// Flags for the obj_flags var on /obj #define EMAGGED (1<<0) #define IN_USE (1<<1) // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING! #define CAN_BE_HIT (1<<2) //can this be bludgeoned by items? #define BEING_SHOCKED (1<<3) // Whether this thing is currently (already) being shocked by a tesla #define DANGEROUS_POSSESSION (1<<4) //Admin possession yes/no #define ON_BLUEPRINTS (1<<5) //Are we visible on the station blueprints at roundstart? #define UNIQUE_RENAME (1<<6) // can you customize the description/name of the thing? #define USES_TGUI (1<<7) //put on things that use tgui on ui_interact instead of custom/old UI. // If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support // Flags for the item_flags var on /obj/item #define BEING_REMOVED (1<<0) #define IN_INVENTORY (1<<1) //is this item equipped into an inventory slot or hand of a mob? used for tooltips #define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips #define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.