/obj/machinery/door/unpowered /obj/machinery/door/unpowered/CollidedWith(atom/movable/AM) if(src.locked) return ..() return /obj/machinery/door/unpowered/attackby(obj/item/I, mob/user, params) if(locked) return else return ..() /obj/machinery/door/unpowered/emag_act() return /obj/machinery/door/unpowered/shuttle icon = 'icons/turf/shuttle.dmi' name = "door" icon_state = "door1" opacity = 1 density = TRUE explosion_block = 1