = 65 /obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(!torn && prob(50)) to_chat(owner, "[src] tears from the damage, breaking the air-tight seal!") src.flags_1 &= ~STOPSPRESSUREDMAGE_1 src.name = "torn [src]." src.desc = "A bulky suit meant to protect the user during emergency situations, at least until someone tore a hole in the suit." src.torn = TRUE playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1) playsound(loc, 'sound/effects/refill.ogg', 50, 1)