#define SOLID 1 #define LIQUID 2 #define GAS 3 #define REM REAGENTS_EFFECT_MULTIPLIER //Various reagents //Toxin & acid reagents //Hydroponics stuff /datum/reagent var/name = "Reagent" var/id = "reagent" var/description = "" var/taste_description = "metaphorical salt" var/taste_mult = 1 //how this taste compares to others. Higher values means it is more noticable var/glass_name = "glass of ...what?" // use for specialty drinks. var/glass_desc = "You can't really tell what this is." var/glass_icon_state = null // Otherwise just sets the icon to a normal glass with the mixture of the reagents in the glass. var/shot_glass_icon_state = null var/datum/reagents/holder = null var/reagent_state = LIQUID var/list/data var/current_cycle = 0 var/volume = 0 var/color = "#000000" // rgb: 0, 0, 0 var/can_synth = 1 var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob var/overrides_metab = 0 var/overdose_threshold = 0 var/addiction_threshold = 0 var/addiction_stage = 0 var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick. /datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references . = ..() holder = null /datum/reagent/proc/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1, touch_protection = 0) if(!istype(M)) return 0 if(method == VAPOR) //smoke, foam, spray if(M.reagents) var/modifier = Clamp((1 - touch_protection), 0, 1) var/amount = round(reac_volume*modifier, 0.1) if(amount >= 0.5) M.reagents.add_reagent(id, amount) return 1 /datum/reagent/proc/reaction_obj(obj/O, volume) return /datum/reagent/proc/reaction_turf(turf/T, volume) return /datum/reagent/proc/on_mob_life(mob/living/M) current_cycle++ holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears. return // Called when this reagent is first added to a mob /datum/reagent/proc/on_mob_add(mob/M) return // Called when this reagent is removed while inside a mob /datum/reagent/proc/on_mob_delete(mob/M) return /datum/reagent/proc/on_move(mob/M) return // Called after add_reagents creates a new reagent. /datum/reagent/proc/on_new(data) return // Called when two reagents of the same are mixing. /datum/reagent/proc/on_merge(data) return /datum/reagent/proc/on_update(atom/A) return // Called when the reagent container is hit by an explosion /datum/reagent/proc/on_ex_act(severity) return // Called if the reagent has passed the overdose threshold and is set to be triggering overdose effects /datum/reagent/proc/overdose_process(mob/living/M) return /datum/reagent/proc/overdose_start(mob/living/M) to_chat(M, "You feel like you took too much of [name]!") return /datum/reagent/proc/addiction_act_stage1(mob/living/M) if(prob(30)) to_chat(M, "You feel like some [name] right about now.") return /datum/reagent/proc/addiction_act_stage2(mob/living/M) if(prob(30)) to_chat(M, "You feel like you need [name]. You just can't get enough.") return /datum/reagent/proc/addiction_act_stage3(mob/living/M) if(prob(30)) to_chat(M, "You have an intense craving for [name].") return /datum/reagent/proc/addiction_act_stage4(mob/living/M) if(prob(30)) to_chat(M, "You're not feeling good at all! You really need some [name].") return /proc/pretty_string_from_reagent_list(var/list/reagent_list) //Convert reagent list to a printable string for logging etc var/result = "| " for (var/datum/reagent/R in reagent_list) result += "[R.name], [R.volume] | " return result