/obj/machinery/dna_scannernew name = "\improper DNA scanner" desc = "It scans DNA structures." icon = 'icons/obj/Cryogenic2.dmi' icon_state = "scanner" density = TRUE anchored = TRUE use_power = IDLE_POWER_USE idle_power_usage = 50 active_power_usage = 300 occupant_typecache = list(/mob/living, /obj/item/bodypart/head, /obj/item/organ/brain) circuit = /obj/item/circuitboard/machine/clonescanner var/locked = FALSE var/damage_coeff var/scan_level var/precision_coeff var/message_cooldown var/breakout_time = 2 /obj/machinery/dna_scannernew/RefreshParts() scan_level = 0 damage_coeff = 0 precision_coeff = 0 for(var/obj/item/stock_parts/scanning_module/P in component_parts) scan_level += P.rating for(var/obj/item/stock_parts/manipulator/P in component_parts) precision_coeff = P.rating for(var/obj/item/stock_parts/micro_laser/P in component_parts) damage_coeff = P.rating /obj/machinery/dna_scannernew/update_icon() //no power or maintenance if(stat & (NOPOWER|BROKEN)) icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_unpowered" return if((stat & MAINT) || panel_open) icon_state = initial(icon_state)+ (state_open ? "_open" : "") + "_maintenance" return //running and someone in there if(occupant) icon_state = initial(icon_state)+ "_occupied" return //running icon_state = initial(icon_state)+ (state_open ? "_open" : "") /obj/machinery/dna_scannernew/power_change() ..() update_icon() /obj/machinery/dna_scannernew/proc/toggle_open(mob/user) if(panel_open) to_chat(user, "Close the maintenance panel first.") return if(state_open) close_machine() return else if(locked) to_chat(user, "The bolts are locked down, securing the door shut.") return open_machine() /obj/machinery/dna_scannernew/container_resist(mob/living/user) if(!locked) open_machine() return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT user.visible_message("You see [user] kicking against the door of [src]!", \ "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ "You hear a metallic creaking from [src].") if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) return locked = FALSE user.visible_message("[user] successfully broke out of [src]!", \ "You successfully break out of [src]!") open_machine() /obj/machinery/dna_scannernew/proc/locate_computer(type_) for(dir in list(NORTH,EAST,SOUTH,WEST)) var/C = locate(type_, get_step(src, dir)) if(C) return C return null /obj/machinery/dna_scannernew/close_machine() if(!state_open) return 0 ..() // search for ghosts, if the corpse is empty and the scanner is connected to a cloner var/mob/living/mob_occupant = get_mob_or_brainmob(occupant) if(istype(mob_occupant)) if(locate_computer(/obj/machinery/computer/cloning)) if(!mob_occupant.suiciding && !(mob_occupant.disabilities & NOCLONE) && !mob_occupant.hellbound) mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src) // DNA manipulators cannot operate on severed heads or brains if(isliving(occupant)) var/obj/machinery/computer/scan_consolenew/console = locate_computer(/obj/machinery/computer/scan_consolenew) if(console) console.on_scanner_close() return TRUE /obj/machinery/dna_scannernew/open_machine() if(state_open) return 0 ..() return 1 /obj/machinery/dna_scannernew/relaymove(mob/user as mob) if(user.stat || locked) if(message_cooldown <= world.time) message_cooldown = world.time + 50 to_chat(user, "[src]'s door won't budge!") return open_machine() /obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params) if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I))//sent icon_state is irrelevant... update_icon()//..since we're updating the icon here, since the scanner can be unpowered when opened/closed return if(exchange_parts(user, I)) return if(default_pry_open(I)) return if(default_deconstruction_crowbar(I)) return return ..() /obj/machinery/dna_scannernew/attack_hand(mob/user) if(..(user,1,0)) //don't set the machine, since there's no dialog return toggle_open(user)