/datum/controller/subsystem/ticker/proc/gather_roundend_feedback() var/clients = GLOB.player_list.len var/surviving_humans = 0 var/surviving_total = 0 var/ghosts = 0 var/escaped_humans = 0 var/escaped_total = 0 for(var/mob/M in GLOB.player_list) if(ishuman(M)) if(!M.stat) surviving_humans++ if(M.z == ZLEVEL_CENTCOM) escaped_humans++ if(!M.stat) surviving_total++ if(M.z == ZLEVEL_CENTCOM) escaped_total++ if(isobserver(M)) ghosts++ if(clients) SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients")) if(ghosts) SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts")) if(surviving_humans) SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human")) if(surviving_total) SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total")) if(escaped_humans) SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human")) if(escaped_total) SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total")) gather_antag_success_rate() /datum/controller/subsystem/ticker/proc/gather_antag_success_rate() var/team_gid = 1 var/list/team_ids = list() for(var/datum/antagonist/A in GLOB.antagonists) var/list/antag_info = list() antag_info["key"] = A.owner.key antag_info["name"] = A.owner.name antag_info["antagonist_type"] = A.type antag_info["antagonist_name"] = A.name //For auto and custom roles antag_info["objectives"] = list() antag_info["team"] = list() var/datum/team/T = A.get_team() if(T) antag_info["team"]["type"] = T.type antag_info["team"]["name"] = T.name if(!team_ids[T]) team_ids[T] = team_gid++ antag_info["team"]["id"] = team_ids[T] if(!A.owner) continue if(A.objectives.len) for(var/datum/objective/O in A.objectives) var/result = O.check_completion() ? "SUCCESS" : "FAIL" antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result)) SSblackbox.record_feedback("associative", "antagonists", 1, antag_info) /datum/controller/subsystem/ticker/proc/declare_completion() set waitfor = FALSE to_chat(world, "


The round has ended.") if(LAZYLEN(GLOB.round_end_notifiees)) send2irc("Notice", "[GLOB.round_end_notifiees.Join(", ")] the round has ended.") /*for(var/client/C in GLOB.clients) if(!C.credits) C.RollCredits() C.playtitlemusic(40)*/ display_report() gather_roundend_feedback() CHECK_TICK // Add AntagHUD to everyone, see who was really evil the whole time! for(var/datum/atom_hud/antag/H in GLOB.huds) for(var/m in GLOB.player_list) var/mob/M = m H.add_hud_to(M) CHECK_TICK //Set news report and mode result mode.set_round_result() send2irc("Server", "Round just ended.") if(CONFIG_GET(string/cross_server_address)) send_news_report() CHECK_TICK //These need update to actually reflect the real antagonists //Print a list of antagonists to the server log var/list/total_antagonists = list() //Look into all mobs in world, dead or alive for(var/datum/mind/Mind in minds) var/temprole = Mind.special_role if(temprole) //if they are an antagonist of some sort. if(temprole in total_antagonists) //If the role exists already, add the name to it total_antagonists[temprole] += ", [Mind.name]([Mind.key])" else total_antagonists.Add(temprole) //If the role doesnt exist in the list, create it and add the mob total_antagonists[temprole] += ": [Mind.name]([Mind.key])" CHECK_TICK //Now print them all into the log! log_game("Antagonists at round end were...") for(var/i in total_antagonists) log_game("[i]s[total_antagonists[i]].") CHECK_TICK //Collects persistence features if(mode.allow_persistence_save) SSpersistence.CollectData() //stop collecting feedback during grifftime SSblackbox.Seal() sleep(50) ready_for_reboot = TRUE standard_reboot() /datum/controller/subsystem/ticker/proc/standard_reboot() if(ready_for_reboot) if(mode.station_was_nuked) Reboot("Station destroyed by Nuclear Device.", "nuke") else Reboot("Round ended.", "proper completion") else CRASH("Attempted standard reboot without ticker roundend completion") //Common part of the report /datum/controller/subsystem/ticker/proc/build_roundend_report() var/list/parts = list() //Gamemode specific things. Should be empty most of the time. parts += mode.special_report() CHECK_TICK //AI laws parts += law_report() CHECK_TICK //Antagonists parts += antag_report() CHECK_TICK //Medals parts += medal_report() //Station Goals parts += goal_report() listclearnulls(parts) return parts.Join() /datum/controller/subsystem/ticker/proc/survivor_report() var/list/parts = list() var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED var/num_survivors = 0 var/num_escapees = 0 var/num_shuttle_escapees = 0 //Player status report for(var/i in GLOB.mob_list) var/mob/Player = i if(Player.mind && !isnewplayer(Player)) if(Player.stat != DEAD && !isbrain(Player)) num_survivors++ if(station_evacuated) //If the shuttle has already left the station var/list/area/shuttle_areas if(SSshuttle && SSshuttle.emergency) shuttle_areas = SSshuttle.emergency.shuttle_areas if(Player.onCentCom() || Player.onSyndieBase()) num_escapees++ if(shuttle_areas[get_area(Player)]) num_shuttle_escapees++ //Round statistics report var/datum/station_state/end_state = new /datum/station_state() end_state.count() var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100) parts += "[GLOB.TAB]Shift Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]" parts += "[GLOB.TAB]Station Integrity: [mode.station_was_nuked ? "Destroyed" : "[station_integrity]%"]" var/total_players = GLOB.joined_player_list.len if(total_players) parts+= "[GLOB.TAB]Total Population: [total_players]" if(station_evacuated) parts += "
[GLOB.TAB]Evacuation Rate: [num_escapees] ([PERCENT(num_escapees/total_players)]%)" parts += "[GLOB.TAB](on emergency shuttle): [num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)" parts += "[GLOB.TAB]Survival Rate: [num_survivors] ([PERCENT(num_survivors/total_players)]%)" return parts.Join("
") /datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report) var/list/report_parts = list() report_parts += personal_report(C) report_parts += common_report var/datum/browser/roundend_report = new(C, "roundend") roundend_report.width = 800 roundend_report.height = 600 roundend_report.set_content(report_parts.Join()) roundend_report.stylesheets = list() roundend_report.add_stylesheet("roundend",'html/browser/roundend.css') roundend_report.open(0) /datum/controller/subsystem/ticker/proc/personal_report(client/C) var/list/parts = list() var/mob/M = C.mob if(M.mind && !isnewplayer(M)) if(M.stat != DEAD && !isbrain(M)) if(EMERGENCY_ESCAPED_OR_ENDGAMED) if(!M.onCentCom() || !M.onSyndieBase()) parts += "
" parts += "You managed to survive, but were marooned on [station_name()]..." else parts += "
" parts += "You managed to survive the events on [station_name()] as [M.real_name]." else parts += "
" parts += "You managed to survive the events on [station_name()] as [M.real_name]." else parts += "
" parts += "You did not survive the events on [station_name()]..." else parts += "
" parts += "
" if(GLOB.survivor_report) parts += GLOB.survivor_report else parts += survivor_report() parts += "
" return parts.Join() /datum/controller/subsystem/ticker/proc/display_report() GLOB.common_report = build_roundend_report() for(var/client/C in GLOB.clients) show_roundend_report(C,GLOB.common_report) give_show_report_button(C) CHECK_TICK /datum/controller/subsystem/ticker/proc/law_report() var/list/parts = list() //Silicon laws report for (var/i in GLOB.ai_list) var/mob/living/silicon/ai/aiPlayer = i if(aiPlayer.mind) parts += "[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:" parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE) parts += "Total law changes: [aiPlayer.law_change_counter]" if (aiPlayer.connected_robots.len) var/robolist = "[aiPlayer.real_name]'s minions were: " for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) if(robo.mind) robolist += "[robo.name][robo.stat?" (Deactivated) (Played by: [robo.mind.key]), ":" (Played by: [robo.mind.key]), "]" parts += "[robolist]" for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs) if (!robo.connected_ai && robo.mind) if (robo.stat != DEAD) parts += "[robo.name] (Played by: [robo.mind.key]) survived as an AI-less borg! Its laws were:" else parts += "[robo.name] (Played by: [robo.mind.key]) was unable to survive the rigors of being a cyborg without an AI. Its laws were:" if(robo) //How the hell do we lose robo between here and the world messages directly above this? parts += robo.laws.get_law_list(include_zeroth=TRUE) if(parts.len) return "
[parts.Join("
")]
" else return "" /datum/controller/subsystem/ticker/proc/goal_report() var/list/parts = list() if(mode.station_goals.len) for(var/V in mode.station_goals) var/datum/station_goal/G = V parts += G.get_result() return "
    [parts.Join()]
" /datum/controller/subsystem/ticker/proc/medal_report() if(GLOB.commendations.len) var/list/parts = list() parts += "Medal Commendations:" for (var/com in GLOB.commendations) parts += com return "
[parts.Join("
")]
" return "" /datum/controller/subsystem/ticker/proc/antag_report() var/list/result = list() var/list/all_teams = list() var/list/all_antagonists = list() for(var/datum/antagonist/A in GLOB.antagonists) all_teams |= A.get_team() all_antagonists += A for(var/datum/team/T in all_teams) result += T.roundend_report() for(var/datum/antagonist/X in all_antagonists) if(X.get_team() == T) all_antagonists -= X result += " "//newline between teams var/currrent_category var/datum/antagonist/previous_category sortTim(all_antagonists, /proc/cmp_antag_category) for(var/datum/antagonist/A in all_antagonists) if(!A.show_in_roundend) continue if(A.roundend_category != currrent_category) if(previous_category) result += previous_category.roundend_report_footer() result += "
" result += "
" result += A.roundend_report_header() currrent_category = A.roundend_category previous_category = A result += A.roundend_report() result += "
" if(all_antagonists.len) var/datum/antagonist/last = all_antagonists[all_antagonists.len] result += last.roundend_report_footer() result += "
" return result.Join() /proc/cmp_antag_category(datum/antagonist/A,datum/antagonist/B) return sorttext(B.roundend_category,A.roundend_category) /datum/controller/subsystem/ticker/proc/give_show_report_button(client/C) var/datum/action/report/R = new C.player_details.player_actions += R R.Grant(C.mob) to_chat(C,"Show roundend report again") /datum/action/report name = "Show roundend report" button_icon_state = "vote" /datum/action/report/Trigger() if(owner && GLOB.common_report && SSticker.current_state == GAME_STATE_FINISHED) SSticker.show_roundend_report(owner.client,GLOB.common_report) /datum/action/report/IsAvailable() return 1 /datum/action/report/Topic(href,href_list) if(usr != owner) return if(href_list["report"]) Trigger() return /proc/printplayer(datum/mind/ply, fleecheck) var/text = "[ply.key] was [ply.name] the [ply.assigned_role] and" if(ply.current) if(ply.current.stat == DEAD) text += " died" else text += " survived" if(fleecheck) var/turf/T = get_turf(ply.current) if(!T || !(T.z in GLOB.station_z_levels)) text += " while fleeing the station" if(ply.current.real_name != ply.name) text += " as [ply.current.real_name]" else text += " had their body destroyed" return text /proc/printplayerlist(list/players,fleecheck) var/list/parts = list() parts += "
    " for(var/datum/mind/M in players) parts += "
  • [printplayer(M,fleecheck)]
  • " parts += "
" return parts.Join() /proc/printobjectives(datum/mind/ply) var/list/objective_parts = list() var/count = 1 for(var/datum/objective/objective in ply.objectives) if(objective.check_completion()) objective_parts += "Objective #[count]: [objective.explanation_text] Success!" else objective_parts += "Objective #[count]: [objective.explanation_text] Fail." count++ return objective_parts.Join("
")