// Hell /area/hell name = "Hell Lobby" //icon = "ICON FILENAME" //icon_state = "NAME OF ICON" requires_power = FALSE /area/hell/trial1 name = "Hell Trial1" //icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) /area/hell/trial1 name = "Hell Trial2" //icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) /area/hell/trial1 name = "Hell Trial3" //icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) //Misc /area/generic name = "Unknown" icon_state = "storage" //PRISON /area/prison name = "Prison Station" icon_state = "brig" /area/prison/arrival_airlock name = "Prison Station Airlock" icon_state = "green" requires_power = FALSE /area/prison/control name = "Prison Security Checkpoint" icon_state = "security" /area/prison/crew_quarters name = "Prison Security Quarters" icon_state = "security" /area/prison/rec_room name = "Prison Rec Room" icon_state = "green" /area/prison/closet name = "Prison Supply Closet" icon_state = "dk_yellow" /area/prison/hallway/fore name = "Prison Fore Hallway" icon_state = "yellow" /area/prison/hallway/aft name = "Prison Aft Hallway" icon_state = "yellow" /area/prison/hallway/port name = "Prison Port Hallway" icon_state = "yellow" /area/prison/hallway/starboard name = "Prison Starboard Hallway" icon_state = "yellow" /area/prison/morgue name = "Prison Morgue" icon_state = "morgue" ambientsounds = list('sound/ambience/ambimo1.ogg','sound/ambience/ambimo2.ogg') /area/prison/medical_research name = "Prison Genetic Research" icon_state = "medresearch" /area/prison/medical name = "Prison Medbay" icon_state = "medbay" /area/prison/solar name = "Prison Solar Array" icon_state = "storage" requires_power = FALSE /area/prison/podbay name = "Prison Podbay" icon_state = "dk_yellow" /area/prison/solar_control name = "Prison Solar Array Control" icon_state = "dk_yellow" /area/prison/solitary name = "Solitary Confinement" icon_state = "brig" /area/prison/execution_room name = "Prisoner Education Chamber" icon_state = "execution_room" /area/prison/cell_block/a // /area/prison/cell_block/A name = "Prison Cell Block A" icon_state = "brig" /area/prison/cell_block/b // /area/prison/cell_block/B name = "Prison Cell Block B" icon_state = "brig" /area/prison/cell_block/c // /area/prison/cell_block/C name = "Prison Cell Block C" icon_state = "brig"