//Preferences stuff //Hairstyles GLOBAL_LIST_EMPTY(hair_styles_list) //stores /datum/sprite_accessory/hair indexed by name GLOBAL_LIST_EMPTY(hair_styles_male_list) //stores only hair names GLOBAL_LIST_EMPTY(hair_styles_female_list) //stores only hair names GLOBAL_LIST_EMPTY(facial_hair_styles_list) //stores /datum/sprite_accessory/facial_hair indexed by name GLOBAL_LIST_EMPTY(facial_hair_styles_male_list) //stores only hair names GLOBAL_LIST_EMPTY(facial_hair_styles_female_list) //stores only hair names //Underwear GLOBAL_LIST_EMPTY(underwear_list) //stores /datum/sprite_accessory/underwear indexed by name GLOBAL_LIST_EMPTY(underwear_m) //stores only underwear name GLOBAL_LIST_EMPTY(underwear_f) //stores only underwear name //Undershirts GLOBAL_LIST_EMPTY(undershirt_list) //stores /datum/sprite_accessory/undershirt indexed by name GLOBAL_LIST_EMPTY(undershirt_m) //stores only undershirt name GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name //Socks GLOBAL_LIST_EMPTY(socks_list) //stores /datum/sprite_accessory/socks indexed by name //Lizard Bits (all datum lists indexed by name) GLOBAL_LIST_EMPTY(body_markings_list) GLOBAL_LIST_EMPTY(tails_list_lizard) GLOBAL_LIST_EMPTY(animated_tails_list_lizard) GLOBAL_LIST_EMPTY(snouts_list) GLOBAL_LIST_EMPTY(horns_list) GLOBAL_LIST_EMPTY(frills_list) GLOBAL_LIST_EMPTY(spines_list) GLOBAL_LIST_EMPTY(legs_list) GLOBAL_LIST_EMPTY(animated_spines_list) //Mutant Human bits GLOBAL_LIST_EMPTY(tails_list_human) GLOBAL_LIST_EMPTY(animated_tails_list_human) GLOBAL_LIST_EMPTY(ears_list) GLOBAL_LIST_EMPTY(wings_list) GLOBAL_LIST_EMPTY(wings_open_list) GLOBAL_LIST_EMPTY(r_wings_list) GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY)) //Backpacks #define GBACKPACK "Grey Backpack" #define GSATCHEL "Grey Satchel" #define GDUFFELBAG "Grey Duffel Bag" #define LSATCHEL "Leather Satchel" #define DBACKPACK "Department Backpack" #define DSATCHEL "Department Satchel" #define DDUFFELBAG "Department Duffel Bag" GLOBAL_LIST_INIT(backbaglist, list(DBACKPACK, DSATCHEL, DDUFFELBAG, GBACKPACK, GSATCHEL, GDUFFELBAG, LSATCHEL)) //Uplink spawn loc #define UPLINK_PDA "PDA" #define UPLINK_RADIO "Radio" #define UPLINK_PEN "Pen" //like a real spy! GLOBAL_LIST_INIT(uplink_spawn_loc_list, list(UPLINK_PDA, UPLINK_RADIO, UPLINK_PEN)) //Female Uniforms GLOBAL_LIST_EMPTY(female_clothing_icons) //radical shit GLOBAL_LIST_INIT(hit_appends, list("-OOF", "-ACK", "-UGH", "-HRNK", "-HURGH", "-GLORF")) GLOBAL_LIST_INIT(scarySounds, list('sound/weapons/thudswoosh.ogg','sound/weapons/taser.ogg','sound/weapons/armbomb.ogg','sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg','sound/voice/hiss5.ogg','sound/voice/hiss6.ogg','sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg','sound/items/welder.ogg','sound/items/welder2.ogg','sound/machines/airlock.ogg','sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')) // Reference list for disposal sort junctions. Set the sortType variable on disposal sort junctions to // the index of the sort department that you want. For example, sortType set to 2 will reroute all packages // tagged for the Cargo Bay. /* List of sortType codes for mapping reference 0 Waste 1 Disposals 2 Cargo Bay 3 QM Office 4 Engineering 5 CE Office 6 Atmospherics 7 Security 8 HoS Office 9 Medbay 10 CMO Office 11 Chemistry 12 Research 13 RD Office 14 Robotics 15 HoP Office 16 Library 17 Chapel 18 Theatre 19 Bar 20 Kitchen 21 Hydroponics 22 Janitor 23 Genetics */ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals", "Cargo Bay", "QM Office", "Engineering", "CE Office", "Atmospherics", "Security", "HoS Office", "Medbay", "CMO Office", "Chemistry", "Research", "RD Office", "Robotics", "HoP Office", "Library", "Chapel", "Theatre", "Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics")) GLOBAL_LIST_INIT(guitar_notes, flist("sound/guitar/")) GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "") GLOBAL_LIST_INIT(station_names, world.file2list("strings/station_names.txt" + "")) GLOBAL_LIST_INIT(station_suffixes, world.file2list("strings/station_suffixes.txt")) GLOBAL_LIST_INIT(greek_letters, world.file2list("strings/greek_letters.txt")) GLOBAL_LIST_INIT(phonetic_alphabet, world.file2list("strings/phonetic_alphabet.txt")) GLOBAL_LIST_INIT(numbers_as_words, world.file2list("strings/numbers_as_words.txt")) /proc/generate_number_strings() var/list/L[198] for(var/i in 1 to 99) L += "[i]" L += "\Roman[i]" return L GLOBAL_LIST_INIT(station_numerals, greek_letters + phonetic_alphabet + numbers_as_words + generate_number_strings()) GLOBAL_LIST_INIT(admiral_messages, list("Do you know how expensive these stations are?","Stop wasting my time.","I was sleeping, thanks a lot.","Stand and fight you cowards!","You knew the risks coming in.","Stop being paranoid.","Whatever's broken just build a new one.","No.", "null","Error: No comment given.", "It's a good day to die!"))