/datum/game_mode var/list/datum/mind/wizards = list() var/list/datum/mind/apprentices = list() /datum/game_mode/wizard name = "wizard" config_tag = "wizard" antag_flag = ROLE_WIZARD false_report_weight = 10 required_players = 20 required_enemies = 1 recommended_enemies = 1 enemy_minimum_age = 14 round_ends_with_antag_death = 1 announce_span = "danger" announce_text = "There is a space wizard attacking the station!\n\ Wizard: Accomplish your objectives and cause mayhem on the station.\n\ Crew: Eliminate the wizard before they can succeed!" var/use_huds = 0 var/finished = 0 /datum/game_mode/wizard/pre_setup() var/datum/mind/wizard = pick(antag_candidates) wizards += wizard modePlayer += wizard wizard.assigned_role = "Wizard" wizard.special_role = "Wizard" if(GLOB.wizardstart.len == 0) to_chat(wizard.current, "A starting location for you could not be found, please report this bug!") return 0 for(var/datum/mind/wiz in wizards) wiz.current.forceMove(pick(GLOB.wizardstart)) return 1 /datum/game_mode/wizard/post_setup() for(var/datum/mind/wizard in wizards) log_game("[wizard.key] (ckey) has been selected as a Wizard") equip_wizard(wizard.current) forge_wizard_objectives(wizard) if(use_huds) update_wiz_icons_added(wizard) greet_wizard(wizard) name_wizard(wizard.current) ..() return /datum/game_mode/wizard/generate_report() return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \ man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \ his execution is highly encouraged, as is the preservation of his body for later study." /datum/game_mode/proc/forge_wizard_objectives(datum/mind/wizard) switch(rand(1,100)) if(1 to 30) var/datum/objective/assassinate/kill_objective = new kill_objective.owner = wizard kill_objective.find_target() wizard.objectives += kill_objective if (!(locate(/datum/objective/escape) in wizard.objectives)) var/datum/objective/escape/escape_objective = new escape_objective.owner = wizard wizard.objectives += escape_objective if(31 to 60) var/datum/objective/steal/steal_objective = new steal_objective.owner = wizard steal_objective.find_target() wizard.objectives += steal_objective if (!(locate(/datum/objective/escape) in wizard.objectives)) var/datum/objective/escape/escape_objective = new escape_objective.owner = wizard wizard.objectives += escape_objective if(61 to 85) var/datum/objective/assassinate/kill_objective = new kill_objective.owner = wizard kill_objective.find_target() wizard.objectives += kill_objective var/datum/objective/steal/steal_objective = new steal_objective.owner = wizard steal_objective.find_target() wizard.objectives += steal_objective if (!(locate(/datum/objective/survive) in wizard.objectives)) var/datum/objective/survive/survive_objective = new survive_objective.owner = wizard wizard.objectives += survive_objective else if (!(locate(/datum/objective/hijack) in wizard.objectives)) var/datum/objective/hijack/hijack_objective = new hijack_objective.owner = wizard wizard.objectives += hijack_objective return /datum/game_mode/proc/name_wizard(mob/living/carbon/human/wizard_mob) //Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting. var/wizard_name_first = pick(GLOB.wizard_first) var/wizard_name_second = pick(GLOB.wizard_second) var/randomname = "[wizard_name_first] [wizard_name_second]" spawn(0) var/newname = copytext(sanitize(input(wizard_mob, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN) if (!newname) newname = randomname wizard_mob.fully_replace_character_name(wizard_mob.real_name, newname) /* Wizards by nature cannot be too young. */ if(wizard_mob.age < WIZARD_AGE_MIN) wizard_mob.age = WIZARD_AGE_MIN return /datum/game_mode/proc/greet_wizard(datum/mind/wizard, you_are=1) if (you_are) to_chat(wizard.current, "You are the Space Wizard!") to_chat(wizard.current, "The Space Wizards Federation has given you the following tasks:") wizard.announce_objectives() return /datum/game_mode/proc/learn_basic_spells(mob/living/carbon/human/wizard_mob) if(!istype(wizard_mob) || !wizard_mob.mind) return 0 wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(null)) //Wizards get Magic Missile and Ethereal Jaunt by default wizard_mob.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null)) /datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob) if (!istype(wizard_mob)) return //So zards properly get their items when they are admin-made. qdel(wizard_mob.wear_suit) qdel(wizard_mob.head) qdel(wizard_mob.shoes) for(var/obj/item/I in wizard_mob.held_items) qdel(I) qdel(wizard_mob.r_store) qdel(wizard_mob.l_store) wizard_mob.set_species(/datum/species/human) wizard_mob.equip_to_slot_or_del(new /obj/item/device/radio/headset(wizard_mob), slot_ears) wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(wizard_mob), slot_w_uniform) wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(wizard_mob), slot_shoes) wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(wizard_mob), slot_wear_suit) wizard_mob.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(wizard_mob), slot_head) wizard_mob.equip_to_slot_or_del(new /obj/item/storage/backpack(wizard_mob), slot_back) wizard_mob.equip_to_slot_or_del(new /obj/item/storage/box/survival(wizard_mob), slot_in_backpack) wizard_mob.equip_to_slot_or_del(new /obj/item/teleportation_scroll(wizard_mob), slot_r_store) var/obj/item/spellbook/spellbook = new /obj/item/spellbook(wizard_mob) spellbook.owner = wizard_mob wizard_mob.put_in_hands(spellbook, TRUE) to_chat(wizard_mob, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.") to_chat(wizard_mob, "The spellbook is bound to you, and others cannot use it.") to_chat(wizard_mob, "In your pockets you will find a teleport scroll. Use it as needed.") wizard_mob.mind.store_memory("Remember: do not forget to prepare your spells.") return 1 /datum/game_mode/wizard/check_finished() for(var/datum/mind/wizard in wizards) if(isliving(wizard.current) && wizard.current.stat!=DEAD) return ..() if(SSevents.wizardmode) //If summon events was active, turn it off SSevents.toggleWizardmode() SSevents.resetFrequency() return ..() /datum/game_mode/wizard/declare_completion() if(finished) SSticker.mode_result = "loss - wizard killed" to_chat(world, "The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!") SSticker.news_report = WIZARD_KILLED ..() return 1 /datum/game_mode/proc/auto_declare_completion_wizard() if(wizards.len) var/text = "
the wizards/witches were:" for(var/datum/mind/wizard in wizards) text += "
[wizard.key] was [wizard.name] (" if(wizard.current) if(wizard.current.stat == DEAD) text += "died" else text += "survived" if(wizard.current.real_name != wizard.name) text += " as [wizard.current.real_name]" else text += "body destroyed" text += ")" var/count = 1 var/wizardwin = 1 for(var/datum/objective/objective in wizard.objectives) if(istype(objective, /datum/objective/crew)) if(objective.check_completion()) text += "
Objective #[count]: [objective.explanation_text] Success! (Optional)" SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS") else text += "
Objective #[count]: [objective.explanation_text] Fail. (Optional)" SSblackbox.add_details("wizard_objective","[objective.type]|FAIL") else if(objective.check_completion()) text += "
Objective #[count]: [objective.explanation_text] Success!" SSblackbox.add_details("wizard_objective","[objective.type]|SUCCESS") else text += "
Objective #[count]: [objective.explanation_text] Fail." SSblackbox.add_details("wizard_objective","[objective.type]|FAIL") wizardwin = 0 count++ if(wizard.current && wizard.current.stat!=2 && wizardwin) text += "
The wizard was successful!" SSblackbox.add_details("wizard_success","SUCCESS") else text += "
The wizard has failed!" SSblackbox.add_details("wizard_success","FAIL") if(wizard.spell_list.len>0) text += "
[wizard.name] used the following spells: " var/i = 1 for(var/obj/effect/proc_holder/spell/S in wizard.spell_list) text += "[S.name]" if(wizard.spell_list.len > i) text += ", " i++ text += "
" to_chat(world, text) return 1 //OTHER PROCS //returns whether the mob is a wizard (or apprentice) /proc/iswizard(mob/living/M) return istype(M) && M.mind && SSticker && SSticker.mode && ((M.mind in SSticker.mode.wizards) || (M.mind in SSticker.mode.apprentices)) /datum/game_mode/proc/update_wiz_icons_added(datum/mind/wiz_mind) var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ] wizhud.join_hud(wiz_mind.current) set_antag_hud(wiz_mind.current, ((wiz_mind in wizards) ? "wizard" : "apprentice")) /datum/game_mode/proc/update_wiz_icons_removed(datum/mind/wiz_mind) var/datum/atom_hud/antag/wizhud = GLOB.huds[ANTAG_HUD_WIZ] wizhud.leave_hud(wiz_mind.current) set_antag_hud(wiz_mind.current, null)