/obj/item/clothing/shoes/clown_shoes/taeclowndo var/list/spelltypes = list ( /obj/effect/proc_holder/spell/targeted/conjure_item/summon_pie, /obj/effect/proc_holder/spell/aimed/banana_peel, /obj/effect/proc_holder/spell/targeted/touch/megahonk, /obj/effect/proc_holder/spell/targeted/touch/bspie, ) var/list/spells = list() /obj/item/clothing/shoes/clown_shoes/taeclowndo/equipped(mob/user, slot) . = ..() if(!ishuman(user)) return var/mob/living/carbon/human/H = user if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY))) return if(slot == SLOT_SHOES) spells = new for(var/spell in spelltypes) var/obj/effect/proc_holder/spell/S = new spell spells += S S.charge_counter = 0 S.start_recharge() H.mind.AddSpell(S) /obj/item/clothing/shoes/clown_shoes/taeclowndo/dropped(mob/user) . = ..() if(!ishuman(user)) return var/mob/living/carbon/human/H = user if(H.get_item_by_slot(SLOT_SHOES) == src) for(var/spell in spells) var/obj/effect/proc_holder/spell/S = spell H.mind.spell_list.Remove(S) qdel(S)