/* Unused icons for new areas are "awaycontent1" ~ "awaycontent30" */ // Away Missions /area/awaymission name = "Strange Location" icon_state = "away" has_gravity = TRUE /area/awaymission/beach name = "Beach" icon_state = "away" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED requires_power = FALSE has_gravity = TRUE ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg') /area/awaymission/errorroom name = "Super Secret Room" dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = TRUE