///////////////////////////////////////// /////////////////HUDs//////////////////// ///////////////////////////////////////// /datum/design/health_hud name = "Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." id = "health_hud" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/hud/health category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/health_hud_prescription name = "Prescription Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens." id = "health_hud_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) build_path = /obj/item/clothing/glasses/hud/health/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/health_hud_night name = "Night Vision Health Scanner HUD" desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." id = "health_hud_night" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350) build_path = /obj/item/clothing/glasses/hud/health/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL /datum/design/security_hud name = "Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." id = "security_hud" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/hud/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/security_hud_prescription name = "Prescription Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens." id = "security_hud_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) build_path = /obj/item/clothing/glasses/hud/security/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/security_hud_night name = "Night Vision Security HUD" desc = "A heads-up display which provides id data and vision in complete darkness." id = "security_hud_night" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350) build_path = /obj/item/clothing/glasses/hud/security/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/diagnostic_hud name = "Diagnostic HUD" desc = "A HUD used to analyze and determine faults within robotic machinery." id = "diagnostic_hud" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/hud/diagnostic category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diagnostic_hud_prescription name = "Prescription Diagnostic HUD" desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens." id = "diagnostic_hud_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350) build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diagnostic_hud_night name = "Night Vision Diagnostic HUD" desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." id = "diagnostic_hud_night" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300) build_path = /obj/item/clothing/glasses/hud/diagnostic/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/sci_goggles name = "Science Goggles" desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/mesons name = "Optical Meson Scanners" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." id = "mesons" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/meson category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/mesons_prescription name = "Prescription Optical Meson Scanners" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design." id = "mesons_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) build_path = /obj/item/clothing/glasses/meson/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/engine_goggles name = "Engineering Scanner Goggles" desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." id = "engine_goggles" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100) build_path = /obj/item/clothing/glasses/meson/engine category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/engine_goggles_prescription name = "Prescription Engineering Scanner Goggles" desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "engine_goggles_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350) build_path = /obj/item/clothing/glasses/meson/engine/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/tray_goggles name = "Optical T-Ray Scanners" desc = "Used by engineering staff to see underfloor objects such as cables and pipes." id = "tray_goggles" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/meson/engine/tray category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/tray_goggles_prescription name = "Prescription Optical T-Ray Scanners" desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "tray_goggles_prescription" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150) build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/nvgmesons name = "Night Vision Optical Meson Scanners" desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." id = "nvgmesons" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) build_path = /obj/item/clothing/glasses/meson/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO /datum/design/night_vision_goggles name = "Night Vision Goggles" desc = "Goggles that let you see through darkness unhindered." id = "night_visision_goggles" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) build_path = /obj/item/clothing/glasses/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY /datum/design/night_vision_goggles_glasses name = "Prescription Night Vision Goggles" desc = "Goggles that let you see through darkness unhindered. Corrects vision." id = "night_visision_goggles_glasses" build_type = PROTOLATHE materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) build_path = /obj/item/clothing/glasses/night/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING ///////////////////////////////////////// //////////////////Misc/////////////////// ///////////////////////////////////////// /datum/design/welding_mask name = "Welding Gas Mask" desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." id = "weldingmask" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) build_path = /obj/item/clothing/mask/gas/welding category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/portaseeder name = "Portable Seed Extractor" desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." id = "portaseeder" build_type = PROTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = 400) build_path = /obj/item/storage/bag/plants/portaseeder category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/air_horn name = "Air Horn" desc = "Damn son, where'd you find this?" id = "air_horn" build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000) build_path = /obj/item/bikehorn/airhorn category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! /datum/design/magboots name = "Magnetic Boots" desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." id = "magboots" build_type = PROTOLATHE materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) build_path = /obj/item/clothing/shoes/magboots category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/sci_goggles name = "Science Goggles" desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE /datum/design/diskplantgene name = "Plant Data Disk" desc = "A disk for storing plant genetic data." id = "diskplantgene" build_type = PROTOLATHE materials = list(MAT_METAL=200, MAT_GLASS=100) build_path = /obj/item/disk/plantgene category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/roastingstick name = "Advanced roasting stick" desc = "A roasting stick for cooking sausages in exotic ovens." id = "roastingstick" build_type = PROTOLATHE materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250) build_path = /obj/item/melee/roastingstick category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/locator name = "Bluespace locator" desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." id = "locator" build_type = PROTOLATHE materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500) build_path = /obj/item/locator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY ///////////////////////////////////////// ////////////Janitor Designs////////////// ///////////////////////////////////////// /datum/design/advmop name = "Advanced Mop" desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." id = "advmop" build_type = PROTOLATHE materials = list(MAT_METAL = 2500, MAT_GLASS = 200) build_path = /obj/item/mop/advanced category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/light_replacer name = "Light Replacer" desc = "A device to automatically replace lights. Refill with working light bulbs." id = "light_replacer" build_type = PROTOLATHE materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000) build_path = /obj/item/lightreplacer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/blutrash name = "Trashbag of Holding" desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." id = "blutrash" build_type = PROTOLATHE materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500) build_path = /obj/item/storage/bag/trash/bluespace category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/buffer name = "Floor Buffer Upgrade" desc = "A floor buffer that can be attached to vehicular janicarts." id = "buffer" build_type = PROTOLATHE materials = list(MAT_METAL = 3000, MAT_GLASS = 200) build_path = /obj/item/janiupgrade category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE ///////////////////////////////////////// ////////////Holosign Designs////////////// ///////////////////////////////////////// /datum/design/holosign name = "Holographic Sign Projector" desc = "A holograpic projector used to project various warning signs." id = "holosign" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) build_path = /obj/item/holosign_creator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE /datum/design/holosignsec name = "Security Holobarrier Projector" desc = "A holographic projector that creates holographic security barriers." id = "holosignsec" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) build_path = /obj/item/holosign_creator/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/holosignengi name = "Engineering Holobarrier Projector" desc = "A holographic projector that creates holographic engineering barriers." id = "holosignengi" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) build_path = /obj/item/holosign_creator/engineering category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosignatmos name = "ATMOS Holofan Projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." id = "holosignatmos" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) build_path = /obj/item/holosign_creator/atmos category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/forcefield_projector name = "Forcefield Projector" desc = "A device which can project temporary forcefields to seal off an area." id = "forcefield_projector" build_type = PROTOLATHE materials = list(MAT_METAL = 2500, MAT_GLASS = 1000) build_path = /obj/item/forcefield_projector category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /////////////////////////////// ////////////Tools////////////// /////////////////////////////// /datum/design/rcd_upgrade name = "Advanced RCD designs upgrade" desc = "Adds the computer frame and machine frame to the RCD." id = "rcd_upgrade" build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000) build_path = /obj/item/rcd_upgrade category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/exwelder name = "Experimental Welding Tool" desc = "An experimental welder capable of self-fuel generation." id = "exwelder" build_type = PROTOLATHE materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200) build_path = /obj/item/weldingtool/experimental category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/handdrill name = "Hand Drill" desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit" id = "handdrill" build_type = PROTOLATHE materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500) build_path = /obj/item/screwdriver/power category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/jawsoflife name = "Jaws of Life" desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws" id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP build_path = /obj/item/crowbar/power build_type = PROTOLATHE materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/alienwrench name = "Alien Wrench" desc = "An advanced wrench obtained through Abductor technology." id = "alien_wrench" build_path = /obj/item/wrench/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/alienwirecutters name = "Alien Wirecutters" desc = "Advanced wirecutters obtained through Abductor technology." id = "alien_wirecutters" build_path = /obj/item/wirecutters/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/alienscrewdriver name = "Alien Screwdriver" desc = "An advanced screwdriver obtained through Abductor technology." id = "alien_screwdriver" build_path = /obj/item/screwdriver/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/aliencrowbar name = "Alien Crowbar" desc = "An advanced crowbar obtained through Abductor technology." id = "alien_crowbar" build_path = /obj/item/crowbar/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/alienwelder name = "Alien Welding Tool" desc = "An advanced welding tool obtained through Abductor technology." id = "alien_welder" build_path = /obj/item/weldingtool/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/alienmultitool name = "Alien Multitool" desc = "An advanced multitool obtained through Abductor technology." id = "alien_multitool" build_path = /obj/item/multitool/abductor build_type = PROTOLATHE materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/quantum_keycard name = "Quantum Keycard" desc = "Allows for the construction of a quantum keycard." id = "quantum_keycard" build_type = PROTOLATHE materials = list(MAT_GLASS = 500, MAT_METAL = 500, MAT_SILVER = 500, MAT_BLUESPACE = 1000) build_path = /obj/item/quantum_keycard category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/anomaly_neutralizer name = "Anomaly Neutralizer" desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." id = "anomaly_neutralizer" build_type = PROTOLATHE materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000) build_path = /obj/item/anomaly_neutralizer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING /datum/design/pHmeter name = "Chemical Analyser" desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution." id = "pHmeter" build_type = PROTOLATHE materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_DIAMOND = 100) build_path = /obj/item/fermichem/pHmeter category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE ///////////////////////////////////////// ////////////Armour/////////////////////// ///////////////////////////////////////// /datum/design/reactive_armour name = "Reactive Armour Shell" desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." id = "reactive_armour" build_type = PROTOLATHE materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) build_path = /obj/item/reactive_armour_shell category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING ///////////////////////////////////////// ////////////Meteor/////////////////////// ///////////////////////////////////////// /datum/design/meteor_defence name = "Meteor Defence" desc = "A blue print of a early model of the Meteor defence turret." id = "meteor_defence" build_type = PROTOLATHE materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500) build_path = /obj/machinery/satellite/meteor_shield/sci category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/meteor_disk name = "Meteor Defence Upgrade Disk" desc = "A disk containing debugging programming to solve and monitor meteors more effectively." id = "meteor_disk" build_type = PROTOLATHE materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000) build_path = /obj/item/disk/meteor category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/board/meteor_console name = "Computer Design (Meteor Satellite Console)" desc = "Allows for the construction of circuit boards used to build a new Meteor Satellite monitor console." id = "meteor_console" build_path = /obj/item/circuitboard/computer/sat_control category = list("Computer Boards") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING