/datum/martial_art var/name = "Martial Art" var/streak = "" var/max_streak_length = 6 var/current_target = null var/temporary = 0 var/datum/martial_art/base = null // The permanent style var/deflection_chance = 0 //Chance to deflect projectiles var/block_chance = 0 //Chance to block melee attacks using items while on throw mode. var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not var/help_verb = null var/no_guns = FALSE var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts /datum/martial_art/proc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) return 0 /datum/martial_art/proc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) return 0 /datum/martial_art/proc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) return 0 /datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D) if(D != current_target) current_target = D streak = "" restraining = 0 streak = streak+element if(length(streak) > max_streak_length) streak = copytext(streak,2) return /datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D) var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh) var/atk_verb = A.dna.species.attack_verb if(D.lying) atk_verb = "kick" switch(atk_verb) if("kick") A.do_attack_animation(D, ATTACK_EFFECT_KICK) if("slash") A.do_attack_animation(D, ATTACK_EFFECT_CLAW) if("smash") A.do_attack_animation(D, ATTACK_EFFECT_SMASH) else A.do_attack_animation(D, ATTACK_EFFECT_PUNCH) if(!damage) playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1) D.visible_message("[A] has attempted to [atk_verb] [D]!", \ "[A] has attempted to [atk_verb] [D]!", null, COMBAT_MESSAGE_RANGE) add_logs(A, D, "attempted to [atk_verb]") return 0 var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected)) var/armor_block = D.run_armor_check(affecting, "melee") playsound(D.loc, A.dna.species.attack_sound, 25, 1, -1) D.visible_message("[A] has [atk_verb]ed [D]!", \ "[A] has [atk_verb]ed [D]!", null, COMBAT_MESSAGE_RANGE) D.apply_damage(damage, BRUTE, affecting, armor_block) add_logs(A, D, "punched") if((D.stat != DEAD) && damage >= A.dna.species.punchstunthreshold) D.visible_message("[A] has weakened [D]!!", \ "[A] has weakened [D]!") D.apply_effect(4, WEAKEN, armor_block) D.forcesay(GLOB.hit_appends) else if(D.lying) D.forcesay(GLOB.hit_appends) return 1 /datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0) if(make_temporary) temporary = 1 if(temporary && H.mind.martial_art) if(!H.mind.martial_art.allow_temp_override) return base = H.mind.martial_art if(help_verb) H.verbs += help_verb H.mind.martial_art = src /datum/martial_art/proc/remove(mob/living/carbon/human/H) if(H.mind.martial_art != src) return H.mind.martial_art = base if(help_verb) H.verbs -= help_verb