#define WELDER_FUEL_BURN_INTERVAL 13 /obj/item/weldingtool name = "welding tool" desc = "A standard edition welder provided by Nanotrasen." icon = 'icons/obj/tools.dmi' icon_state = "welder" item_state = "welder" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = SLOT_BELT force = 3 throwforce = 5 hitsound = "swing_hit" usesound = 'sound/items/welder.ogg' var/acti_sound = 'sound/items/welderactivate.ogg' var/deac_sound = 'sound/items/welderdeactivate.ogg' throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) resistance_flags = FIRE_PROOF materials = list(MAT_METAL=70, MAT_GLASS=30) origin_tech = "engineering=1;plasmatech=1" var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/max_fuel = 20 //The max amount of fuel the welder can hold var/change_icons = 1 var/can_off_process = 0 var/light_intensity = 2 //how powerful the emitted light is when used. var/burned_fuel_for = 0 //when fuel was last removed heat = 3800 toolspeed = 1 /obj/item/weldingtool/Initialize() . = ..() create_reagents(max_fuel) reagents.add_reagent("welding_fuel", max_fuel) update_icon() /obj/item/weldingtool/proc/update_torch() if(welding) add_overlay("[initial(icon_state)]-on") item_state = "[initial(item_state)]1" else item_state = "[initial(item_state)]" /obj/item/weldingtool/update_icon() cut_overlays() if(change_icons) var/ratio = get_fuel() / max_fuel ratio = Ceiling(ratio*4) * 25 add_overlay("[initial(icon_state)][ratio]") update_torch() return /obj/item/weldingtool/process() switch(welding) if(0) force = 3 damtype = "brute" update_icon() if(!can_off_process) STOP_PROCESSING(SSobj, src) return //Welders left on now use up fuel, but lets not have them run out quite that fast if(1) force = 15 damtype = "fire" ++burned_fuel_for if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) remove_fuel(1) update_icon() //This is to start fires. process() is only called if the welder is on. open_flame() /obj/item/weldingtool/suicide_act(mob/user) user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") return (FIRELOSS) /obj/item/weldingtool/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/screwdriver)) flamethrower_screwdriver(I, user) else if(istype(I, /obj/item/stack/rods)) flamethrower_rods(I, user) else if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) var/amountNeeded = max_fuel - get_fuel() var/obj/item/reagent_containers/container = I if(length(container.reagents.reagent_list) > 1) to_chat(user, "[container] has too many chemicals mixed into it. You wouldn't want to put the wrong chemicals into [src].") return ..() if(amountNeeded > 0 && container.reagents.has_reagent("welding_fuel")) container.reagents.trans_id_to(src, "welding_fuel", amountNeeded) to_chat(user, "You transfer some fuel from [container] to [src].") else return ..() /obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) if(!istype(H)) return ..() var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) if(src.remove_fuel(1)) playsound(loc, usesound, 50, 1) if(user == H) user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") if(!do_mob(user, H, 50)) return item_heal_robotic(H, user, 15, 0) else return ..() /obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) if(!proximity) return if(welding) remove_fuel(1) var/turf/location = get_turf(user) location.hotspot_expose(700, 50, 1) if(get_fuel() <= 0) set_light(0) if(isliving(O)) var/mob/living/L = O if(L.IgniteMob()) message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") log_game("[key_name(user)] set [key_name(L)] on fire") /obj/item/weldingtool/attack_self(mob/user) switched_on(user) if(welding) set_light(light_intensity) update_icon() //Returns the amount of fuel in the welder /obj/item/weldingtool/proc/get_fuel() return reagents.get_reagent_amount("welding_fuel") //Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() /obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) if(!welding || !check_fuel()) return 0 if(amount) burned_fuel_for = 0 if(get_fuel() >= amount) reagents.remove_reagent("welding_fuel", amount) check_fuel() if(M) M.flash_act(light_intensity) return TRUE else if(M) to_chat(M, "You need more welding fuel to complete this task!") return FALSE //Turns off the welder if there is no more fuel (does this really need to be its own proc?) /obj/item/weldingtool/proc/check_fuel(mob/user) if(get_fuel() <= 0 && welding) switched_on(user) update_icon() //mob icon update if(ismob(loc)) var/mob/M = loc M.update_inv_hands(0) return 0 return 1 //Switches the welder on /obj/item/weldingtool/proc/switched_on(mob/user) if(!status) to_chat(user, "[src] can't be turned on while unsecured!") return welding = !welding if(welding) if(get_fuel() >= 1) to_chat(user, "You switch [src] on.") playsound(loc, acti_sound, 50, 1) force = 15 damtype = "fire" hitsound = 'sound/items/welder.ogg' update_icon() START_PROCESSING(SSobj, src) else to_chat(user, "You need more fuel!") switched_off(user) else to_chat(user, "You switch [src] off.") playsound(loc, deac_sound, 50, 1) switched_off(user) //Switches the welder off /obj/item/weldingtool/proc/switched_off(mob/user) welding = 0 set_light(0) force = 3 damtype = "brute" hitsound = "swing_hit" update_icon() /obj/item/weldingtool/examine(mob/user) ..() to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") /obj/item/weldingtool/is_hot() return welding * heat //Returns whether or not the welding tool is currently on. /obj/item/weldingtool/proc/isOn() return welding /obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) if(welding) to_chat(user, "Turn it off first!") return status = !status if(status) to_chat(user, "You resecure [src].") else to_chat(user, "[src] can now be attached and modified.") add_fingerprint(user) /obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) if(!status) var/obj/item/stack/rods/R = I if (R.use(1)) var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) if(!remove_item_from_storage(F)) user.transferItemToLoc(src, F, TRUE) F.weldtool = src add_fingerprint(user) to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") user.put_in_hands(F) else to_chat(user, "You need one rod to start building a flamethrower!") /obj/item/weldingtool/ignition_effect(atom/A, mob/user) if(welding && remove_fuel(1, user)) . = "[user] casually lights [A] with [src], what a badass." else . = "" /obj/item/weldingtool/largetank name = "industrial welding tool" desc = "A slightly larger welder with a larger tank." icon_state = "indwelder" max_fuel = 40 materials = list(MAT_GLASS=60) origin_tech = "engineering=2;plasmatech=2" /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" desc = "An advanced welder designed to be used in robotic systems." toolspeed = 0.5 /obj/item/weldingtool/largetank/flamethrower_screwdriver() return /obj/item/weldingtool/mini name = "emergency welding tool" desc = "A miniature welder used during emergencies." icon_state = "miniwelder" max_fuel = 10 w_class = WEIGHT_CLASS_TINY materials = list(MAT_METAL=30, MAT_GLASS=10) change_icons = 0 /obj/item/weldingtool/mini/flamethrower_screwdriver() return /obj/item/weldingtool/abductor name = "alien welding tool" desc = "An alien welding tool. Whatever fuel it uses, it never runs out." icon = 'icons/obj/abductor.dmi' icon_state = "welder" toolspeed = 0.1 light_intensity = 0 change_icons = 0 origin_tech = "plasmatech=5;engineering=5;abductor=3" /obj/item/weldingtool/abductor/process() if(get_fuel() <= max_fuel) reagents.add_reagent("welding_fuel", 1) ..() /obj/item/weldingtool/hugetank name = "upgraded industrial welding tool" desc = "An upgraded welder based of the industrial welder." icon_state = "upindwelder" item_state = "upindwelder" max_fuel = 80 materials = list(MAT_METAL=70, MAT_GLASS=120) origin_tech = "engineering=3;plasmatech=2" /obj/item/weldingtool/experimental name = "experimental welding tool" desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." icon_state = "exwelder" item_state = "exwelder" max_fuel = 40 materials = list(MAT_METAL=70, MAT_GLASS=120) origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" var/last_gen = 0 change_icons = 0 can_off_process = 1 light_intensity = 1 toolspeed = 0.5 var/nextrefueltick = 0 /obj/item/weldingtool/experimental/brass name = "brass welding tool" desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." resistance_flags = FIRE_PROOF | ACID_PROOF icon_state = "brasswelder" item_state = "brasswelder" /obj/item/weldingtool/experimental/process() ..() if(get_fuel() < max_fuel && nextrefueltick < world.time) nextrefueltick = world.time + 10 reagents.add_reagent("welding_fuel", 1) #undef WELDER_FUEL_BURN_INTERVAL